Search found 1238 matches
- 13 Oct 2011, 15:46
- Forum: Campfire
- Topic: Talk about the weather
- Replies: 928
- Views: 239680
- 03 Oct 2011, 11:27
- Forum: Heroes V-VI
- Topic: Breathing new life into Heroes of Might & Magic
- Replies: 60
- Views: 33275
My favourite H3 map is Reclamation . What I really like about it is that it doesn’t suffer from the Superhero and One-battle-wins-the-game syndromes. It achieves this by banning Town Portal, Dimension Door and Fly spells, and by starting the player with two towns, on different sides of the map. To ...
- 19 Sep 2011, 17:43
- Forum: Heroes V-VI
- Topic: Heroic: environment
- Replies: 12
- Views: 4506
Re: Heroic: environment
Spells can affect the adventure map environment. For example, casting Frost Bite on a river, a lake or a coastal sea tile freezes it for a day, allowing units to walk over it. Casting Whirlwind on a sea tile makes the weather over the region windy, increasing ship movement. Casting Inferno on a for...
- 26 Aug 2011, 13:40
- Forum: Campfire
- Topic: Randomness - vol. IV
- Replies: 1766
- Views: 575455
- 22 Aug 2011, 21:46
- Forum: News
- Topic: Recommended Games: Suggestions?
- Replies: 24
- Views: 11617
- 22 Aug 2011, 14:04
- Forum: Campfire
- Topic: All about even more food
- Replies: 467
- Views: 106790
- 04 Aug 2011, 15:27
- Forum: Heroes I-IV
- Topic: Is this a good castle build order?
- Replies: 18
- Views: 11667
Yes, assuming you can afford it you should make it as soon as you can. Consider how the total number of angels grows by week. Portal of Glory built on day 7, Castle built in second week: 1, 2, 5, 8, 11, 14, ... Portal of Glory second week, Castle built first week: 0, 1, 4, 7, 10, 13, ... Portal of G...
- 04 Aug 2011, 13:21
- Forum: Heroes I-IV
- Topic: Is this a good castle build order?
- Replies: 18
- Views: 11667
- 22 Jul 2011, 15:55
- Forum: Heroes I-IV
- Topic: Pit lords's summoning ability - gimmicky or no? (HOMM3)
- Replies: 9
- Views: 11003
- 22 Jul 2011, 11:30
- Forum: Heroes I-IV
- Topic: creature dwellings or economy buildings on week 1?
- Replies: 35
- Views: 13357
- 21 Jul 2011, 21:35
- Forum: Heroes I-IV
- Topic: creature dwellings or economy buildings on week 1?
- Replies: 35
- Views: 13357
- 21 Jul 2011, 19:29
- Forum: Heroes I-IV
- Topic: creature dwellings or economy buildings on week 1?
- Replies: 35
- Views: 13357
- 21 Jul 2011, 03:39
- Forum: Screenshots
- Topic: Two Mortal Enemies
- Replies: 4
- Views: 2256
- 21 Jul 2011, 03:38
- Forum: Campfire
- Topic: Randomness - vol. IV
- Replies: 1766
- Views: 575455
The American announcers are calling it the Tour de Norway now. I don't think the god of thunder is getting the maillot jaune back though. ;) BTW, you seriously need to put a spoiler alert on those posts. :-D I watch the evening re-broadcasts of each stage because the live broadcast goes through my w...
- 20 Jul 2011, 18:13
- Forum: Heroes V-VI
- Topic: HoMM is disappointing
- Replies: 53
- Views: 18134
Mandating quick combat levels the playing field a bit by removing tactical skill as a variable. Players will have to focus more on the high level strategy and be able to deal with the inevitable losses. Ideally, all players should face the same attrition rate since it's the same AI fighting all batt...
- 20 Jul 2011, 11:46
- Forum: Heroes I-IV
- Topic: creature dwellings or economy buildings on week 1?
- Replies: 35
- Views: 13357
Not much of a choice; I don't get what the people who went for economy first were thinking. Maybe they were... playing against the AI on a larger map on low difficulty not playing Barbarian Breakout forgetting that your creature dwellings cost more than just gold What the OP should take away from t...
- 14 Jul 2011, 13:50
- Forum: Heroes V-VI
- Topic: What HoMM Needs
- Replies: 41
- Views: 11954
Torur, you're describing almost exactly my experience with some of the more open free-for-all maps from H2 and H3. You can't close off any one region completely, so you're always fending off attacks from multiple directions. You have to find a way to cover more ground than one superhero can cover by...
- 14 Jul 2011, 13:43
- Forum: Heroes V-VI
- Topic: HoMM is disappointing
- Replies: 53
- Views: 18134
- 13 Jul 2011, 12:16
- Forum: Heroes V-VI
- Topic: What HoMM Needs
- Replies: 41
- Views: 11954
If both sides are playing well, then the total levels of the three heroes will be about the same as the level of the superhero. And if the game is well-balanced, this should be a reasonably fair fight. But I think your point was that the group of heroes should have the advantage, making it a dominan...
- 12 Jul 2011, 14:49
- Forum: Heroes V-VI
- Topic: What HoMM Needs
- Replies: 41
- Views: 11954
The trick to balancing a Leadership attribute is ensuring that it pays off to not always choose a bigger army. That's a hard problem. Leadership works in King's Bounty because you have a single hero. It's a way to throttle the player's progress through the game. In a multiple hero game I think it ju...