Search found 102 matches
- 16 Aug 2012, 00:26
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
Griffins and Effreti fly; Unicorns and Nightmares do not. Unicorns and Nightmares are tougher making them better versus creatures; whearas flyers can reach the heroes much easier to take them out. Against non-death opponents I would usually take the Unicorns or the Nightmares for they great utiliti...
- 15 Aug 2012, 01:34
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
Unicorns really aren't that bad. With a good stack of unicorns they can blind enemy stacks pretty reliably. Add Snake strike and they can often attack without retaliation which is pretty sweet and the blinded creature will still lose 2 more actions. It's not that they're are bad but they need somet...
- 14 Aug 2012, 10:29
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
- 13 Aug 2012, 16:54
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
While we're on the topic of new spells I would like to see a high end mass healing spell(Call it Vigor or something); current mass healing spell will be left unchanged. Divine intervention is a high end healing spell because it both heals all units in your army and even revives dead heroes. P.S. If...
- 10 Aug 2012, 01:16
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
Well since we are officially split from the economy topic here are some things I think can be changed to improve the balance. Hero skills with problems: Scouting - some people say scouting is bad and never buy a thief, others say only seamanship should be changed, pathfinding for some is a must. Man...
- 07 Aug 2012, 20:57
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
Re: balance
Only one with 4 is Bone Dragon. And one idea would be to take the undead ability and make it that it affects -3 or -4 and also affects heroes. ;) Ability Undead - Undead creatures are not affected by morale, or by spells and abilities that only work on living creatures. Some spells and artifacts (s...
- 05 Aug 2012, 18:07
- Forum: News
- Topic: Poll: H6 Expansion or H7?
- Replies: 80
- Views: 36333
Poll: H6 Expansion or H7?
Don't people get enough of the heroes 3 remakes? How can they revive the series when they try to walk the path that was already walked too much. I think the new part will need new invention (fresh ideas), or innovation from other parts, not just heroes 3. Simultaneous retaliations is one of the stuf...
- 05 Aug 2012, 14:26
- Forum: Equilibris
- Topic: Can We Please Update the Download Links?
- Replies: 19
- Views: 25121
Question
Can you guys tell me where can I find the link to "equi.aop".
The one on the equilibris downloads page that leads to http://www.fileplanet.com/dl.aspx?/stra ... s/equi.aop does not work.
Thanks
The one on the equilibris downloads page that leads to http://www.fileplanet.com/dl.aspx?/stra ... s/equi.aop does not work.
Thanks
- 02 Aug 2012, 22:22
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
Re: okay..
@ unknown: The reason why I dont buy thiefs or stealth is for a couple of reasons: 1) You have a limited amount of heroes to start with. Wasting one on stealth that doesn't help you at all in battles is a waste of time. 2) You dont want to waste your precious xp you get to something that you cannot...
- 02 Aug 2012, 19:05
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
Re: balance
I'd love to play against you on a map of your choosing just to make a point unknown. Are you sure? What would that prove? That Angels are better than Champions? If you have something to say around here and you have your reasons, say it. I am saying these stuff out of my huge single and small multi-...
- 01 Aug 2012, 23:08
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
Re: balance
Actually last time when I was talking to a friend about what could be in future patches these were the ones that were on the top of the to do list. All or nearly all of the creature choices (level3 and level4) are nobrainers. life : monks suck and champions suck nature : unicorns suck and faeries a...
- 01 Aug 2012, 22:13
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
Re: @ unknown
Im not sure where you've been playing the game but of the 300+ games I've played online I've never ever bought a scout hero with stealth. I've never bought a lord hero exept in very long games where there are free xp shrines to take. As of seamanship let it be its fine as it is. Barb doesn't have p...
- 30 Jul 2012, 01:19
- Forum: Equilibris
- Topic: Balance improvement ideas
- Replies: 65
- Views: 42692
Economy in H4
After a very long time I too decided to scribe a "bit" here. I wonder how this topic went from the lord talks to buildings in town and the city and town halls. I think that the city and town hall buildings price and the income they give are very well balanced, even though the city hall may...
- 26 Apr 2012, 06:03
- Forum: Equilibris
- Topic: Switching/adding creatures to necromancy menu
- Replies: 5
- Views: 13237
Re: Switching/adding creatures to necromancy menu
The problem is now I can ressurect cerberi instead of mummies, imps insted of zombies etc. How to fix this? For this problem ... if you know the place where the code for the necromancy menu is, it would be easy to solve. I think that the equilibris team can help you easily on this one because they ...
- 22 Apr 2012, 22:27
- Forum: Equilibris
- Topic: Switching/adding creatures to necromancy menu
- Replies: 5
- Views: 13237
Re: Switching/adding creatures to necromancy menu
Topic speaks for itself. I've made Pure Necropolis Mod . The problem is now I can ressurect cerberi instead of mummies, imps insted of zombies etc. How to fix this? I also have some stuff from BAD from the time he used to post his guides on modification I will instal the game soon and try to fix it...
- 03 Feb 2011, 21:22
- Forum: Equilibris
- Topic: project status
- Replies: 76
- Views: 77891
- 03 Feb 2011, 14:06
- Forum: Equilibris
- Topic: project status
- Replies: 76
- Views: 77891
- for example being offered Charm, Summoning and Basic Combat to my Nature-Order Magic Hero when all I really want is to level up my magics so I can get new spells; - or being spammed with Seamanship when all I want to get is that Expert Stealth to start stealing artifacts and leech Stealth Experie...
- 01 Feb 2011, 14:00
- Forum: Equilibris
- Topic: project status
- Replies: 76
- Views: 77891
I believe that if someone had the budged to build on the basis of Heroes 4 while adding in the good stuff from the other games (like initiative system, a better skill tree for heroes, creature upgrades) would pretty much make a killer game. Dude, you would change almost everything in heroes 4 with ...
- 11 Sep 2010, 04:07
- Forum: Heroes V-VI
- Topic: Heroes 6 wishlist (draft)
- Replies: 328
- Views: 138036
My wishes for heroes VI though I may have been too late :P
What I believe is a feature that makes balancing easy is simultaneous retaliations. I loved how in Heroes IV you could have no retaliation, simultaneous retaliation and even first strike on some of your troops and they were all balanced according to the creatures that have them. Except the current r...
- 23 Jul 2010, 19:00
- Forum: Equilibris
- Topic: Feedback and Opinions About Equilibris Patch for Heroes IV
- Replies: 5
- Views: 7660
Some questions for the next patch
Well with so little activity going on here in the past .... I was thinking on asking again about the patch and have a little suggestion. If there is much to be done, can you just release something like a balance patch with little changes, for example no liches until they get done. What can there be ...