Search found 573 matches
- 24 Mar 2006, 16:08
- Forum: Mapmaking Guild
- Topic: AI crashing!
- Replies: 6
- Views: 4401
- 14 Mar 2006, 12:00
- Forum: Mapmaking Guild
- Topic: Humor?
- Replies: 34
- Views: 17135
- 10 Mar 2006, 22:04
- Forum: Mapmaking Guild
- Topic: Humor?
- Replies: 34
- Views: 17135
Come on fellow mapmakers. Lets be honest with ourselves. We are just flat-out boring people whose continuous and miserable attempts at being funny have failed. Always. At best they've made some zit-faced youngster, who had taken some helium, cocain, heroin, alcohol, pepsi cola, fruitful spam and oth...
- 07 Mar 2006, 07:14
- Forum: Heroes I-IV
- Topic: HOMM2 vs. HOMM3
- Replies: 51
- Views: 23458
Heroes 3 > Fantasy General > Heroes 2 Heroes 3 > Warlords II Deluxe > Heroes 2 Yeah, and I DID play HoMM2 before Heroes 3. The thing is, I played better games before HoMM2. The only thing Heroes 2 has it better is music but then again Fantasy General has one of the best if not the best music/soundtr...
- 05 Mar 2006, 20:25
- Forum: Mapmaking Guild
- Topic: Humor?
- Replies: 34
- Views: 17135
Even though I haven't got any feedback if it were succesful or not, but I used most humour of my maps in Beyond the Bastard's Reach. From quest huts: Skeletons of dead troglodytes are everywhere. You are just about to collect the remnants of great treasury but Zimbo the Necromancer jumps shrieking f...
- 26 Feb 2006, 18:46
- Forum: Heroes I-IV
- Topic: Heroes III VS Heroes IV
- Replies: 152
- Views: 59104
- 26 Feb 2006, 18:25
- Forum: Heroes I-IV
- Topic: Heroes III VS Heroes IV
- Replies: 152
- Views: 59104
If you really want to be realistic then you ought to take each Heroes game and not just pit it against one another, but consider when each of them was published (H1 - 1995, H2 - 1996, H3 - 1999, H4 - 2002) and also keep in mind that each next hero game is based off of the previous one. Thus, H2 is ...
- 25 Feb 2006, 11:04
- Forum: Heroes I-IV
- Topic: Heroes III VS Heroes IV
- Replies: 152
- Views: 59104
Heroes 2. Well, it was where I started playing the series. However I'm not impressed by it anymore in the least. Simple skill system, simple tactics, and I don't even like the graphics anymore as the so many people seem to. Still, it's ok game, just surpassed by H3 and H4 (which almost everyone woul...
- 21 Feb 2006, 13:56
- Forum: Mapmaking Guild
- Topic: My Map Crashes and I Cannot Seem to Fix it
- Replies: 9
- Views: 7738
- 20 Feb 2006, 20:19
- Forum: Mapmaking Guild
- Topic: Numeric Valuables problem
- Replies: 29
- Views: 13284
EDIT: another tip: always start your scripts with sequence, even if you need only 1 action. It doesn't hurt and you never know when you might decide to add additional actions to a script. Yeah, and it helps also when you use sequence after every ask question for both answers and for both branches o...
- 20 Feb 2006, 12:48
- Forum: Mapmaking Guild
- Topic: Numeric Valuables problem
- Replies: 29
- Views: 13284
I cant use more than one command at a time, if I add the combat command then select remove this objet the combat script window disappears an is replaced with the new one. And if I use a bomb are there anything I must write to make it work? If I try to make display a message then folloed by combat, ...
- 20 Feb 2006, 12:41
- Forum: Mapmaking Guild
- Topic: Evergreen maps
- Replies: 16
- Views: 9680
- 20 Feb 2006, 12:31
- Forum: Mapmaking Guild
- Topic: How much time to make a map
- Replies: 75
- Views: 24933
It's pretty much variable to me how long it takes to make a map. Things that affect it most are easily the inspiration (without an idea there won't be map, better the idea more motivated you are), motivation (which I've been lacking badly last two and half years or so, bored to the game I guess), pe...