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Search found 105 matches
- 16 Feb 2006, 11:36
- Forum: Articles
- Topic: Inferno Hero
- Replies: 3
- Views: 2732
- 16 Feb 2006, 11:32
- Forum: Articles
- Topic: Academy Hero
- Replies: 9
- Views: 4255
Academy Hero
master of the elements is easily one of the most useful specializations. But I think it depnds not only on hero level, but also on the stacks hp or something like that...
- 16 Feb 2006, 11:28
- Forum: Articles
- Topic: Sylvan Hero
- Replies: 4
- Views: 3093
Sylvan Hero
I think elven volley is way better...
- 16 Feb 2006, 11:25
- Forum: Articles
- Topic: Necropolis Hero
- Replies: 4
- Views: 2899
Necropolis Hero
heir of the undeath rules! but it has a typo, i think, it should be undead...
- 16 Feb 2006, 11:25
- Forum: Articles
- Topic: Necropolis Hero
- Replies: 4
- Views: 2899
Necropolis Hero
If you would like to take a look at the original page visit this link:
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- 16 Feb 2006, 11:22
- Forum: Articles
- Topic: Haven Special Buildings
- Replies: 9
- Views: 4448
Haven Special Buildings
how come both the training grounds and the monument to fallen heroes support the training special?
- 16 Feb 2006, 11:18
- Forum: Articles
- Topic: Academy Dwellings
- Replies: 12
- Views: 5594
Academy Dwellings
is it just me or is it there no difference in the mage tower and it's upgrade. I mean the tower should be higher than the unupg version...
the pavilions look alike too...
Edited on Tue, Feb 21 2006, 11:46 by Sandro123
the pavilions look alike too...
Edited on Tue, Feb 21 2006, 11:46 by Sandro123
- 16 Feb 2006, 11:16
- Forum: Articles
- Topic: Academy Common Buildings
- Replies: 4
- Views: 3208
Academy Common Buildings
The level 1 and 2 mage guilds look a lot like a marketplace and not as the most powerful mage guild of all(since wizards are the ones meant to use it, it should look better than the others). The three towers do not change it's appearance much...
- 16 Feb 2006, 11:13
- Forum: Articles
- Topic: Inferno Dwellings
- Replies: 5
- Views: 3054
Inferno Dwellings
I think the sinister palace could look more... sinister, because now it is not as evil-looking as it should be. It produces the meanest creature of all, so it should be intimidating...
- 16 Feb 2006, 11:10
- Forum: Articles
- Topic: Inferno Common Buildings
- Replies: 7
- Views: 4644
Inferno Common Buildings
I agree, sauron. We can't get the whole picture that way, although I would like to be surprised with something when the game comes out...
- 16 Feb 2006, 11:08
- Forum: Articles
- Topic: Sylvan Special Buildings
- Replies: 8
- Views: 4097
Sylvan Special Buildings
the wood guardian is the best looking grail structure!
- 16 Feb 2006, 11:06
- Forum: Articles
- Topic: Sylvan Dwellings
- Replies: 8
- Views: 4686
Sylvan Dwellings
I like the name of emerald dragon better, and in Wog in looked great. But where has the red dragon disappeared? I haven't not see it since H3 and he was scary...
- 16 Feb 2006, 11:02
- Forum: Articles
- Topic: Necropolis Dwellings
- Replies: 9
- Views: 4696
Necropolis Dwellings
according to the pic and info in the official site, the upg bone dragon it has to be something black and steamy:) It should be spectral dragon
- 16 Feb 2006, 10:57
- Forum: Articles
- Topic: Dungeon Dwellings
- Replies: 10
- Views: 4826
Dungeon Dwellings
Dragon Throne
* The Dragon Throne allows you to recruit Black Dragons.
Cost: 25000g 150c 15s
What is 150c???
and how do you get to upgrade your town level?
Edited on Thu, Feb 16 2006, 03:58 by Sandro123
* The Dragon Throne allows you to recruit Black Dragons.
Cost: 25000g 150c 15s
What is 150c???
and how do you get to upgrade your town level?
Edited on Thu, Feb 16 2006, 03:58 by Sandro123
- 16 Feb 2006, 10:53
- Forum: Articles
- Topic: Necropolis Common Buildings
- Replies: 11
- Views: 4771
Necropolis Common Buildings
why would necromancers need a tavern since they are not affected by morale???
- 16 Feb 2006, 10:37
- Forum: Articles
- Topic: Creature Abilities
- Replies: 48
- Views: 17316
Creature Abilities
So my guess is that vampires also, not just vamp lords, can drain life? This is totally new and for me, it makes pointless the upgrade to vamp lords. It is my favourite creaature, so I don't want it deprived of all it's functions...
- 16 Feb 2006, 10:33
- Forum: Articles
- Topic: Creature Abilities
- Replies: 48
- Views: 17316
Creature Abilities
Also, the famiar's mana stealing is quite useful, although the familiars themselves are quite fragile. What happens to the mana if it exceeds the amount the hero's knowledge allows? Does it disappear or does it go back to the enemy hero?
- 16 Feb 2006, 10:29
- Forum: Articles
- Topic: Creature Abilities
- Replies: 48
- Views: 17316
Creature Abilities
more specials should be added. Like, the archer's special of firing on several adjacent tiles with 50% damage. This is lost with the upgrade to marksman in exchange for a slight increase in damage. the mage's attack is really strange and I doubt that it will be widely used. Since magi are obviously ...
Artifacts
I think that you can combine all 8 dragon artifacts into a more powerful one. in H3 SoD it was named "power of the dragonfather" and it gave all the creatures the spell immunity of a gold dragon(at least i think that was it). Also, the dwarven artifacts could combine in some way to provide...
- 15 Feb 2006, 21:07
- Forum: Articles
- Topic: Summoning Magic
- Replies: 22
- Views: 8615
Summoning Magic
Some of the descriptions are hilarious:
Name:Firewall
Description:Firewall
it just cracks me up
Name:Firewall
Description:Firewall
it just cracks me up