Search found 73 matches
- 26 Feb 2007, 19:55
- Forum: Wake of Gods
- Topic: Buglist
- Replies: 99
- Views: 102072
re:
(Downloaded the Sagamosa scripts and Script update) I've installed the Sagamosa scripts and the script update, but nothing seemed to work. A lots of error messages came up during the loading sequence, and when I started to play no WoGification worked. What should I do to make the scripts work? The ...
- 18 Feb 2007, 08:55
- Forum: Wake of Gods
- Topic: Heroes WOG problems
- Replies: 14
- Views: 9699
re:
Hi, Please, try to download the latest allinone.zip (3.58f version), and the Script Update. Copy Data/s to another location, reinstall WoG with these packages, and play a wogified 3do map (like Arrogance) without your scripts. /allinone +Script Update, no patches please/ / You may add a Tower +grail...
- 25 Jan 2007, 21:45
- Forum: Wake of Gods
- Topic: Some questions about WoG
- Replies: 12
- Views: 7233
re
Hi, If you don't have AB but SoD, you can enable AB options. Just download absod.exe, or create manually empty txt files, and rename them. You will need : /3do/heroes/h3blade.exe In /3do/heroes3/data : H3ab_ahd.snd, H3ab_ahd.vid, H3ab_bmp.lod, and H3ab_spr.lod . After that SoD will recognise, that y...
- 24 Jan 2007, 20:41
- Forum: Wake of Gods
- Topic: What's happening with WoG 3.59?
- Replies: 46
- Views: 28053
Re: It is possible to play WoG 3.59 in 2007?
So i come back with my question. What is happening with the WoG Team? Did anyone work to the WoG 3.59 project right now? Or is a beautifull holiday for everybody? Slava is busy right now (december 2006)? Or he works on WoG 3.59? Some more details: approx. 70 people are actually working on 3.59. 3do...
- 24 Jan 2007, 20:33
- Forum: Wake of Gods
- Topic: Your WoG settings? (Options files included)
- Replies: 6
- Views: 20331
Hi, I am using one half of the options. Message disabling, experience related, Commanders, Henchmen, object replacements, most of the skill boost. For exemple, enhanced mysticism together with my Shamanic Running option make heroes faster, then Gunnar ever was. ;) I also use unlimited hero skills, a...
- 24 Jan 2007, 20:06
- Forum: Wake of Gods
- Topic: New script packs for download?
- Replies: 9
- Views: 6710
re:
Hi, My WoG Mod build 9, based on Script Update is ready. http://doom3d.uw.hu ("letöltések" menu) I may update it when official bugfixes will be released for modified team scripts. Now I am working on hungarian wog menu patch for b9, and will continue with ERM Debugger, and Caravans. You ca...
- 22 Jan 2007, 20:22
- Forum: Heroes I-IV
- Topic: Conceptiually best heroes game?
- Replies: 193
- Views: 43406
re:
Hi, My favorite is H3 with WoG. Right now I am writing CARAVANS script for H3. We can emulate a lot of things with ERM. If You say, that H1,2,4, or 5 is better, because it has some new options, we can write them for H3. I also plan to write a Gating spell, amongst others.. ;) It also has Commanders-...
- 22 Jan 2007, 19:45
- Forum: Heroes I-IV
- Topic: HoMM III on Linux?
- Replies: 10
- Views: 7322
re:
Hi, I have Ubuntu linux 6.10 with WINE HQ 0.9.29, and installed WoG on Complete. ERM editor also works. Only problem is, that the mapeditor freezes, if I try to use the "show passability grid" option. / I have never used wine-cfg, it may help / *dcherryholmes: You should set your linux des...
- 22 Jan 2007, 18:50
- Forum: Wake of Gods
- Topic: New script packs for download?
- Replies: 9
- Views: 6710
re:
Hi, AI boost will give some daily mana and movement feed to AI heroes, depending on game difficulty setting. ( Up to ~ 30% mana and 500 movement point at impossible) Sagamosa's left homepage is at http://wog.euweb.cz/. You should not play with his package, 'cause it was written a few years ago, and ...
- 21 Jan 2007, 18:42
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 142570
re:
Hi, I plan to use invisible virtual Caravans. Travel between map levels will take around half a day. I still can check actual position, and add some chance to be discovered and attacked. (better chances with scouting) - buildings: I am not familiar with H3's graphics part, don't now how to implement...
- 21 Jan 2007, 00:14
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 142570
Hi, Next month (after finishing my bitwise packer) I will start to write H3 Caravans for WoG. Some questions: - Do you need Caravans to heroes? Or is it enough between Towns plus ext. dwelling ->town direction? - Caravans should be paid? - Do you need max. HP limit to set up? max. 1000 creature per ...
- 21 Jan 2007, 00:05
- Forum: Wake of Gods
- Topic: New script packs for download?
- Replies: 9
- Views: 6710
Hi,
You can download my wogmod build8 at http://doom3d.uw.hu.
(english version of site is planned for february)
Just extract, and copy. File structure is also mirrored in the archive.
Build9 based on Script Update is coming soon.
Doom3d
You can download my wogmod build8 at http://doom3d.uw.hu.
(english version of site is planned for february)
Just extract, and copy. File structure is also mirrored in the archive.
Build9 based on Script Update is coming soon.
Doom3d
- 21 Jan 2007, 00:00
- Forum: Wake of Gods
- Topic: ERM for dummies
- Replies: 43
- Views: 99832