Search found 73 matches

by doom3d
Apr 2 2007, 17:24
Forum: Wake of Gods
Topic: Buglist
Replies: 99
Views: 62548

Please tell me, is there anyone on this planet, who have installed WoG on Heroes 3 Complete using allinon1.zip ? I did it. First on WinXP, after that on Linux. Works propely. About the first: WinXP SP2, Directx 9.0c, install dir: F:/games/3do/heroes3/ I really don't know, what is the problem. Try t...
by doom3d
Mar 28 2007, 16:55
Forum: Wake of Gods
Topic: Buglist
Replies: 99
Views: 62548

Bug report

affected versions: 3.58f, and 3.58f+Script update

Script51, enhanced commanders

Commander gets totally wrong resistance %, when gaining Magic Power skill by picking up Emerald of Speed.

Seems to be a hardcoded bug with !!CO:B6.
by doom3d
Mar 24 2007, 21:22
Forum: Heroes I-IV
Topic: Heroes of Might and Magic II Mod
Replies: 309
Views: 131146

I don't like to mess up things. Creatures should be balanced against creatures, heroes against heroes, skills against skills.. (+In H3 WoG, commanders against commanders. )
by doom3d
Mar 24 2007, 21:15
Forum: Campfire
Topic: Windows Vista Gaming Performance Reports
Replies: 88
Views: 7080

I have carefully read not all avalaible documentation,.. but tons of them :D, and decided to upgrade my Windows XP. Now I have Ubuntu Linux +WINE. WINE is a bit slow, but H3 runs propely. Just another link for You: http://www.vanwensveen.nl/rants/microsoft/IhateMS.html I have seen some hungarian tes...
by doom3d
Mar 24 2007, 13:18
Forum: Campfire
Topic: The foreign language thread
Replies: 5458
Views: 365885

Szívesen egyetértenék az előttem szólókkal, de sajnos nem nagyon értem, mit írogatnak.. Mindegy, csak így tovább!! :D (hungarian)
by doom3d
Mar 24 2007, 11:42
Forum: Heroes I-IV
Topic: Heroes of Might and Magic II Mod
Replies: 309
Views: 131146

I agree with Kristo. AFAIK, In H3 WoG, we have the original H3 exe with breakpoints and some bugfixes. Every breakpoint has an ID. Slava's extension starts an interpreter. It checks, if we have an ERM trigger with the same ID in the savegame. (H3 wog savegames are compressed using gzip, it contains ...
by doom3d
Mar 23 2007, 22:04
Forum: Heroes I-IV
Topic: Heroes of Might and Magic II Mod
Replies: 309
Views: 131146

I have many found hex entries for 12500 (D4 30) and 15000 (98 3A) gold, but looking for 10000 gold (10 27) yields no results in the entire Heroes2w.exe file !?!?! Maybe costs are in "x*500 gold" form? -> 12500 gold = 25*500, 25=19(h). 15000->1E, 10000->14. 1000->02. Or " x*250 gold "? -> 32, 3C, 28...
by doom3d
Mar 23 2007, 20:43
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 152
Views: 72951

re:

If everything goes fine, next build of my wogmod will be ready until Monday. - new version of Shamanic Running (v2.6) - I would improve unlimited skills a little. - try to fix a bug: Commander will have incorrect resistance %, if he picks up opal of magic I plane only minor changes, 'cause I am busy...
by doom3d
Mar 22 2007, 10:09
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 152
Views: 72951

Stoofanello wrote:Hi !

1 _ An option to have unlimited skills , possible ?
Tcho !


Yes.
by doom3d
Mar 22 2007, 10:08
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 152
Views: 72951

re:

1) A script to make combination artifacts take up only one slot, not as many as parts are for them It could be done only, f You use up a new (empty) artifact as a "combo". 2) A script to enable the armageddon's blade artifact (i think it is normally disabled). I have never seen it on over 50 differe...
by doom3d
Mar 22 2007, 9:56
Forum: Wake of Gods
Topic: What's happening with WoG 3.59?
Replies: 46
Views: 17936

There will be at least 70 new option. I think, that all option could be MP ready, but we have a limited amount of time.. and tons of new ideas.
Just can't spare a little time to polish options that are working in SP. ;)
About implementation- ask Sagamosa for that. He used to work alone.
by doom3d
Mar 22 2007, 9:49
Forum: Wake of Gods
Topic: [mod] Two Islands
Replies: 2
Views: 1918

I really hope, that Slava will return to WoG one day (within 2 years ;) ), or a new programer hero arise(?), and we will be able to add Towns, instead of replacing them.
BTW, I am a Tower fan.. but I would try out that Ice Town.
by doom3d
Mar 11 2007, 18:57
Forum: Wake of Gods
Topic: What's happening with WoG 3.59?
Replies: 46
Views: 17936

Hunter Killer wrote:Anyone know where I can get Sagamosa's most up to date scripts? The package I got doesn't seem to be working right.


You will have it with 3.59, and not earlier.
by doom3d
Mar 8 2007, 21:04
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 152
Views: 72951

re: Obelisk

well i only play with necropolis but even sandro with a cloak of the undead king is no help. as for that masters of spellcasting option, where can you get that? i have wog 3.58f and script update but i do not remember seeing that option This an option of my wogmod. You can download build9 (Script U...
by doom3d
Mar 7 2007, 19:36
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 152
Views: 72951

1) Non-direct damage spells ought to be dependent on the caster's sp. for example, haste should give not +3 or +5 but SP/10 (for example) or the default amount, whichever the greater. slow should also reduce speed by SP/10, bloodlust should add SP/5 to min and max damage etc. /.../ 1, It means no c...
by doom3d
Mar 3 2007, 14:43
Forum: Wake of Gods
Topic: What's happening with WoG 3.59?
Replies: 46
Views: 17936

I hope too, that the Sagamosa package will be in official 3.59 as an option
- he's working on that. ;)
by doom3d
Mar 2 2007, 19:53
Forum: Heroes I-IV
Topic: Fireball: Rage of Magic MOD (H3)
Replies: 23
Views: 6382

re:

If You could also provide the changed files separately, beside of the normal installer, I could use most of them(?) with WoG. I could even create a *.wog update file with wog compatible changes, and host the package with a banner linked to your site. (my "site" is really small, just look at http://d...
by doom3d
Mar 1 2007, 19:20
Forum: Heroes I-IV
Topic: Skill rankings in H3
Replies: 6
Views: 1912

re:

I prefer to have all of them. (H3 WoG, Unlimited skills option) 5 earth magic, wisdom, air magic (If Ddoor enabled), pathfinding, water magic 4 Fire magic, logistics (or navigation, depending on map), armorer, offense, Others depending on WoG settings. My reasons: earth-wisdom-air: mass slow and oth...
by doom3d
Mar 1 2007, 19:01
Forum: Heroes I-IV
Topic: I do not like Heroes V, i do not like 3D games, but Heroes 4
Replies: 30
Views: 5834

re:

My problem with H5 3D is, that I need time to play with the camera.. and I don't want to be a cameraman. I would concentrate on gameplay: strategy, and tactics. During my first H5 game I missed 2 mines, and a chest- I didn't find them on the adventure map, until I came back with my hero to replenish...
by doom3d
Mar 1 2007, 18:07
Forum: Heroes I-IV
Topic: Fireball: Rage of Magic MOD (H3)
Replies: 23
Views: 6382

re:

It looks cool. (I'm a Tower&magic fan)
Is it possible to install it on WoG also?
Did You play with sptraits.txt and similar resources?
The lod file will be replaced, or the installer will copy extracted files to data folder? When it will be out?

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