Search found 73 matches

by doom3d
Jun 3 2007, 7:32
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 152
Views: 72944

Please, share your ideas. I would also see Beholder's work, if he agrees.
doom3do@gmail.com

My main problem is to adjust number of spells per round, % values for random, and balance spell initiatives against each other.
Thanks for feedback.
by doom3d
Jun 1 2007, 18:02
Forum: Wake of Gods
Topic: Looking for WoG map editor patch
Replies: 8
Views: 3166

Mirror here..
http://doom3d.uw.hu/
by doom3d
Jun 1 2007, 17:57
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 152
Views: 72944

I had another idea : many players think that "death ripple" and "destroy undead" are pretty weak. ... Right now I am testing Masters of Magic I.-VII. options. There I introduced more, than one spell per battleround, and hero initiative points for casting spells. Every spell costs initiative points....
by doom3d
May 29 2007, 21:35
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 152
Views: 72944

I used your mod but I don't see heroes get unlimited skill ---> only 12 skill :-D Strange. During beta-tests Build 10 worked fine. I have just finished my self test. My hero collected 17 skills until lvl46. You should get a secret skill offered at every 4th level, starting at lvl12. IIRC, magic ban...
by doom3d
May 24 2007, 21:14
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 152
Views: 72944

Just a short question: 7 caravans per Town would be enough for WoG?
One stack per caravan, max. 1000 creature, max. 32 tiles away from target.
Is it ok? ( planned for September, my homepage: doom3d.uw.hu )
by doom3d
May 20 2007, 19:36
Forum: Wake of Gods
Topic: I need help.
Replies: 13
Views: 6000

Others are for the creatures (position on battlefield, stack nr. in army ..)
Try to track down, where was called the module that contains this FU call.
Sooner or later You will see the variable declarations for x1-x10.
by doom3d
May 20 2007, 11:32
Forum: Wake of Gods
Topic: I need help.
Replies: 13
Views: 6000

Every FU should be called somewhere.. !?FU7061 by !!FU7061.
So I searched for "7061".
Result: (line 562)
* x1=spell x2=position x3=rank x4=power x5=no retaliation flag x6=level x7=special immunity x8=target type x9=caster x10=target stack
by doom3d
May 4 2007, 12:02
Forum: Wake of Gods
Topic: I need help.
Replies: 13
Views: 6000

Le_Faucheur wrote:ok thank you


And please, open them with ERM editor. (can be installed with erm_tools.wog package)
by doom3d
May 4 2007, 11:49
Forum: Wake of Gods
Topic: ERM for dummies
Replies: 43
Views: 52779

I have posted it in some places, but maybe not here.. You can create "IF.. THEN GOTO.. ELSE" sequence in WoG 3.58f using conditional FU calls, and the same FU number. Void Sample: !!VRv34:S-1; reset !!VRv34&(check your conditions):S0; !!VRv34&(check other conditions):S1; !!VRv34&(check y...
by doom3d
May 4 2007, 11:26
Forum: Wake of Gods
Topic: What's happening with WoG 3.59?
Replies: 46
Views: 17932

Thank you for the link :) .We'll have a great game this week . One question : if i install build 10 , do i need to reinstall wog + script update if i want to install the next versions ? Tcho ! WoGmod contains only script files. You don't need to reinstall WoG, or script Update. Next versions will o...
by doom3d
May 2 2007, 20:34
Forum: Wake of Gods
Topic: What's happening with WoG 3.59?
Replies: 46
Views: 17932

... and doom3d? sorry for being ignorant, but I think I missed your mod somehow... could you post a link or sth? It's not ignorance. It's natural curiosity. It seems, that I will be ready with Build10 tomorrow.. Homepage at http://doom3d.uw.hu Mirrors: http://doom3d.atw.hu , http://doom3d.tvn.hu (s...
by doom3d
May 1 2007, 8:01
Forum: Wake of Gods
Topic: I need help.
Replies: 13
Views: 6000

I need help ...

I want to create a script to have 'H2 like' Towns in H3. I would need Royal mummies, and war trolls in WoG. Sprite artists are welcome.
by doom3d
Apr 30 2007, 17:44
Forum: Wake of Gods
Topic: What's happening with WoG 3.59?
Replies: 46
Views: 17932

Now is May 2007, along time ago from the WOG 3.58F Realease I don't know why 3.59 come??? Maybe it cancelled (because I can't see any infomation about it, only "it come soon, may be this year or more.." :S :S :S 3.59 will come out when .. - The executable will be ready, - at least one new Town read...
by doom3d
Apr 27 2007, 18:15
Forum: Wake of Gods
Topic: Help a newbie scripter
Replies: 10
Views: 3609

Yes, there is an easier way.. One ?!TM is enough. Something like: !#TM90:S1/999/1/255; !?TM90; !!OW:C?y-1; *close all !!TR34/37/0:P0; -> Piros kapu !!TR46/40/0:P0; -> Kék kapu !!TR39/42/0:P0; -> Narancs kapu !!TR40/30/0:P0; -> Lila kapu * open actual color !!TR34/37/0&y-1=0:P1; -> Piros kapu átj...
by doom3d
Apr 25 2007, 19:11
Forum: Wake of Gods
Topic: New script packs for download?
Replies: 9
Views: 4295

As You quoted, the Sagamosa package doesn't work with any default installation. We will have a shiny new version with 3.59. Whenever it comes out. The next release of my WoGmod package will be out this week. EDIT: it's out. ** UPDATE: Next release (build 11) is under construction. Question about the...
by doom3d
Apr 25 2007, 19:06
Forum: Wake of Gods
Topic: Help a newbie scripter
Replies: 10
Views: 3609

Hi! I've got a question as well. Is there a way to change a town building's properties (e.g. name, description, building cost)? I didn't find anything about this in the dummies book, nor the ERM help. One way is to change things in the lod file. Another: You can handle the building cost by ERM, but...
by doom3d
Apr 5 2007, 17:12
Forum: Wake of Gods
Topic: Ode to Your Favorite Towns
Replies: 9
Views: 3952

I like to play with Tower. I can have 80-100 (with ext. dwelling) shooter on day one. I often choose Neela as main hero, and give her earth+air+water+wisdom. I happily pick up Orrin or Kyrre, whenever they are avalaible in Tavern. (Kyrre starts with log. +archery) I clean up neutrals with mass slow+...
by doom3d
Apr 5 2007, 16:53
Forum: Wake of Gods
Topic: Help a newbie scripter
Replies: 10
Views: 3609

re:

Yes, it can be done with HE:X (2 creature type to third one), or by HE:C (any type to any other choosen, upgrade dialogue via ERM).
If You simply want an upgrade specialist, then HE:X is clearly the better choice.
by doom3d
Apr 3 2007, 16:53
Forum: Wake of Gods
Topic: Help a newbie scripter
Replies: 10
Views: 3609

Re: Help a newbie scripter

3Dot wrote:I am a nwbie to scripts, can you guys help me make script? How do u make a hero to be able to upgrade a creature from one type to another?


Please, read over the HTML manual.
BTW, your are looking for the !!HE:C0 command..
by doom3d
Apr 3 2007, 16:45
Forum: Wake of Gods
Topic: Buglist
Replies: 99
Views: 62547

You are welcome. :) Yes, it seems, that your antivirus software overreacted the fact, that the installer runs some things in dos mode, and also some others under win32. Any application that runs others is potentially a virus. The same blocking problem may happen with firewalls. I don't have any addi...

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