Search found 73 matches

by doom3d
08 Mar 2009, 16:55
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 153
Views: 142678

H3 Caravans- script 130 preview

First part is ready and tested, working on part 2&4. First caravan departed: http://kepfeltoltes.hu/thumb/090308/caravans-_first_group_sent_www.kepfeltoltes.hu_.jpg The 7 caravan/town limit works also propely. http://kepfeltoltes.hu/thumb/090308/caravans-target_busy_www.kepfeltoltes.hu_.jpg For ...
by doom3d
22 Feb 2009, 12:40
Forum: Wake of Gods
Topic: creating custom battles...
Replies: 4
Views: 6398

Thanks. :proud: Once I nearly created a map Called Diablo III. I accidentally deleted it, together with my Stargate script. ON: BTW, I never tried to use !!FU with more, than one P command. Should it work? I'm lazy to test it right now. !!FU9503: P 250/159/25 P 250/159/59 P 250/159/93 P 250/159/62 P...
by doom3d
18 Feb 2009, 17:33
Forum: Wake of Gods
Topic: creating custom battles...
Replies: 4
Views: 6398

re:

Don't know what's going wrong, but try to locate the error with the standard error checking. After every trigger(or Function) add this: !!UN:P904/1; Add to every line below that something like this: ** original code, line 1 ** !!UN:P905/?y99 P905/0; !!IF:M^breakpoint 1, error flag: %Y99^; Please, ch...
by doom3d
30 Jan 2009, 17:09
Forum: Wake of Gods
Topic: Dare I ask : 3.59 timing update?
Replies: 37
Views: 34302

Re: It's been 6 months.. I don't think Christmas is the dat

Any updates on the new version? http://vcmi.antypika.aplus.pl/forum/portal.php It may become the engine for 3.59 scripts. Paralell with that we have a new 3.59 alfa executable, but adding new towns are not (yet) possible, so we don't want to release it. We also haven't finished all the ~140 scripts..
by doom3d
24 Jan 2009, 14:29
Forum: Wake of Gods
Topic: Buglist
Replies: 99
Views: 102142

The following code: !?CM5; !!UN:P905/?y1; !!IF:M^error flag:%Y1^; !!FU:E; will generate erm error message ONLY at first click after mapstart, but !?CM5; !!FU:E; will not. A second CM5 trigger in the same erm file will run propely, so it occurs only with the first trigger. Therefore it's adviseable t...
by doom3d
24 Jan 2009, 12:54
Forum: Wake of Gods
Topic: ERM help requests
Replies: 14
Views: 16853

CA0/#

Just a remark: !!CA0/#:; is missing from original 3.58f help, but avalaible in 3.57f help. # is number of town on the map (0-47)
by doom3d
23 Nov 2008, 13:48
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 153
Views: 142678

First, thank you all for your work! - I heard caravans is deleloped already. Is it still so? I will handle this. I already created the bitwise packer script. It enables You to read/write user defined composite variables stored in a series of "v" variables. I may use PO numbers as well. ex...
by doom3d
29 Jun 2008, 10:28
Forum: Wake of Gods
Topic: all addons list
Replies: 29
Views: 76947

WoGmod
last build: 10 th
Modifed and new script options. New options will be a part of 3.59.
Download at:
doom3d.uw.hu
doom3d.tvn.hu
heroes.hardwired.hu
by doom3d
26 Sep 2007, 18:45
Forum: Wake of Gods
Topic: Neutral Units Bonuses
Replies: 51
Views: 30625

I don't used to switch on both options. It would be too much.
I tried it out on a championship- number of players were halved.

I suggest to lower bonuses, including numbers for high level creatures, at least when both options are ON. Lower lvls could have unchanged or increased bonuses.
by doom3d
26 Sep 2007, 18:22
Forum: Wake of Gods
Topic: Buglist
Replies: 99
Views: 102142

Enhanced War Machines III. - After a battle (and loosing all troops but commander) I have seen a 'division by zero' error, and all blacksmith became inaccesible. / v852 divided by y-7 /
by doom3d
04 Aug 2007, 16:24
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 153
Views: 142678

re: Zalok

There is a similar script. It gives 3..5% daily growth to unbought creatures in Town dwellings, except neutral Towns, depending on game difficulty.
Values are rounded down every day, so low levels have some advantage.
by doom3d
01 Jul 2007, 20:51
Forum: Wake of Gods
Topic: making a shooter with extended radius.
Replies: 12
Views: 7191

Just a short comment: Round 0 trigger will come twice, so You have to handle this. Otherwise You will have 2 earthquakes.
by doom3d
15 Jun 2007, 16:31
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 153
Views: 142678

My idea for the next version of WoG: While playing D2 before few days and turning a dungeon into a ruin, I asked myself why woudn't it be possible in H3: WoG as well! That is, when you defeat the guardians of a certain creature bank, the bank turns into a ruin until the monsters re-appear (when the...
by doom3d
12 Jun 2007, 16:25
Forum: Wake of Gods
Topic: heroes 3 wog level 8 creatures
Replies: 39
Views: 38354

dark raider wrote:and this is the zipped file that I donwloaded ... its called allinon1...downloaded it from fileplanet...[/code]
Unzip. There will be an install.exe inside.
Then follow the setup instructions. (US english settings, etc.)
by doom3d
10 Jun 2007, 17:11
Forum: Wake of Gods
Topic: Does anyone know ?
Replies: 8
Views: 5549

Burdon wrote:Sorry, I' pretty sure that this question has been solved for a long time :

If I make changes in HCTRAITS.txt and insert it in h3bitmap.lod, I'll see these changes in the game, right ?
I used to put those things simply to DATA folder. It works.
by doom3d
10 Jun 2007, 17:04
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 153
Views: 142678

The 2nd one, I've got no idea how you managed to do it, would you please give me some hints? I really want to do that. Mouse trigger to capture click on Town Hall, check wich buildings can be built in your build order, selection dialogue followed by !!CA:B6/#; plus cost handling. The 3rd one, let m...
by doom3d
10 Jun 2007, 11:47
Forum: Wake of Gods
Topic: Wishes ideas and proposals for the next version
Replies: 153
Views: 142678

Re: More features for ERM.

The ERM isn't powerful enough to do somethings well, so I wish it could be improved. 2. able to change the building order and prices. can I build Heavens before Monarchs? not possible by ERM. I guess that it's possible. How did You tried? 3. able to use character as constants, because use 34,67,48 ...
by doom3d
10 Jun 2007, 11:37
Forum: Wake of Gods
Topic: FAQ
Replies: 4
Views: 42921

download mirrors

Main files: http://heroes.hardwired.hu/letoltesek/letoltesek.php
/3.58f= WoG Install/
ERM editor and other stuff as well.

Script Update, mapeditor patch and ERM editor mirrors: doom3d.uw.hu , doom3d.atw.hu , doom3d.tvn.hu
by doom3d
09 Jun 2007, 22:00
Forum: Wake of Gods
Topic: WoG Lives On! 3.58f script update and new site!
Replies: 41
Views: 92342

bugfix

Hi,

Script 00 bugfix can be downloaded here.

Bug description: Hero randomly looses benefits from enhanced commander artifacts, until clicked on hero screen.
Root cause: Getbasicprimary macro bug in script00, except for hero levelups.
Fixed.

Doom3d
by doom3d
09 Jun 2007, 10:29
Forum: Wake of Gods
Topic: Does anyone know ?
Replies: 8
Views: 5549

Re: Does anyone know ?

Does anyone know how to find the primary skills progression of the planeswalker and the elementalist ? It should be included in hCtraits.txt extracted from lod file. You can read it with ERM editor. Or read the (AB) manual. If a hero is a secondary skill specialist, and if this skill has been redon...

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