Search found 63 matches
- 13 Feb 2006, 06:00
- Forum: Heroes V-VI
- Topic: Heroes V Impressions: Post yours here
- Replies: 90
- Views: 40963
it is a first impression after all. why whine about it so much? oh noooo this guy want H4 in this game. nooooo. it's his opinion. no need to nit pick to sound wiser. i don't see any qualification needed to make a first impression. i still see some reasonable changes he mused about. collecting windmi...
- 06 Feb 2006, 18:24
- Forum: Heroes V-VI
- Topic: Simultaneous retal?
- Replies: 91
- Views: 28053
- 06 Feb 2006, 17:46
- Forum: Heroes V-VI
- Topic: Simultaneous retal?
- Replies: 91
- Views: 28053
when u play a duel game and the black dragon gets to move first u basically are screwed. because it's BD hit stack. Stack retaliates at....30% strength? ... with simulatenous retaliation ,it's more fair since both collides head on at 100% strength. it's more fair this way for defense. else defense g...
- 06 Feb 2006, 16:57
- Forum: Heroes V-VI
- Topic: Changes to make Heroes 5 buyable
- Replies: 45
- Views: 21835
- 06 Feb 2006, 04:07
- Forum: Heroes V-VI
- Topic: Changes to make Heroes 5 buyable
- Replies: 45
- Views: 21835
lol @ the above poster. morrowind is 25% hmm tis is big...and...lots of....stuff.....75% ......ok...i'm bored what the hell am i supposed to do now. i'm not really ecstatic about oblivion, their focus seemed to go too much on graphics instead of gameplay. fix the swordplay dammit. i get bored of hav...
- 05 Feb 2006, 01:55
- Forum: Heroes I-IV
- Topic: H3: Logistic problems
- Replies: 35
- Views: 19464
- 04 Feb 2006, 10:30
- Forum: Heroes V-VI
- Topic: Academy Artifact Forging
- Replies: 10
- Views: 7050
- 04 Feb 2006, 10:28
- Forum: Heroes V-VI
- Topic: Changes to make Heroes 5 buyable
- Replies: 45
- Views: 21835
Spot. On. Right now I feel ANY area of effect attacks are just too easily utilized due to the constrained nature of the environment. I can't justify having a stack of unicorns split into two when I can have 4 druids split into 1s doing respectable dmg from range with no retaliation. I simply have no...
- 03 Feb 2006, 18:49
- Forum: Heroes I-IV
- Topic: H3: Logistic problems
- Replies: 35
- Views: 19464
- 03 Feb 2006, 18:42
- Forum: Heroes V-VI
- Topic: Heroes on battlefield
- Replies: 109
- Views: 37328
From the duel point of view, yes it is insane when u consider Lucky Casting changing the outcome of big battles hence I made that brainless pic of the day duel result by simply spamming armageddon over n over ^^ However, I think results will be different in actual build up play from early till late ...
- 03 Feb 2006, 15:21
- Forum: Heroes I-IV
- Topic: H3: Logistic problems
- Replies: 35
- Views: 19464
another lame offensive / defensive tactic that my friend adopted is creating a bunch of caster heroes with high speed units as sacrificial stacks. they engage in combat. fire off the most destructive spell they can cast and then retreat. this will effective whittle down the opponent's strength, and ...
- 03 Feb 2006, 03:44
- Forum: Heroes V-VI
- Topic: Necropolis: Can a Horde of Sucky Troops Do It?
- Replies: 20
- Views: 11746
- 03 Feb 2006, 03:42
- Forum: Heroes V-VI
- Topic: Heroes V skills/abilities
- Replies: 25
- Views: 12646
I dunno it just complicated matter too much for my liking. If you're unsure of something, might as well skip it. *is a lazy player* :baby: True, avenger ability sounds overly powerful. But there are factors such as random creature stacks that are hard to predict. :) Besides that I see no weaknesses ...
- 03 Feb 2006, 03:37
- Forum: Heroes V-VI
- Topic: building up your town. a process longer than ever?
- Replies: 18
- Views: 9378
- 01 Feb 2006, 15:47
- Forum: Heroes V-VI
- Topic: Heroes V skills/abilities
- Replies: 25
- Views: 12646
Sounds conservative ^^ I like the Lucky Explorer skill. It gives you gold and dozens of other resources bonus over the course of the game. Even chest of gold are affected. It might seem small and silly to have a main hero job to pick every loose resources, but with that skill I managed to scrounge u...
- 01 Feb 2006, 13:38
- Forum: Heroes V-VI
- Topic: Heroes V Creature Size Mod *!here!*
- Replies: 9
- Views: 8624
- 01 Feb 2006, 13:36
- Forum: Heroes V-VI
- Topic: IMO : "No Waiting" for units?
- Replies: 49
- Views: 20224
Impression on Big Battles: Shooters , Fast ones can no longer save their shot for full dmg. Instead they have to take their shot whether they like it or not. And when prevented by a melee stack next to them, they cannot wait for a chance to shoot. First aid tents can't wait anymore. I had cases of t...
- 01 Feb 2006, 10:32
- Forum: Heroes V-VI
- Topic: Silly names in HoMMV! ...and alternatives to them!
- Replies: 312
- Views: 70848
- 01 Feb 2006, 10:14
- Forum: Heroes V-VI
- Topic: Heroes V skills/abilities
- Replies: 25
- Views: 12646
- 01 Feb 2006, 10:10
- Forum: Heroes V-VI
- Topic: Heroes V Impressions: Post yours here
- Replies: 90
- Views: 40963
After playing hotseat mod extensively with Preserve, I noticed one thing. The strange power ratio of caster stacks which seemed to be more bang for buck if you split it into smaller sized stacks. My druids deal 50 ice bolt dmg per unit. This is amazing. Split them into stacks of 2s and have the rest...