Search found 96 matches

by Pollo2002
Dec 1 2007, 23:52
Forum: Wake of Gods
Topic: Trying to make a script to change stoneskin defense value
Replies: 2
Views: 1720

Trying to make a script to change stoneskin defense value

I know that i can change this easly. But i want to make it work based on teh caster spellpower. In the following lines i can make stonesking to give any creature +50 defense The problem relies on that i don't know how to follow the script so that bonus wears off when stoneskin is gone, no matter if ...
by Pollo2002
Nov 30 2007, 20:29
Forum: Heroes V-VI
Topic: Heroes V vs Heroes 3 for online playability
Replies: 9
Views: 1921

I play both, and really to me Heroes 3 is a better game. I's better for multiplayer. Heroes V just splitted the heroes 3 community for bad. Heroes V is fine for the first day, where the flashy graphics are amazing. But after a week of playing it i'm missing the old non-flashy but more usefull and pr...
by Pollo2002
Nov 30 2007, 20:24
Forum: Wake of Gods
Topic: Wog 3.59 - Latest update?
Replies: 8
Views: 11498

I would like for scrpits to work in multiplayer battle.
And have Spells like stoneskin defense based on spellpower
by Pollo2002
Nov 28 2006, 20:50
Forum: Wake of Gods
Topic: What's happening with WoG 3.59?
Replies: 46
Views: 19859

I've been using MP WOG and playing very well, my problem and my only wish for 3.59 is to be able to improve and fix the MP combat scripts, specially for spells and for using the quick combat options.
by Pollo2002
Oct 31 2006, 18:42
Forum: Wake of Gods
Topic: How did the wog team modify the game
Replies: 3
Views: 2359

How did the wog team modify the game

I was wondering how the wog team were able to modify teh game so much without the source code, somebody could explain me?
by Pollo2002
Oct 30 2006, 6:33
Forum: Wake of Gods
Topic: Can i change the number of heroes that can be used in a map
Replies: 6
Views: 2916

i don't have problem with the inelegant method, but having 4 heroes in the heroes bar on the right side of the screen that you don't use, is simply annoying
by Pollo2002
Oct 29 2006, 22:14
Forum: Wake of Gods
Topic: Can i change the number of heroes that can be used in a map
Replies: 6
Views: 2916

Buh, i'm more interested in decreasing the number than increasing it. But what i want is to change the number of possible active heroes, that is you could be able to have more heroes, just not active (in the same way it happens with the 8 hero restriction) so i don't want that to cut the number of h...
by Pollo2002
Oct 29 2006, 3:17
Forum: Wake of Gods
Topic: Can i change the number of heroes that can be used in a map
Replies: 6
Views: 2916

Can i change the number of heroes that can be used in a map

As everybody knows the number of heroes on any map on heroes 3 is 8 i would like to change that number for certain maps, is that possible?
by Pollo2002
May 20 2006, 14:15
Forum: Wake of Gods
Topic: Great amount of functions at the same time
Replies: 2
Views: 1936

Great amount of functions at the same time

I have a plan about making every spell and creature ability like i want, but that would mean, make every creature action like 1200 functions to trigger , that will be noted with a delay or a pc can do that like nothing?
by Pollo2002
May 20 2006, 10:34
Forum: Wake of Gods
Topic: Some way to make downloable
Replies: 3
Views: 2163

They are the files of my project.. :)
by Pollo2002
May 20 2006, 0:19
Forum: Wake of Gods
Topic: A project
Replies: 3
Views: 2811

i understand what you say about the math and i agree, but didn't know how explain myself, i mean that it's very hard for human to predict even in & what will happen in the game with the numbers. Of course i play poker and magic as living and i know what playing with numbers, but one thing is pla...
by Pollo2002
May 19 2006, 10:50
Forum: Wake of Gods
Topic: A project
Replies: 3
Views: 2811

A project

Following there is a text talking about my project, if you are interested in the project read it, and ask any question you wants, so as suggestions, I promise make it cleaner in the future, and sorry for my horrible English. Project: Create a strategy game with the following properties: - Map contro...
by Pollo2002
May 19 2006, 4:20
Forum: Wake of Gods
Topic: A way to make the quick battle script available for network?
Replies: 2
Views: 1875

I tryied to understand the quick combat battle and i felt lost, i want to modify it like this if Human vs guards, you have the quick combat with mana and the quick combat without mana. no normal battle option if you instead attack other human no quick combat at all only regular battle. Can anyone te...
by Pollo2002
May 18 2006, 21:40
Forum: Wake of Gods
Topic: Anti chaining script
Replies: 13
Views: 5489

K yes , can be
My script was intended to work every time heroes trade, i did want to penalize trade by itself.
What my script does is try to reduce to the hero with movement an amount of movement in % equal to the amount of % movement the hero with less movement spended this turn.
by Pollo2002
May 18 2006, 10:04
Forum: Wake of Gods
Topic: Power army script
Replies: 4
Views: 2612

I did some why that one can alter the script if you want it only to run with CTRL+Left click you should replace everthing above !!IF:V10/0; With ZVSE !?CM5; !!CM:F?y19; !!FU&y19<>4:E; !!IF:V12/0; !!FU8228&11:P; !!FU&12:E; !!IF:V11/1; !!CM:R0; and now you will need the function 8228 wich ...
by Pollo2002
May 18 2006, 8:56
Forum: Wake of Gods
Topic: Power army script
Replies: 4
Views: 2612

thanks to comparing with the mysticism script, plus using some of the script and strings i finished my power script, but it has one problem that i couldn't identify, it doesn't work if i right click on the active hero, i don't know the reason :S if you find it , please tell me PD:if you are going to...
by Pollo2002
May 18 2006, 7:26
Forum: Wake of Gods
Topic: variables
Replies: 5
Views: 2661

i wanted to tell you that your erm for dummies was the first thing i readed not from here but from the erm help that comes into the wog tools, sorry if i seem like a bad student and ask things you already explained :P but the variable thing got a little confusing to me. I'm doing scripts and really ...
by Pollo2002
May 18 2006, 7:18
Forum: Wake of Gods
Topic: Strings and ERT files
Replies: 1
Views: 1508

Strings and ERT files

I see that scripts have his ert files with strings to use, i have strings i would like to use but just for a map, can i create an ert file for the specified map or should i put all the strings i need on the script00.ert or other used scripts?
by Pollo2002
May 17 2006, 21:13
Forum: Wake of Gods
Topic: Anti chaining script
Replies: 13
Views: 5489

Yes! now it works excellent! thanks a lot!
by Pollo2002
May 17 2006, 9:56
Forum: Wake of Gods
Topic: Anti chaining script
Replies: 13
Views: 5489

excellent i feel stupid how didn't think of it, after all if you don't click on the adventure map you can't do a new trading :S so here is the script i'm using, and for now it works just fine, the only difference with my past method is that now your first click on the trading screen make the screen ...

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