I tried the mode, is barely better than the other modes.Mirez wrote:h5 had a classic view mode, you can see everything pretty clear
Search found 96 matches
- 11 Dec 2010, 03:46
- Forum: Heroes V-VI
- Topic: How hard is it to look at Heroes 3 specifics for a 3D heroes
- Replies: 35
- Views: 14366
- 10 Dec 2010, 12:55
- Forum: Heroes V-VI
- Topic: How hard is it to look at Heroes 3 specifics for a 3D heroes
- Replies: 35
- Views: 14366
I played way way more than 5 minutes, I was a beta tester, and After that I really tried to like the game, and convince myself that buying the game and one expansion wasnt a terrible idea. So I played a lot before realizing I couldnt cope with it. Yes I know the alt button, it doesnt change anything...
- 10 Dec 2010, 12:49
- Forum: Wake of Gods
- Topic: Help for my ¨buy spells scripts¨or at least where to find it
- Replies: 7
- Views: 6483
I finished my code and its working completly. Now its only left the process of polishing it to look cleaner and tu use better variables and better numbers for functions. But that is ok for now. ZVSE _WARNING_#1=IMPORTANT! This file is not in a plain text format. NEVER use any editor except ERM_S for...
- 10 Dec 2010, 11:15
- Forum: Heroes V-VI
- Topic: How hard is it to look at Heroes 3 specifics for a 3D heroes
- Replies: 35
- Views: 14366
My first impression of the adventure map is the same from H5: the artwork is too darn big. It feels like a third-person view of an RPG adventure game, not a kingdom-scale strategy game. Worse, the art is substantially bigger than H1-4 without a corresponding increase in movement points for the hero...
- 10 Dec 2010, 02:24
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
Water Mod
News: 12/26/10: Uploaded Divided Sand version 0.03. Just minor changes to improve functionality of the map. I uploaded Divided sand version 0.02: I reverted several changes I did to slow the gameplay, but the version 0.01 ended too slow, so I reverted some changes like sawmills and ore pits do not h...
- 10 Dec 2010, 01:17
- Forum: Wake of Gods
- Topic: Help for my ¨buy spells scripts¨or at least where to find it
- Replies: 7
- Views: 6483
Thanks for your comments. The reason I used this method to set prices is that I wanted to make it easy for anyone to change the script. So if anyone want to use this script they can, thats why I make so much effort to describe every phase and function. Conjure, elemental etc, I know there arent in t...
- 09 Dec 2010, 09:37
- Forum: Wake of Gods
- Topic: Help for my ¨buy spells scripts¨or at least where to find it
- Replies: 7
- Views: 6483
Help for my ¨buy spells scripts¨or at least where to find it
Ive been creating a script so you can buy spells instead of getting random, this is what i got so far. ZVSE AUTO_PoweredBy=ERM Script Editor v.1.2.6.32 !?CM1; !!CM:I?v1; !!CM:S?v2; !!CA-1:T?v3; * Get current castle type * * String declarations for general use * !!VRz1:S^Select spell level^; !!VRz2:S...
- 17 Apr 2010, 18:54
- Forum: Wake of Gods
- Topic: Things I would like to do, tell me if its possible.
- Replies: 2
- Views: 3808
Things I would like to do, tell me if its possible.
1)I want to remove mirth and fortune spells from the game. Is there a way to make master genies not cast those spells in their repertoire? 2)I want to limit the number of active heroes players can have to 6 instead of 8, is there a way to do it? 3)I want to limit the number of slots for creatures he...
- 03 Apr 2010, 20:24
- Forum: Wake of Gods
- Topic: Somebody knows more about this ERA?
- Replies: 2
- Views: 3505
i wonder why they don´t release the wog 3.59 beta to the public? I would appreciate having access to it. This doesn´t seem the more advanced version as it still can´t run the sagamosa mod. Mainly because there are some functions i would like to use that i see in the sagamosa mod but seem to be only ...
- 03 Apr 2010, 16:48
- Forum: Wake of Gods
- Topic: Somebody knows more about this ERA?
- Replies: 2
- Views: 3505
Somebody knows more about this ERA?
http://mightandmagic.wikia.com/wiki/Her ... ke_of_Gods
Look bottom about exe era 1.5
It seems interesting didn´t test. BUt it seems too big to only be found in this wiki? somebody knows more about this?
Look bottom about exe era 1.5
It seems interesting didn´t test. BUt it seems too big to only be found in this wiki? somebody knows more about this?
- 03 Apr 2010, 16:27
- Forum: Wake of Gods
- Topic: !!CD:B
- Replies: 0
- Views: 2390
!!CD:B
Peeking at Tournament edition again i find a command undocumented at elast in the english version of the erm help. !!CD:B They use it to disable building requirements, i have no clue how they do it. So i went to peek the script ; Cloud castle w/o Altar of Wishes !!CD:B1/2/36/d/?y1; read value !!VRy1...
- 01 Apr 2010, 14:16
- Forum: Wake of Gods
- Topic: Is there a way to make a unit cast spells the same way ogre?
- Replies: 1
- Views: 2652
Is there a way to make a unit cast spells the same way ogre?
I know that you can modify stack experience making it so units cast spells after attacking.
But i wanted it to work as ogres , archangels, etc cast spells, i don´t know a way to make a creature cast spells like that that didn´t cast spells before.
Is there a way?
But i wanted it to work as ogres , archangels, etc cast spells, i don´t know a way to make a creature cast spells like that that didn´t cast spells before.
Is there a way?
- 01 Apr 2010, 14:10
- Forum: Wake of Gods
- Topic: Disabling the annoying intro to battle music?
- Replies: 9
- Views: 10215
Disabling the annoying intro to battle music?
When you enter a battle you lose several seconds by listening a music. The only way to disable that is to turn off sound effects. But i want to have sound effects on. But i want to be able to give orders right away and not having to wait the music to finish. Anyway to disable that music without turn...
- 17 Mar 2010, 20:32
- Forum: Wake of Gods
- Topic: Trying to set spells in magic towers
- Replies: 1
- Views: 2849
Wow it seems it was adding the spells, just not the at the slot and level i expected because it used 0 as 1, and so on. Still, it seems that i can only change what spells are going to appear on the next guild level, but i can´t change what already is in the guild. Is impossible? I guess i need to de...
- 17 Mar 2010, 19:46
- Forum: Wake of Gods
- Topic: Trying to set spells in magic towers
- Replies: 1
- Views: 2849
Trying to set spells in magic towers
!!CA-1:G1/1/54; Ok, Instead of this line i used a lot of commands like !!CA-1:M1/2/2/40; And it works, it adds as expected 40 archers. But With the former command, nothing happens, it should add slow to the first slot of the magic tower. Its triggered wtih !?CM1, and i did all the neccesary so it on...
- 13 Jan 2010, 23:51
- Forum: Wake of Gods
- Topic: UN!!:C
- Replies: 6
- Views: 5432
UN!!:C
I looked at the script03.erm in the tournament edition and i see they use a reciever option i don´t see in the help.
How do i use it? im talking about UN!!:C
How do i use it? im talking about UN!!:C
- 03 Dec 2007, 16:01
- Forum: Heroes V-VI
- Topic: So what's the final verdict on Heroes V?
- Replies: 271
- Views: 58424
- 03 Dec 2007, 00:16
- Forum: Heroes V-VI
- Topic: So what's the final verdict on Heroes V?
- Replies: 271
- Views: 58424
- 03 Dec 2007, 00:15
- Forum: Heroes V-VI
- Topic: So what's the final verdict on Heroes V?
- Replies: 271
- Views: 58424
- 03 Dec 2007, 00:13
- Forum: Wake of Gods
- Topic: Trying to make a script to change stoneskin defense value
- Replies: 2
- Views: 2238