Search found 301 matches

by Phobos
Mar 12 2018, 18:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The town portal fountain of White Cap that grants a one-time +5 Endurance boost and kills the drinker doesn't seem to work for me (the Might fountain seems to provide the boost just fine). I wonder what's causing this. Could it be the fact that my characters arrived from Antagarich? I remember being...
by Phobos
Feb 26 2018, 9:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

A fine-tuning idea: some asymmetries remain in the skill table due to differences between the classes of MM8 and their previous counterparts, so maybe they should be addressed? I wrote them down and changed them in my game. Here's the file, if you're interested: https://ufile.io/pav30 Knight: - Knig...
by Phobos
Feb 16 2018, 20:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I meant to mention this earlier, but life gets in the way sometimes. I discovered a crash shortly into the game, while attempting to enter the water guild in harmondale after starting a game in antagarich. I was easily able to recreate this every time. Hopefully, there's something that can be done ...
by Phobos
Feb 11 2018, 16:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I just noticed that the Arcomage wins are calculated strangely. For example, instead of Dagger Wound giving the normal 600 gold, it seems to give 600 per character. This results in way too much money for full parties :) I think the same is true for apples from trees; they give 5 food instead of 1. '...
by Phobos
Feb 11 2018, 8:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wow, so quick! Now the resistances work nicely again! Thank you :D
by Phobos
Feb 10 2018, 20:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Great work. Rodril! Time to play some more :) The circus thing happened in Bootleg Bay as I was approaching a blue tent in January. It doesn't crash every time, sometimes it will let me click the door of the tent. However, clicking often results in a crash too. Oh, a new problem has arisen! Suddenly...
by Phobos
Feb 8 2018, 9:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Great job as always, Rodril! I discovered something dangerous today: when you hold Jump as you're walking, each consecutive jump seems to get the party higher up and may result in some nasty falling damage :D Could it be made so that Priests of Light and Dark don't get +5 Earth and Body resistance u...
by Phobos
Jan 21 2018, 9:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've been playing this amazing game again, it's very enjoyable indeed. I'm doing a run where I restrict everyone's level to 1, this should be a challenge. I've noticed a couple of minor things: - Priests of Light and Dark seem to get + 5 Earth Resistance and + 5 Body Resistance upon promotion (I don...
by Phobos
Jan 19 2018, 11:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

dungeonlord wrote:Where can I buy high level body/spirit/mind spells?
Silver Cove, Free Haven, Avlee (mind and body), Erathia (Spirit), and maybe Balthazar Lair too.
by Phobos
Jan 13 2018, 10:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Some new small issues: - Eric von Stromguard's second promotion quest lacks introduction text Yeah, it does... The NPCTopic file of this version seems to be lacking some of the topics on the right column. The texts are there in the NPCTopic file that I uploaded, but maybe I messed something up? I o...
by Phobos
Dec 29 2017, 15:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yeah, the Seer isn't very good at returning lost items. I lost the Devil Plans, and the Seer didn't give them back.
by Phobos
Dec 27 2017, 16:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The MM6 world has some other text inaccuracies besides the archer and priest promotions now that the worlds have been unified, mainly regarding skills. - some skill tutors show an inaccurate price in the descriptions but actually seem to take the same amount of money as they take in Jadame (like the...
by Phobos
Dec 26 2017, 14:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I'm still playing this, can't get enough of it! The pilgrimage of Might worked perfectly but Intellect one on Misty Islands didn't. It just says 'You pray at the shrine' even though I talked to the seer before going. Haven't tested the others yet. The 'Let them pass' sound when you enter a Lord's ca...
by Phobos
Dec 26 2017, 10:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

1) I can't find the spell book fly. Even on regna. 2) noticed that I can travel to any continent by town portal but to random regions, when using this spell near the stone circle in murmured woods. 1) I don't remember seeing it in Regna either, but it can be found in Free Haven and Celeste. Free Ha...
by Phobos
Dec 22 2017, 13:40
Forum: Might and Magic
Topic: MM7 Learning Master
Replies: 8
Views: 1777

Re: MM7 Learning Master

^Yes, exactly. That would result in an effective skill level of 30*5 (GM) + 9 (extra bonus) + 5 (Scholar) + 10 (Teacher) + 15 (Cap) = 189, multiplying exp gains by 2,89. However, I don't think it is economical to invest beyond a level of 10 GM unless you really value experience, because the skill po...
by Phobos
Dec 21 2017, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Thank you! Such quick work again. A minor thing occurred to me just now: because MM6 had different names for the promotions, Lords Stone and Stromgard use the wrong titles for archers and priests. Maybe it would make sense to change their references to 'Battle Mages' to 'Warrior Mages', 'Warrior Mag...
by Phobos
Dec 20 2017, 10:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wow, that is very interesting! I'll have to look into these lua scripts more. Good job as always! I can't wait to see MM6 artifacts in the game :D Oh, it seems Lathean ignores the first character when promoting Necromancers to Liches. She is left untransformed, even though the jar is taken. The rest...
by Phobos
Dec 19 2017, 22:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It seems that MM6 fountains/shrines that deal with resistances have some issues concerning Fire resistance. The shrine of Gods gives +40 permanent to Fire and +20 to others. It's like the game boosts all resistances and then adds +20 to Fire again for some reason. The fountain that should give +5 te...
by Phobos
Dec 19 2017, 10:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

New update with some recent fixes is in first post (new artifact's bonuses, black potions hunt and some other), thanks. Hmm, there seems to be something off about Ghost Ring. At level 10 Spirit Magic, it gives a bonus of +13. Yes, it gives preservation buff, and mulitiplies skill in spirit and dark...
by Phobos
Dec 18 2017, 17:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3627
Views: 309030

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Two more bugs: 1) my cleric seems to have preservation on all the time. Every 2 minutes it auto-casts again. I didn't notice when did this start happening but now it is always on. 2) You can keep giving ingredients to The guy who wants ingredients for a black potion in ironsand desert and he'll kee...

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