Search found 311 matches

by Phobos
Jun 10 2018, 12:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

An issue has emerged: when performing an unarmed attack or skipping a turn while unarmed, the debug console appears.
by Phobos
Jun 8 2018, 8:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Verdant's quest for the Metal Rod disappears from the log when I quit the game and reload the save. I brought the rod to her but she doesn't have the dialogue option for it anymore. :|
by Phobos
Jun 4 2018, 14:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Loving these new updates :) I noticed a couple of very small things: - Passing a turn with B when holding a wand causes the hit-sound to appear. It should be silent. - The bowl of fruit on Castle Harmondale's table is not pickable. It should transform into an apple on clicking. - Bounty Hunts in Ant...
by Phobos
May 4 2018, 11:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

As far as I know, bonuses such as "of Dark Magic" were never meant to stack beyond just one, which gives you a 50% bonus to the skill, for example if your Dark Magic is at 10, it gives you another 5. If they stack in this merge, it's OP in my opinion. It's enough for you to get the skill ...
by Phobos
May 1 2018, 20:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I really like those new weapon suggestions! Should make the game much more immersive. I just noticed two inconsistencies with the prices of Composite Bow and Elven Warbow - they should probably be 550 and 600, no? Anyway, excellent work, I'd love to see these implemented soon!
by Phobos
Apr 26 2018, 12:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I like this diversifying of weapons! It would make each of them unique. Great suggestion, Xfing! However, I'd just like to say that the bonus to a weapon's attack is always the same as the bonus to damage with these three games, so that formula should probably be kept in mind if any changes are made...
by Phobos
Apr 21 2018, 4:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Currently there is only one way to get Light and Dark spells in the same party, and that is starting out in Jadame and getting the Lich and Priest of the Sun promotions. I'd like to propose that skills are altered a bit so that starting out Clerics and Sorcerers can get Expert Light and Dark. Then ...
by Phobos
Apr 8 2018, 14:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

About attack recovery, melee attacks are indeed meant to never go below 30, but the lower limit for bow attacks has always been (interestingly) 5.
by Phobos
Apr 1 2018, 15:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wow, amazing work! I must start playing at once :D

I talked to V. in Antagarich, she was a lot of fun! And now the continent-hopping makes perfect sense. I'm looking forward to further dealings with her, and can't wait to see her picture! Should I be able to talk to her again? She won't reappear.
by Phobos
Mar 25 2018, 8:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

1. If I make a monk and then move on to the MM6 and MM8 maps with him, is there a way for him to increase his skill in those continents? Everything can be increased but Unarmed and Dodging. You also have to promote him on the MM7 continent. 2. If I make a party and start in MM6, are there armsmaste...
by Phobos
Mar 12 2018, 18:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The town portal fountain of White Cap that grants a one-time +5 Endurance boost and kills the drinker doesn't seem to work for me (the Might fountain seems to provide the boost just fine). I wonder what's causing this. Could it be the fact that my characters arrived from Antagarich? I remember being...
by Phobos
Feb 26 2018, 9:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

A fine-tuning idea: some asymmetries remain in the skill table due to differences between the classes of MM8 and their previous counterparts, so maybe they should be addressed? I wrote them down and changed them in my game. Here's the file, if you're interested: https://ufile.io/pav30 Knight: - Knig...
by Phobos
Feb 16 2018, 20:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I meant to mention this earlier, but life gets in the way sometimes. I discovered a crash shortly into the game, while attempting to enter the water guild in harmondale after starting a game in antagarich. I was easily able to recreate this every time. Hopefully, there's something that can be done ...
by Phobos
Feb 11 2018, 16:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I just noticed that the Arcomage wins are calculated strangely. For example, instead of Dagger Wound giving the normal 600 gold, it seems to give 600 per character. This results in way too much money for full parties :) I think the same is true for apples from trees; they give 5 food instead of 1. '...
by Phobos
Feb 11 2018, 8:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wow, so quick! Now the resistances work nicely again! Thank you :D
by Phobos
Feb 10 2018, 20:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Great work. Rodril! Time to play some more :) The circus thing happened in Bootleg Bay as I was approaching a blue tent in January. It doesn't crash every time, sometimes it will let me click the door of the tent. However, clicking often results in a crash too. Oh, a new problem has arisen! Suddenly...
by Phobos
Feb 8 2018, 9:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Great job as always, Rodril! I discovered something dangerous today: when you hold Jump as you're walking, each consecutive jump seems to get the party higher up and may result in some nasty falling damage :D Could it be made so that Priests of Light and Dark don't get +5 Earth and Body resistance u...
by Phobos
Jan 21 2018, 9:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've been playing this amazing game again, it's very enjoyable indeed. I'm doing a run where I restrict everyone's level to 1, this should be a challenge. I've noticed a couple of minor things: - Priests of Light and Dark seem to get + 5 Earth Resistance and + 5 Body Resistance upon promotion (I don...
by Phobos
Jan 19 2018, 11:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

dungeonlord wrote:Where can I buy high level body/spirit/mind spells?
Silver Cove, Free Haven, Avlee (mind and body), Erathia (Spirit), and maybe Balthazar Lair too.
by Phobos
Jan 13 2018, 10:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4720
Views: 413450

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Some new small issues: - Eric von Stromguard's second promotion quest lacks introduction text Yeah, it does... The NPCTopic file of this version seems to be lacking some of the topics on the right column. The texts are there in the NPCTopic file that I uploaded, but maybe I messed something up? I o...

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