Search found 345 matches

by Phobos
06 Oct 2019, 03:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

IMAGE OF GOLD DRAGON Thoughts? Looks really good, although maybe a bit on the green side? I would tweak it slightly towards the red. I also wonder what extra highlights (whitish or pale yellow) would do on select places for a more metallic effect? ...Although that could look cheesy too. Anyway, nic...
by Phobos
05 Oct 2019, 08:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

DaveHer wrote:IMAGE
That interface looks really good! Nice work!

I also think that a gold dragon would be really nice to have. It always felt like a shame that half of the MM8 dragons were just copies of each other.
by Phobos
24 Sep 2019, 15:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As for spellcasting and spell regen. The game mechanics were never made with 10k+ health monsters in mind. It's the bolstering mechanic that should be made in such a way that we don't feel that basic game mechanics are in need of a fundamental overhaul. I wonder what these cool new formulas are goi...
by Phobos
22 Sep 2019, 07:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

I tend to agree about Meditation. The regeneration part renders SP regenerating items essentially useless, considerably lowers the value of mana potions and makes the early game overall too easy. This is especially true when you have healers: with free SP regeneration, just 2 points of regenerated m...
by Phobos
16 Jul 2019, 07:55
Forum: Might and Magic
Topic: MM7 All Team Lvl 1 Ends - Tips
Replies: 3
Views: 5880

Re: MM7 All Team Lvl 1 Ends - Tips

I've done this challenge too, was quite interesting! I did Knight, Cleric, Sorcerer, Sorcerer IIRC. Great info in the op! Just a correction about potions: Black potions will work for a stat of any level as long as the character has not drunk the potion before. There is no limit like 50. Like Incogni...
by Phobos
02 Jul 2019, 07:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I like the idea of a manual. Writing it should be done carefully in a way that gives the necessary information without spoiling anything for new players. As a new player, I for example wouldn't want to know the mechanics of intercontinental travel beforehand - I would want to discover them myself. I...
by Phobos
30 Jun 2019, 06:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

It has been many years since I visited this project. But lately I have been playing around with the new version just a bit. I remember way back a discussion regarding that when you choose to start in Enroth, the starting quest was not working (letter to Andover & then Wilbur in Castle Ironfist)...
by Phobos
19 May 2019, 16:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Hello! I've never tried the older Might and Magic series and decided to give it a go using merged mod. While everything is running nicely, using dgVoodoo to play at higher res and with GrayFace patch, it does seem I can not click certain conversations. This applies to the MM6 specifically, right wh...
by Phobos
15 May 2019, 14:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

Bug: Clanker's Amulet artifact +15 Alchemy bonus not stacking Clanker's Amulet(15) + Ring of Fusion(5) + Ring "of alchemy"(25) expected bonus 45 real bonus: 25 if equip Ring of Fusion then equip Ring "of alchemy" 30 if equip Ring "of alchemy" then equip Ring of Fusion ...
by Phobos
02 May 2019, 03:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Hey, I'm new here but not new to mm7 and 8, lol. Anyway, I didn't know if anybody else has asked this, so apologies, but whenever I start in Jadame all the places the doors on Dagger Wound Island are shuffled. Basically, without leaving the island, I can play ~10 games of acromage and see several k...
by Phobos
22 Mar 2019, 17:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

GrayFace wrote:Installed the new update and got this error:
c:\Games\mm678\Scripts\Structs\RemoveItemsLimits.lua:1643: Wrong item index (1406 in 'Armors' at 37) in 'Complex item pictures.txt'.
(Last time I updated the Merge was on September 22)
Sounds like what I had. A complete reinstall did the trick for me.
by Phobos
20 Mar 2019, 15:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

grey border of the texture to be the center. 2. Serendine's Preservation (MM8 Artifact Leather Armor) is listed as type: Leather Armor, rather than type: Artifact (most notable when looting it). That's the case for all MM8 artifacts and relics. They are categorised according to their item class in ...
by Phobos
27 Feb 2019, 08:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

About class balance I agree that Druids should be able to GM their magic skills to make them actually useful. Right now, they don't properly perform the role of either an elemental or self caster, and on top of that, they lack the mirrored path. Their Protection from Magic, Sparks, Poison Spray, Met...
by Phobos
23 Feb 2019, 21:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.02.2019]

Celeste has a weaker magic shop than Bracada in the original, so I think that's fine the way it is. Pit also has a worse shop than Deyja.
by Phobos
21 Feb 2019, 22:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

"Mekorig's Hammer" has some wrong attributes. It doesn't give +75 Might or reduce Air Resistance by 50 like it should - instead, it raises Speed and Accuracy. Staff and Unarmed seem to work incorrectly together. I have a character with GM Staff (so it should work with Unarmed), plus Expert...
by Phobos
21 Feb 2019, 10:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

A small cosmetic bug with rings: Some MM6 rings are aligned too much to the right in the ring slots. This concerns Scarab Ring, Ethereal Ring, Witch Ring, Blessed Ring, Precious Ring, Fine Ring, Exquisite Ring, and to a smaller degree, Sparkling Ring and Valuable Ring. Curiously, Lunar Ring seems pe...
by Phobos
12 Feb 2019, 17:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I love XFing's new wands! Renaming them would further deepen the experience. One suggestion though: Paralyze is such a good spell, debilitating a whole monster with just one cast, that I think it would be better moved to tier 5. The original games placed it kind of low - it should be in there with S...
by Phobos
12 Feb 2019, 04:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

So, I hope I am not listing bugs that have already been reported. If so, I apologise for not reading properly. A couple of those are not bugs. Mana regeneration is now associated with the Meditation skill. It's not part of the og games, but people seemed to think it was a good idea with the bolster...
by Phobos
07 Feb 2019, 12:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 3.02.2019]

The amulet Morgan seems to give too many bonuses: The description says +20 spell points and of fire, air, water, and earth, but it actually gives +25 spell points instead of 20 and also +3 armor class As far as I can tell, almost all the temples are offering meditation instead of merchant. The only ...
by Phobos
03 Feb 2019, 08:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6269366

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 2.02.2019]

Great, now the game is working again! A reinstall helped. Something I noticed: Hirelings that help you travel should have stackable bonuses like the original games. Now hiring an Explorer (1-day reduction to all travel) and a Sailor (2-day reduction to boat travel) results in only the higher bonus t...

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