Search found 301 matches

by Phobos
Nov 25 2018, 9:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hi, so I have a few questions, and I truly apologize if they could have been answered by reading through more of the thread, but I seem to be having issues finding the answer. So first off, when starting the game in Jadame (mm8), I noticed Fredrick Talimere (cleric) does not have the light magic sk...
by Phobos
Nov 22 2018, 13:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- Explorers, Navigators, and Sailors can't be hired. - I was able to hire one Bard in Bootleg bay at her home, but her ability does nothing. Maybe it should be 5-10 reputation points? Other bards seem to be unhireable. - Blackshire potion shop stocks the wrong items if you reload an autosave. It has...
by Phobos
Nov 21 2018, 14:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

About reputation... is it meant to decline so quickly? This was a feature in mm6, but I liked how it stayed constant in mm7 if you didn't do anything bad. That way you could play for years of in-game time and feel that the quests you'd completed are still remembered by the townspeople.
by Phobos
Nov 19 2018, 20:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I'm impressed at how quickly you fix things! I just noticed another anomaly: Fame is counted wrong. It seems to show the complete amount of EXP earned during the game, so it reaches massive numbers. I guess it should be divided by a certain number or something?
by Phobos
Nov 12 2018, 20:02
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.3.1 [June 10, 2019]
Replies: 380
Views: 207344

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

GrayFace wrote:
vocab wrote:
Phobos wrote:Acid Burst deals physical damage

It doesn't. You're confusing it with Shrapmetal or blasters.

Oh... I always thought that was the case because Acid Burst works on Medusas but doesn't work on Oozes. It also works on Blue Dragons, which are immune to Water. Maybe it's a bug then. 8|
by Phobos
Nov 9 2018, 13:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I forget, was Goblinwatch and the Abandoned Temple in New Sorpigal always supposed to have a few very out-of-depth items available in chests at the end? Like, every time I've done them I've gotten about three, two from Goblinwatch and one from the Temple - this latest time I snagged a set of Sierta...
by Phobos
Nov 8 2018, 19:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I have started MM6 and then after i found the dimension door i decided to start MM7 story to promo my monk. I used the scroll and ended suddenly in Braccada desert with some gryphons attacking. The harmondale doors were locked and there was no way to proceed the story (aka visit the emerald island)...
by Phobos
Nov 4 2018, 9:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

2) That's how the enemies have always acted in MM6. Usually, they only come for you when you enter the room and sometimes sneak in corners to surprise you. Not that many surprise attacks in 7 and 8. I think it's nice that it's kept like that in this version.
by Phobos
Nov 2 2018, 14:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hi there, First of all, BIG THANKS Rodril and the rest of you guys for all the hard work. This brought back the memories of my childhood. I have two questions though: 1) I am a bit confused about the class/skill setup right now. All the characters seems to have "red" GM skill options when...
by Phobos
Oct 30 2018, 7:17
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.3.1 [June 10, 2019]
Replies: 380
Views: 207344

Re: GrayFace MM7 Patch v2.1 [July 7, 2018]

Anubis wrote:I think this is also a bug -- Acid Burst (from Water Magic) deals damage against all the Medusa types. I don't have GM Monster ID but I'm pretty sure Medusas are supposed to be immune to all forms of magic?
Acid Burst deals physical damage, so it works correctly. ;)
by Phobos
Oct 23 2018, 14:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Kliff wrote:I just met Verdant and it seems she isn't showing up in my followers list - is she supposed to be with your followers? Should I consider this a bug or do I need to find her again or what?
She's not a follower. You'll meet again when the time comes.
by Phobos
Oct 23 2018, 9:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I'm loving these new item additions and tweaks that are getting added to the games. Such great work again! :) A couple of things I've noticed: - With one of these patches, my party's Fame went to 0 and isn't coming up by killing monsters or completing quests. - Temples of Baa on Enroth are supposed ...
by Phobos
Oct 16 2018, 6:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It should be enough to have the wetsuits in their inventory if they can't wear them. Did you try that?
by Phobos
Oct 15 2018, 18:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The last master level spell always seems to be excluded from non-GM guilds in this mod. I think it was intended that way.
by Phobos
Oct 13 2018, 11:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

One thing I just remembered: the rings in characters' starting items used to have quite a high chance of giving random bonuses to attributes ranging from 1 to 5. I haven't seen those bonuses in the merge.
by Phobos
Oct 11 2018, 10:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I swear I have been all over Enroth, and I just -cannot- find who teaches basic Merchant! None of the guilds that I expected worked - the Smugglers', Buccaneers', and Protection Services guilds all don't. Temples don't either, nor any shop, nor the mage guilds; I even checked the town halls! The sk...
by Phobos
Sep 30 2018, 0:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I started the game in MM7, got a letter to meet someone in empty tower above Clanker's laboratory in Tularean Forest. But when I came there, i found nothing. How should i start the dialog with NPC there? Or should i clear Clanker's laboratory first? It's not the tower above the laboratory, it's the...
by Phobos
Sep 29 2018, 11:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Those armors look great! Fantastic work! I like the subtle differences in the golden plates, but the chainmails are perhaps a bit too similar to tell them apart. Maybe the red areas could be more different in color or the overall shade slightly darker?
by Phobos
Sep 19 2018, 4:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Your Knight cannot be promoted three times, just twice: once to Cavalier and once to Champion/Black Knight (or straight to Champion if you're in MM8). You can do all the promotion quests in all the worlds, but if you've already been promoted, they are only good for party EXP. The same is true for th...
by Phobos
Sep 18 2018, 17:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3587
Views: 305326

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

There are new quests, yes, but perhaps you shouldn't spoil them ;) The old ones are the same as far as I can see. You can make MM6-7 Sorcerers into Liches, but Light Magic is only available to Archmages (so that's still impossible).In the first version of the mod, you were able to promote an MM8 Cle...

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