Search found 346 matches

by Phobos
21 Dec 2017, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Thank you! Such quick work again. A minor thing occurred to me just now: because MM6 had different names for the promotions, Lords Stone and Stromgard use the wrong titles for archers and priests. Maybe it would make sense to change their references to 'Battle Mages' to 'Warrior Mages', 'Warrior Mag...
by Phobos
20 Dec 2017, 10:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wow, that is very interesting! I'll have to look into these lua scripts more. Good job as always! I can't wait to see MM6 artifacts in the game :D Oh, it seems Lathean ignores the first character when promoting Necromancers to Liches. She is left untransformed, even though the jar is taken. The rest...
by Phobos
19 Dec 2017, 22:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It seems that MM6 fountains/shrines that deal with resistances have some issues concerning Fire resistance. The shrine of Gods gives +40 permanent to Fire and +20 to others. It's like the game boosts all resistances and then adds +20 to Fire again for some reason. The fountain that should give +5 te...
by Phobos
19 Dec 2017, 10:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

New update with some recent fixes is in first post (new artifact's bonuses, black potions hunt and some other), thanks. Hmm, there seems to be something off about Ghost Ring. At level 10 Spirit Magic, it gives a bonus of +13. Yes, it gives preservation buff, and mulitiplies skill in spirit and dark...
by Phobos
18 Dec 2017, 17:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Two more bugs: 1) my cleric seems to have preservation on all the time. Every 2 minutes it auto-casts again. I didn't notice when did this start happening but now it is always on. 2) You can keep giving ingredients to The guy who wants ingredients for a black potion in ironsand desert and he'll kee...
by Phobos
18 Dec 2017, 12:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Genie Lamp bonuses always seem to go to the 4th character, no matter who uses the lamp. Hmm... This is odd! When I cast Fire Aura on a hand weapon, it is sometimes applied to a different weapon in the character's inventory (on the left side). The spell may fail when there are lots of weapons in the ...
by Phobos
17 Dec 2017, 22:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Okay, this might be a strange idea, but it just struck me as I misread something in a post... Would it be at all possible (in a mod, perhaps, or something) to grow the promotion quests to have additional steps to utilize all continent promotion quests and extend the progression? So that the longer ...
by Phobos
17 Dec 2017, 21:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I love how efficient you are with developing this, keep up the fantastic work! Hmm, there seems to be something off about Ghost Ring. At level 10 Spirit Magic, it gives a bonus of +13. Shadow's Mask has the right graphic but its coordinates are wrong on the paper-doll; it appears in the top-left cor...
by Phobos
17 Dec 2017, 10:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

^There's also an Officer's Leather on that island. It lacks a paper-doll model, too. - Should I be able to promote Wizard to Liches in Jadame? I brought Vetrinus the book, which he accepted, and when I brought the Jars to Lathean in hopes of getting promoted, he just keeps saying that I need one for...
by Phobos
16 Dec 2017, 20:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Prince Nicolai won't disappear from my party upon resting, so I'm stuck with the quest Entertain Nicolai.
by Phobos
15 Dec 2017, 13:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

ryugasen wrote:EDIT: I am also unable to dimension door from in front of the paramount guild of water over there. My water grandmaster lich just casts town portal, although the spell works fine when I try it from Dragonsand
Touch the guild first. ;)
by Phobos
15 Dec 2017, 12:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've been installing updates and been able to continue where I left off just fine :)
by Phobos
15 Dec 2017, 10:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- Elf women have too much Might as a starting stat (11 instead of 7). - It seems I can't freely change a male character's voice. It always offers that of Simon Templar when I try to switch. - Trash Heaps in Castle Harmondale inflict disease but don't give out items. The one next to the entrance is t...
by Phobos
14 Dec 2017, 15:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- Acolytes of Baa will just run away (faulty AI). - Fleetfingers artifact doesn't add Bow damage even at GM level (for my Master Archers); the rest of the bonuses seem to work fine. - The reputation rewards for quests on Enroth are very high; they don't seem to fit with the MM8 system. Completing a ...
by Phobos
10 Dec 2017, 15:47
Forum: Might and Magic
Topic: MM7 Learning Master
Replies: 8
Views: 5958

Re: MM7 Learning Master

I don't think either MM6 or MM7 (or MM8) considered the temporary bonuses when judging eligibility for Master level. Iirc, the learning master in Silver Cove (MM6) had an intellect fountain nearby which counted towards the requirement for learning skill. I dunno, I could be mistaken and I already ha...
by Phobos
07 Dec 2017, 22:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

ryugasen wrote: 2) Requirements for becoming magic master in enroth are still not identical to the two other games. It's weird having to go to level 12 just to become a master.
The descriptions claim that you need 12, but you only need 7. I've tried this myself.
by Phobos
07 Dec 2017, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

So I'm having a question, if I started in Enroth, is it ok to go ahead and do MM6 promotion quests? Or should I be careful and pick them from the right continent? One other thing I'm noticing is that savescumming outside shops no longer works. It looks like shop stock is determined when you enter t...
by Phobos
07 Dec 2017, 17:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Lovely, another update! "Visit the altar of the sun" Great Druid quest does not disappear from the log upon completion. There seems to be a weird issue about enchanting weapons with Fire Aura. I can only enchant Blood Daggers when they are in the left hand, not right, and Elven Long Spears...
by Phobos
06 Dec 2017, 21:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The new Elf women seem to have their voices the wrong way around (Red-hair used to be the annoying one :D), and they have 11 Might instead of 7. Also, I don't know if this is intentional, but they have less Luck than the others. Treasure Bags in Temple of Baa, for example, cannot be picked up for go...
by Phobos
04 Dec 2017, 20:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7368742

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Challenges are working perfectly! And this new script that affects monsters is very interesting. I think I'll have to start a new game so I'll be able to enjoy it to the fullest. :D

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