Search found 168 matches
- 21 Jan 2006, 18:37
- Forum: Heroes I-IV
- Topic: H3: Are certain heroes too good?
- Replies: 174
- Views: 67296
Nucleon's posts mysteriously merge into one Heroes getting trapped or wandering off too far or being outrunned is a result of bad play and has nothing to do with the hero. Logistic heroes can greatly increase speed of expansion. In most games, speed is everything, hence logistics heroes give an edg...
- 19 Jan 2006, 21:56
- Forum: Wake of Gods
- Topic: Ode to Your Favorite Towns
- Replies: 9
- Views: 6328
Ode to Your Favorite Towns
Hi all. With this thread, Nucleon whishes to give hommage to the various factions in the Wake of Gods. Please write here which town(s) is/are your favorite(s), why, and how do you play them. Nucleon is eager to hear your tactics if you are playing, say, Dungeon and Stronghold, two towns He does not ...
- 19 Jan 2006, 18:05
- Forum: Heroes I-IV
- Topic: H3: Are certain heroes too good?
- Replies: 174
- Views: 67296
- 19 Jan 2006, 17:53
- Forum: Heroes I-IV
- Topic: H3: Are certain heroes too good?
- Replies: 174
- Views: 67296
So what heroes do people ban if they do play in tournaments(other than Mullich)? I'm sure there must have been a list made for this quite a while ago... Well, as a rule of thumb, all extension Heroes, including Sir Mullich (excluding the Conflux bunch). Then, depending on the map; Most often, all t...
- 19 Jan 2006, 17:43
- Forum: Heroes I-IV
- Topic: H3: Are certain heroes too good?
- Replies: 174
- Views: 67296
The Solmyr Antidote; One single stack. That way, he damages his own army more each time he casts that spell of his.DaemianLucifer wrote:Well some do have better specials but if you dont know how to use them,they are worth nothing to you.If you always concentrate on raw strenght,starting with solmyr will be your doom.
- 19 Jan 2006, 17:19
- Forum: Heroes I-IV
- Topic: H3: Are certain heroes too good?
- Replies: 174
- Views: 67296
Not really. For the cities, it's (or should be) a tradeoff. Here it isn't. Kyrre is faster than Daremyth, while she doesn't have anything that can be used to compensate. Again, you're not countering it, you're overcoming it, which is another thing. The range of a Gunnar can be quite easily countere...
- 19 Jan 2006, 16:09
- Forum: Wake of Gods
- Topic: Heroes-minded ERM suggestions from a neophyte
- Replies: 6
- Views: 6237
Heroes-minded ERM suggestions from a neophyte
Yep, a neophyte. And as such, Nucleon have no idea if what He suggest is possible to program. Ah well, here it goes: a) "Neutral" heroes; Heroes that do not belong to any town, all neutral creature specialists for Nomads, Rogues, Trolls, Enchanteresses, Mummies, Werewolves, Hellsteeds/Nigh...
- 19 Jan 2006, 15:36
- Forum: Wake of Gods
- Topic: Neutral Units Bonuses
- Replies: 51
- Views: 30592
Re: Neutral Units Bonuses and Stack Growth
Hi All, I'm the author of these scripts along side Fnord..... Well, thanks a lot for that. :) I just want to collect some information and to see if my scripts "Neutral Units Bonuses and Neutral Stack Growth" for Heroes III WoG are popular and if not I will make more changes for them....In...