Search found 309 matches
- 23 Sep 2011, 08:39
- Forum: Heroes V-VI
- Topic: Heroic: boss monsters
- Replies: 14
- Views: 7094
How about a boss unit that increases in strength as time goes by, so it starts off at like a level 7 or so, but then gets tougher from there? Also, I never liked the idea of elementals, so I came up with an alternative idea, Animentals, basically animal shaped elementals which would be by the old me...
- 19 Sep 2011, 21:01
- Forum: Heroes V-VI
- Topic: A goodbye to HOMM! Heroes VI has ended my love for this game
- Replies: 121
- Views: 95730
- 15 Sep 2011, 23:27
- Forum: Heroes V-VI
- Topic: Heroic: town borders
- Replies: 12
- Views: 11521
And I thought you were gunning for recruiting upgraded creatures from the adventure map. :) Nah, have that tied to the town, or at least give it a different resource cost. I’m still a bit confused about the trade off between lieutenants and ordinary heroes hired to perform secondary roles. It looks...
- 14 Sep 2011, 20:06
- Forum: Heroes V-VI
- Topic: Heroic: town borders
- Replies: 12
- Views: 11521
What would be the effects of the upgrades? More resources/creatures. I haven’t played HoMM 1 or 2, so I haven’t had exposure to lesser hero types that I’ve heard mentioned in connection with them. So I’m curious – what would be the reason to hire one instead of a fully fledged hero? Is it merely a ...
- 14 Sep 2011, 04:00
- Forum: Heroes V-VI
- Topic: Heroic: town borders
- Replies: 12
- Views: 11521
Make the garrisons upgradeable for a cost. Allow a town to have, as well as a hero, several lieutenants (mini-heroes, who can't get as many/as high level skills) who can lead troops out against raiding enemy heroes. Lieutenants would come with no creatures, and no skills beyond the racial, but woul...
- 11 Sep 2011, 10:21
- Forum: Heroes V-VI
- Topic: Heroic: heroes
- Replies: 28
- Views: 12200
- 06 Sep 2011, 22:11
- Forum: Heroes V-VI
- Topic: Heroic: town creatures
- Replies: 13
- Views: 7337
I did once consider a building where you could, in a siege, recruit all unrecruited creatures for half their normal cost, but they'd only stick around for the one battle. Another idea I'd had (you couldn't do it now) was being able to recruit for free a stack of tier 1 creatures whose strength was d...
- 05 Sep 2011, 21:38
- Forum: Heroes V-VI
- Topic: Heroic: artefacts
- Replies: 27
- Views: 10248
The Monuments idea is interesting, I'd never really thought about sticking artefacts directly in towns before, well, except for the Relic/Ultimate Artefact (build a special building to house it). Makes sense though. How many monuments would be allowed per town? I'm not sure about forged artefacts/co...
- 15 Aug 2011, 22:51
- Forum: Heroes V-VI
- Topic: Why Should I Buy HoMM 6?
- Replies: 27
- Views: 17543
...no DRM... That they eventually took it off is incomplete compensation for the fact that they added it on in the first place. ...making town windows... Most people wanted town screens . ...delaying the game for more balance/polish. I they suddenly decided it needed more polishing then they weren'...
- 15 Aug 2011, 22:41
- Forum: Heroes V-VI
- Topic: Im going to gamescon what should i ask the dev team?
- Replies: 25
- Views: 12488
- 25 Jul 2011, 06:38
- Forum: Heroes V-VI
- Topic: The new skill tree
- Replies: 34
- Views: 12448
Maybe not officially, but yes.
- 22 Jul 2011, 21:54
- Forum: Heroes V-VI
- Topic: HoMM is disappointing
- Replies: 53
- Views: 18106
- 21 Jul 2011, 03:44
- Forum: Heroes V-VI
- Topic: Beta patch 1.2
- Replies: 25
- Views: 18241
According to alcibiades over on Heroes Community you're limited to one hero per town and one extra.
- 20 Jul 2011, 19:17
- Forum: Heroes V-VI
- Topic: HoMM is disappointing
- Replies: 53
- Views: 18106
The real plus point though was that you could use an army consisting of just heroes and still stomp your way through the campaigns, making this a lot less stressful. Lol. Maybe I'm just lazy. I think most people considered this as an issue of bad balance. Lets not forget that beloved HoMM3 also had...
- 19 Jul 2011, 22:25
- Forum: Heroes V-VI
- Topic: HoMM is disappointing
- Replies: 53
- Views: 18106
It is funny, how one of the weakest games in HoMM series is turning to one with the most brilliant ideas (however, much of which were poorly introduced and it's the reason why HIV is so bad at the end). IMO that's half of what killed it, too much innovation (the other half of course being the absol...
- 19 Jul 2011, 10:06
- Forum: Heroes V-VI
- Topic: HoMM is disappointing
- Replies: 53
- Views: 18106
What if, as well as the main players, each and every town were to act like a player hiring heroes, recruiting troops, capturing mines, etc., but the heroes in such towns didn't step beyond their zone of control? What if, as well as having to deal with fixed troops of neutrals, you could get ambushed...
- 18 Jul 2011, 20:11
- Forum: Heroes V-VI
- Topic: The new skill tree
- Replies: 34
- Views: 12448
H4 didn't apply your stats to the creatures, that's why one of the tactics skill gave you up to 30% more attack and another 30% defence... Oh, right. But secondary skills give you those bonuses anyway, so taking the H4 arrangement a bit further, you could make you mana pool dependent on your hero l...
- 18 Jul 2011, 09:18
- Forum: Heroes V-VI
- Topic: The new skill tree
- Replies: 34
- Views: 12448
I think one of the reasons for the Superhero and Errand Boy issue is that ever since H2, troops under a might hero have been getting double-boosted, because not only do they get the secondary-skill bonuses, they also get boosted by the hero's attack and defence as well, and magic had to be made all ...
- 12 Jul 2011, 19:57
- Forum: Heroes V-VI
- Topic: Nimbyism in HOMM (portal placement woes)
- Replies: 57
- Views: 18560
- 30 Jun 2011, 10:29
- Forum: Heroes V-VI
- Topic: Nimbyism in HOMM (portal placement woes)
- Replies: 57
- Views: 18560
So why not just bury the portal if it's going to be that much of a danger, or build a stone-fronted rampart around it (or a double rampart even with offset gates)? Because you want to keep the portal open so that traders can use it. It's like the solution of blowing up all your bridge. You know, if...