Search found 309 matches
- 12 Jan 2012, 09:58
- Forum: Heroes V-VI
- Topic: Heroic: war machines
- Replies: 17
- Views: 9209
- 13 Dec 2011, 04:30
- Forum: Heroes V-VI
- Topic: 2D vs. 3D
- Replies: 38
- Views: 15921
I think the thing with Civilization is that it's historical, you don't need a back-story, because the whole of recorded history is the back-story. The same thing goes for Age Of Empires, Empire Earth and all the other 'real world' games, you already know the story more-or-less, so you don't need the...
- 10 Dec 2011, 07:10
- Forum: Heroes V-VI
- Topic: 2D vs. 3D
- Replies: 38
- Views: 15921
Functionally there is little difference between the two, there's little you can do with a 3D engine that can't also be done with a 2D one, and in most cases the 2D one will do it much cheaper system-wise, albeit less impressively. Commercially 3D is necessary for any game wanting to make a name for...
- 13 Nov 2011, 03:42
- Forum: Heroes V-VI
- Topic: Heroic: campaign
- Replies: 16
- Views: 6388
- 12 Nov 2011, 21:44
- Forum: Heroes V-VI
- Topic: Heroic: campaign
- Replies: 16
- Views: 6388
- 11 Nov 2011, 09:40
- Forum: Heroes V-VI
- Topic: Heroic: campaign
- Replies: 16
- Views: 6388
- 01 Nov 2011, 06:03
- Forum: Heroes V-VI
- Topic: Heroic: dungeons
- Replies: 8
- Views: 4779
- 30 Oct 2011, 08:44
- Forum: Heroes V-VI
- Topic: Heroic: skills
- Replies: 26
- Views: 10311
- 28 Oct 2011, 04:59
- Forum: Heroes V-VI
- Topic: Heroic: factions, town structures and economy
- Replies: 13
- Views: 5184
Do you mean a horde building? Yes I do. Couldn't remember which way to spell it. I really like the slots approach, actually. I'd like to even see where you could build multiple dwellings for the same creature and forego one or more from different levels. That'd require some serious balancing though...
- 27 Oct 2011, 22:43
- Forum: Heroes V-VI
- Topic: Heroic: factions, town structures and economy
- Replies: 13
- Views: 5184
Not sure about that. What I would mind seeing is a serious modification of the dwelling system, so instead of just building dwellings, and then upgrades and hoards (for those that have them), each dwelling has both an upgrade and a hoard, but you have to choose between them. Or possibly a system whe...
- 24 Oct 2011, 08:32
- Forum: Heroes V-VI
- Topic: Heroic: skills
- Replies: 26
- Views: 10311
Do you mean that it’s okay to improve skills through use, but not to acquire them in the first place through use? No, I mean I like the idea of increase-through-use skills, but I think fitting them into the current structure of hero-development is going to be difficult, because you don't want to gi...
- 23 Oct 2011, 09:05
- Forum: Heroes V-VI
- Topic: Main differences with HOMM V??
- Replies: 16
- Views: 5504
- 23 Oct 2011, 06:04
- Forum: Heroes V-VI
- Topic: Heroic: skills
- Replies: 26
- Views: 10311
- 20 Oct 2011, 03:26
- Forum: Heroes V-VI
- Topic: A goodbye to HOMM! Heroes VI has ended my love for this game
- Replies: 121
- Views: 94895
- 18 Oct 2011, 03:24
- Forum: Heroes V-VI
- Topic: Let's talk town conversions...
- Replies: 30
- Views: 15629
- 27 Sep 2011, 05:24
- Forum: Heroes V-VI
- Topic: Heroic: boss monsters
- Replies: 14
- Views: 7057
Oh the animal-names weren't supposed to be the creature names, just what the creatures looked like, so for example the Fire Animental is called just that, but looks like a lion. As for sprucing up the animals, just find (or invent) mythical creatures based on it. For example: Stag (charge bonus) -> ...
- 27 Sep 2011, 04:43
- Forum: Heroes V-VI
- Topic: Let's talk town conversions...
- Replies: 30
- Views: 15629
- 24 Sep 2011, 06:41
- Forum: Heroes V-VI
- Topic: Heroic: boss monsters
- Replies: 14
- Views: 7057
I was going to include boss monster toughening up with time in a way similar to how creature stacks grow in size on the adventure map. Is this what you had in mind? More-or-less, yes. Heck, maybe make this the basis of boss creatures, they don't stack, but to compensate, their individual strength i...
- 24 Sep 2011, 06:31
- Forum: Heroes V-VI
- Topic: Heroic: environment
- Replies: 12
- Views: 4476
- 23 Sep 2011, 09:17
- Forum: Heroes V-VI
- Topic: Heroic: environment
- Replies: 12
- Views: 4476
Strip off the lake/river, a terrain that one faction can move through while blocking others is just too unbalancing. Not keen on the environment effects either, those are better left for a RTS IMO. How about something to provide an area-of-effect boost to your troops (I'd call them Altars, but you'v...