Search found 456 matches
- 04 Jul 2011, 04:59
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 11314
We already have the latter two, and we kinda have the first two. A unit with very low damage but with very high attack; A Titan. A unit with very high damage but with very low attack; A Wolf. A unit with very low hitpoints but with very high defence; A Pikeman. A unit with very high hitpoints but wi...
- 04 Jul 2011, 03:24
- Forum: Heroes I-IV
- Topic: Inner workings of the HoMM II AI
- Replies: 16
- Views: 10433
From what I know of behavioral psychology, saying too much publicly will destroy my motivation (and please don't speculate publicly either). If you PM me, I can try to share what I've done, though I don't think I'll be logistically capable of collaborating for a bit. Anyway, I guess the short answer...
- 03 Jul 2011, 20:55
- Forum: Heroes I-IV
- Topic: Inner workings of the HoMM II AI
- Replies: 16
- Views: 10433
- 03 Jul 2011, 20:17
- Forum: Heroes I-IV
- Topic: Inner workings of the HoMM II AI
- Replies: 16
- Views: 10433
- 03 Jul 2011, 19:28
- Forum: Heroes I-IV
- Topic: Inner workings of the HoMM II AI
- Replies: 16
- Views: 10433
If my Grad AI class taught me anything, it's that AI is so broad that every computer scientist can call themselves an AI researcher. Data structures are AI! Shortest-path searches are AI! Random number generation is AI! Linear programming is AI! As far as game AIs go, you have to make your compariso...
- 03 Jul 2011, 15:47
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 11314
1: Every point of Attack OVER the opponent's Defense gives +10% on the attacker's damage roll. 2: Every Point of Attack UNDER the opponent's Defense gives -5% on the attacker's damage roll. Congratulations on figuring that out by pure observation. But that information is in the HoMM II manual (alon...
- 03 Jul 2011, 14:29
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 11314
you have two stats that affect the same result. that result being the unit's melee output against all targets. take one out and increase the other, you'll ultimately have the same end result, that being melee damage. We've spent the last page trying to explain that you won't have the same result. Y...
- 03 Jul 2011, 05:01
- Forum: Heroes I-IV
- Topic: Inner workings of the HoMM II AI
- Replies: 16
- Views: 10433
Inner workings of the HoMM II AI
This will be a series of posts explaining how the HoMM II AI makes its decisions. I'll post things as I figure them out. Expect a lot about the combat AI now, but don't expect anything on the adventure map AI for a while. Fight value Every creature has a hard-coded "fight value," a number ...
- 03 Jul 2011, 03:33
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 11314
- 02 Jul 2011, 16:09
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 11314
- 01 Jul 2011, 17:34
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 11314
Let me give out a more detailed example. I have a stack of Phoenixes, with an attack of 12. My opponent has a stack of Boars with a defense of 4 and a stack of Golems with a defense of 10. If we only look at the HP, the Golems have twiceas much HP as the Halflings, and would thus be twice as hard to...
- 01 Jul 2011, 16:58
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 11314
No. I'm saying that, while both Attack and damage modify the damage dealt, they do so in different ways. Increasing a creature's minimum and maximum damage by 10% always increases the damage it does by 10%. Increasing a creature's Attack by 10% may have no effect on the damage it does, or it may tri...
- 01 Jul 2011, 01:43
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 11314
- 01 Jul 2011, 00:20
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 11314
Say I have a hero with Titans with Bless cast on them, and I'm attacking an enemy hero with Black Dragons. I want to draw out a graph of how much damage, on average, my Titans will do to his Dragons, versus how much Attack skill I have over the enemy's Defense skill. It starts out flat, where the en...
- 08 Jun 2011, 03:49
- Forum: Heroes I-IV
- Topic: Can anyone make Bad Luck work in HOMM3?
- Replies: 7
- Views: 7200
- 23 Apr 2011, 18:17
- Forum: Campfire
- Topic: Welcome! Come and introduce yourself
- Replies: 303
- Views: 162399
- 27 Feb 2011, 20:11
- Forum: Heroes I-IV
- Topic: Some maps for Heroes2
- Replies: 6
- Views: 7909
- 27 Feb 2011, 20:09
- Forum: Heroes I-IV
- Topic: H2: Strongest faction for MP play
- Replies: 14
- Views: 7373
It's fairly obvious that the cheaper factions will have an easier time in Impossible difficulty, but I don't think it's right to base analyses solely off that. You seem to mainly be arguing that the Knight *hero* is the best. Players can just as easily play Warlock and recruit a Knight for their mai...
- 08 Feb 2011, 15:49
- Forum: Heroes I-IV
- Topic: Homm2 Can't Beat Final Battle
- Replies: 8
- Views: 4307
- 08 Feb 2011, 00:22
- Forum: Heroes I-IV
- Topic: Homm2 Can't Beat Final Battle
- Replies: 8
- Views: 4307