Search found 54 matches
- 16 Apr 2022, 12:02
- Forum: Might and Magic
- Topic: Chaos Conspiracy Redone Enhanced
- Replies: 23
- Views: 24099
Re: Chaos Conspiracy Redone Enhanced
Well, it's not really about the "Enhanced" part of TCC, but it occurs in it, too. Chests, that are locked by locks, - should either not be trapped - or should not 'consume' the key In Ched Rhinn is a chest locked with a unique key. But when I tried to open the chest with a character, that ...
- 30 Mar 2022, 15:52
- Forum: Might and Magic
- Topic: Chaos Conspiracy Redone Enhanced
- Replies: 23
- Views: 24099
Re: Chaos Conspiracy Redone Enhanced
On Nexusmod it says: 1. Do a clean installaion of MM6 CD or GoG version.(not included) 2. Install MMEditor and MMExtension2.2 in any order (included). 3. Install the Original "The Chaos Conspiracy" (included). Overwrite all files. 4. Install GrayFace Patch. 5. Run Game (You will get a mess...
- 29 Mar 2022, 19:39
- Forum: Might and Magic
- Topic: MM8,5 - Echo of Destruction
- Replies: 366
- Views: 252641
- 28 Mar 2022, 15:28
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v3.1 holiday release!
- Replies: 135
- Views: 72644
Re: Elemental Mod for MM7 -- v2.1 is out!
I support the idea making the Genie Lamps random again. (or great again?) And I also won't miss XP, food, gold. The only time I miss food, is after the Avlee pixie dungeon quest, but ever since I have enough food, and sometimes (after I run the game through multiple years, and harvest all apple tree...
- 27 Mar 2022, 19:55
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v3.1 holiday release!
- Replies: 135
- Views: 72644
Re: Elemental Mod for MM7 -- v2.1 is out!
Just on a side note... I have been collecting Genie Lamps, hoping to get +8 skill points per each on 22nd October... (as I missed it the first two years by mistake, when I stupidly trained all characters in bulk, and 'jumped' over 10th month) Just to find out, that none of the months grants skill po...
- 25 Mar 2022, 07:28
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v3.1 holiday release!
- Replies: 135
- Views: 72644
Re: Elemental Mod for MM7 -- v2.1 is out!
Yeah, you caught me red-handed. I have to confess, I didn't read the elemental.txt. (Well, at least I opened it and quickly browsed in it), but somehow I fail on reading manuals or other documents (till the point when I can't figure something out), but as for the resistances and changes, I left it o...
- 24 Mar 2022, 17:31
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v3.1 holiday release!
- Replies: 135
- Views: 72644
Re: Elemental Mod for MM7 -- v2.1 is out!
Wow, the changes you mentioned for 3.0 sound extremely helpful. For the elemental enemies - I see your point, and it could really not be the best move. I was more or less motivated with a fact, that I am cumulating dozens of spells in my spell books and different weapons with various elementals bonu...
- 24 Mar 2022, 13:37
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v3.1 holiday release!
- Replies: 135
- Views: 72644
Re: Elemental Mod for MM7 -- v2.1 is out!
2.1 nearly complete (well, at lest 2nd promotions complete and most quests done..) My thoughts: - Holy Water implementation is genius. Love it. What I didn't find, was recipe for it (so I guess it can only be purchased from churches) But the two ways of usage : over weapons (even if the weapon is al...
- 22 Mar 2022, 19:36
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v3.1 holiday release!
- Replies: 135
- Views: 72644
Re: Elemental Mod for MM7 -- v2.1 is out!
the 2.1 version + the GrayFace 2.4 patch did not enable Hardware Video in SETUP.exe file. So I tried the 2.5.7 patch, and truly, the game is then not playable (froze upon picking up a fireplace, or when entering the Temple of Moon) I will try to reinstall it again with the 2.4 patch, maybe there is ...
- 22 Mar 2022, 15:51
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v3.1 holiday release!
- Replies: 135
- Views: 72644
Re: Elemental Mod for MM7 -- v2.1 is out!
The new patches bring new features and make MM7 more enjoyable. So I can't wait for next Elemental Mod release, which will be compatible with the GrayFace recent patches. Keep on the good work!
- 22 Mar 2022, 07:43
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48822
Re: MM7Rev4modR1 Redone
Finally finished the mod (after many attempts) As for the visuals - I liked them and were quite the positive ad-on to the MM7 world. The sole downside was reduced visibility of outside world (huge treed, flowers...). Which was somehow mitigated with higher tree trunks, so while walking, the sight-vi...
- 21 Mar 2022, 11:11
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494120
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Thomas Grey is number 7 in the Npcdata.txt. David Sorry, imgur somehow removed the pic, where I wanted to show, that Thomas Gray has two instances in NPC list (scrubbed from .LOD) So now I try different provider: https://ibb.co/9VpSHQq And using NPC = 48 did work in order to fix my mistake. (also v...
- 20 Mar 2022, 22:28
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48822
Re: MM7Rev4modR1 Redone
Thank you for your reply. The Dwarven King is not informative on 'how to use the key', part at all: https://imgur.com/UkxX5Id And the Harmondale girl tells you how to use the key, only if you have selected PC with the said key in inventory (these kind of peculiar features are specific for this mod) ...
- 18 Mar 2022, 10:42
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494120
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Thank you,
Grey is still 48 (well, there is 2nd instance of Grey, but that one is not the actual promoter
https://imgur.com/PmhgG08
As for the Archmage topic, I do see "Event=94" so it seems intact as well.
Grey is still 48 (well, there is 2nd instance of Grey, but that one is not the actual promoter
https://imgur.com/PmhgG08
As for the Archmage topic, I do see "Event=94" so it seems intact as well.
- 17 Mar 2022, 17:46
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 494120
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
How to learn to find & edit NPC scripts? I was going through https://grayface.github.io/mm/ext/ref/ but could not solve my problem: MM7Rev4modR1 Redone is quite strict on 2nd Sorcerer promotion, and I didn't click the right button. Hence I am barred from the 2nd promotion. The promotion itself, ...
- 16 Mar 2022, 20:17
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 48822
Re: MM7Rev4modR1 Redone
1) BTW, who in the games tells you how to use the Emerald Isle key? Dwarven King mentions a women in Harmondale, but she only generally describes the usage (that does somehow suffice for the well), and then the guild. The guild master gives you 4 quests, and at the end just mentions, that she is int...
- 14 Mar 2022, 22:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7533600
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hi all and what to say about the mod! woke up so many memories! Anyway to the point, made a mistake and started a MM6 game with a f uped setup and couldn't select the right classes for my party. Is there a way to change the classes of my characters from a save game or the debug console? Thank you a...
- 03 Mar 2022, 09:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7533600
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
try forcing your ad-on video card controller to be used for mm8.exe
https://imgur.com/Mb48qGu
I guess you did set the compatibility of mm8 properly up
https://imgur.com/Mb48qGu
I guess you did set the compatibility of mm8 properly up
- 01 Mar 2022, 21:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7533600
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hey dudes...
has anyone tried this mod, that should be compatible with MMMerge?
https://github.com/Eksekk/MM7-Rev4-mod-for-MMMerge
has anyone tried this mod, that should be compatible with MMMerge?
https://github.com/Eksekk/MM7-Rev4-mod-for-MMMerge
- 19 Feb 2022, 17:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7533600
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Well, the possibly fastest way would be pack it in smaller packages, let's say rar or zip, then edit the files and add random characters, to break the files, so the hosters would fail to 'open' the files.. then the ones who download it, would just remove the fake strings as per our description and j...