Yes, there's a byte array at 0x4e8360. Interestingly, it's not limited to NPCs -- e.g. genies or necromancers are also tagged female, but it probably isn't used anywhere.
Search found 296 matches
- 19 Jan 2024, 09:08
- Forum: Might and Magic
- Topic: MMMerge Revamp russian localization
- Replies: 22
- Views: 2123
Re: MMMerge Revamp russian localization
- 16 Jan 2024, 07:55
- Forum: Might and Magic
- Topic: MMMerge Revamp russian localization
- Replies: 22
- Views: 2123
Re: MMMerge Revamp russian localization
As for feminitives... MM8 (and MMMerge) NPCs don't have Sex field set yet. I'm going to add field to NPCData.txt since we already have field in structure (and shrink this field from 4 bytes to 1). Where it was stored (and from where it was get) in MM7? Not sure I understand the question. It's at of...
- 11 Jan 2024, 20:48
- Forum: Might and Magic
- Topic: MMMerge Revamp russian localization
- Replies: 22
- Views: 2123
Re: MMMerge Revamp russian localization
A fair warning: gettext indexing the strings by content can be a double-edged sword because the same strings in original are not necessarily the same in translation. A real MM7 example: some hireable NPCs such as Monks, Hunters and Initiates share their profession titles with class ranks. In the off...
- 07 Jan 2024, 16:32
- Forum: Might and Magic
- Topic: MM IX patch for Rest Screen
- Replies: 2
- Views: 622
Re: MM IX patch for Rest Screen
Well, at least someone still mods MM9. Good job! Myself, I'm afraid to even play it because it was my first MM game and I was just a kid back then and I liked it very much, but it's not actually that good so I would almost certainly sour these memories if I revisited MM9 now.
- 29 Dec 2023, 19:38
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 59467
Re: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
That's a LOT of new art. What do horses do? Can you ride them?
- 19 Dec 2023, 05:13
- Forum: Might and Magic
- Topic: Chests in MM6/7 not reloading
- Replies: 4
- Views: 756
Re: Chests in MM6/7 not reloading
Newer versions of the patch try very hard to fit everything in on the first open, so you may indeed not encounter extra items until the late game.
- 17 Dec 2023, 14:09
- Forum: Might and Magic
- Topic: MMMerge Advanced Playthrough Shared Chart (Google X-Sheet)
- Replies: 3
- Views: 1988
Re: MMMerge Advanced Playthrough Shared Chart (Google X-Sheet)
Look, I'm really sorry to point this out, but this is a spambot. There's this stealth spam link at the end of its post: [URL=https://wordleunlimited.online/][color=#FFFFFF][size=1]wordle unlimited[/size][/color][/URL] This has been happening for a few months now, looks like the posts themselves are ...
- 14 Dec 2023, 05:23
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v3.1 holiday release!
- Replies: 135
- Views: 72044
Re: Elemental Mod for MM7 -- v3.1 holiday release!
Status update: since about May me and Kaltenberg were working on a new dungeon for a unique Sniper quest (as in Vanilla it duplicates the Master Archer quest, and doesn't require traveling to boot). Kaltenberg did all the modeling, bless his heart, and I only had to texture and script and stuff like...
- 13 Dec 2023, 13:10
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 161
- Views: 258365
Re: The Chaos Conspiracy Redone
Here's the original TCC main quest walkthrough. There was supposed to be part 2 with optional quests, but IDK where it is or if it even exists.
- 09 Dec 2023, 18:59
- Forum: Might and Magic
- Topic: The Chaos Conspiracy has been released!
- Replies: 942
- Views: 654218
Re: The Chaos Conspiracy has been released!
FWIW, you don't need all the scrolls to get the treasure, as long as you can answer the questions.
- 01 Dec 2023, 16:44
- Forum: Might and Magic
- Topic: Harmondale lore: HoMM3 Contested lands vs. MM7
- Replies: 12
- Views: 3263
Re: Harmondale lore: HoMM3 Contested lands vs. MM7
AFAIK there are exactly two uses of the toponym in MM7 texts: the Harmondale city temple is named WelNin Cathedral, and the GM Sword teacher is said to live "in a small village in Welnin, just south of the city of Harmondale". This gives me the impression that Welnin is the general area wh...
- 30 Nov 2023, 17:23
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- Replies: 103
- Views: 59467
Re: Maestro's Augmentation mod for MM7 - begins!
The text is black for me. That said, looking at HTML, it doesn't actually have a set color, my browser just sensibly defaults it to black. Yours chose light gray for some reason.
- 30 Nov 2023, 13:16
- Forum: Might and Magic
- Topic: Harmondale lore: HoMM3 Contested lands vs. MM7
- Replies: 12
- Views: 3263
Re: Harmondale lore: HoMM3 Contested lands vs. MM7
Still of someone relly wishes, we can rationalize that contested lands seen in h3 are not same as harmondale, but just another cluster of theese contested lands that still didnt get independence and were under Erathias control. Both the town the campaign is centered on, and the area around your cas...
- 29 Nov 2023, 06:24
- Forum: Might and Magic
- Topic: Harmondale lore: HoMM3 Contested lands vs. MM7
- Replies: 12
- Views: 3263
Re: Harmondale lore: HoMM3 Contested lands vs. MM7
I suppose they just never aimed for 100% cross-game consistency. Like how there are angels in Celeste, tame harpies in Hall of the Pit, and rocs allied with Nighon warlocks. Or how you open a portal to another world at the end, and then it's never relevant in any sequels. (Unless the portals to Axeo...
- 18 Nov 2023, 23:31
- Forum: Might and Magic
- Topic: Armageddon spell: is it broken? How would you change it?
- Replies: 12
- Views: 2815
Re: Armageddon spell: is it broken? How would you change it?
In the incriminated post there's not link, at least yet. And there's no way how to differ someone not speaking correctly in english from AI with 100% certainty. That's why next posts will decide. There is now, isn't there? geometry dash subzero I noticed sometimes they add the link later via post e...
- 18 Nov 2023, 22:49
- Forum: Might and Magic
- Topic: Armageddon spell: is it broken? How would you change it?
- Replies: 12
- Views: 2815
Re: Armageddon spell: is it broken? How would you change it?
In the end, I just implemented the monster healing thing in my mod like Gray Magic Expert suggested. It's probably enough. Is that AI generated response? It can be. But we will see that with other posts. :creative: It most certainly is, we have regular posts by new accounts that contain AI-rehashed ...
- 24 Oct 2023, 23:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8298
- Views: 7004383
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
I only found ---- Identify items function events.CanIdentifyItem(t) local Type = Game.ItemsTxt[t.Item.Number].EquipStat + 1 if Type >= 7 and Type <= 18 and NPCFollowers.HaveProfession(4) then t.CanIdentify = true end end I opened lua file with text editor windows :) Can u help? Delete "Type >=...
- 24 Oct 2023, 00:40
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 491581
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Have run into same problem. It turned out that these are "expected exceptions" generated by lua scripts (for example, to test if lua version supports operators like "&" or "//", if not an exception is thrown and caught by lua), so just need to not break when they'r...
- 20 Oct 2023, 20:48
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 258
- Views: 92313
Re: Multiplayer for MMMerge [beta 23.07.2023/13]
4. inventory issue - I had inventory of 100% just bottles, 1 slot each, but ~10 slots remained "restricted" to me - I was able to shuffle items from one slot to another in inventory, but when I tried to place some extra item in those slots or buy smth, even bottles of 1-slot size, game wo...
- 20 Oct 2023, 20:44
- Forum: Might and Magic
- Topic: New Might and Magic fan game- Monsters of Mican
- Replies: 15
- Views: 6005
Re: New Might and Magic fan game- Monsters of Mican
Welp, I've tried for a while and I couldn't get either Linux OR Windows demo to run on my Linux laptop. The native build crashes on startup, while the Windows one (with Wine) complains about no MSVC runtime, then fails to install it -- installing VC2015 runtime manually doesn't help either. Too bad!