Search found 219 matches
- 11 Aug 2008, 19:30
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 25128
:D I didn't intend to surprise you Good suggstions for online but also for solo are always welcome. About being online player... Recently I had only played with friends in hostel, maybe just a bit solo (few chalenging campaigns/scenarios). Anyway the maps and strategies got far more different from w...
- 11 Aug 2008, 19:07
- Forum: Equilibris
- Topic: Let's change the advanced classes!
- Replies: 45
- Views: 28476
Thanks for your replies. I'm glad you find some of ideas acceptable. I'd like to have better options to test them practically in order to strike the right balance, but I lack programming skills, so I wish we could polish those overpowered together. But to some point we could agree, that non-magic co...
- 11 Aug 2008, 18:17
- Forum: Equilibris
- Topic: Map Editor Discusion
- Replies: 25
- Views: 17005
I guess you mean hero editing window. But it could be implemented also in map properties. Moreover, instead of letters like D, L, etc how about a colourful highlighting? (a glimpse is faster to verify magic school than checking the letters) This solution I've seen in a hero editing tool (don;t remem...
- 08 Aug 2008, 11:29
- Forum: Heroes I-IV
- Topic: Insectoid Evolution
- Replies: 19
- Views: 8901
- 07 Aug 2008, 11:56
- Forum: Equilibris
- Topic: Artifacts Discusions
- Replies: 40
- Views: 26587
- 07 Aug 2008, 11:48
- Forum: Equilibris
- Topic: Heroes 4 is DEAD
- Replies: 81
- Views: 45452
- 07 Aug 2008, 11:37
- Forum: Equilibris
- Topic: Equilibris creature choices
- Replies: 16
- Views: 14520
I don't remember my choices in Standard, I'm playing only Eq: Pikeman He's faster and has quasi-No Retaliation Crusader (65%) - Monk (35%) His pre is Blacksmith. Besides stronger and faster (sometimes too good in Eq) Champion (60%) - Angel (40%) Cheaper pre, especially when you have Crusaders. Stabl...
- 07 Aug 2008, 10:41
- Forum: Equilibris
- Topic: New Heroes IV (with equilibris)
- Replies: 11
- Views: 11619
first you need new Equilibris to be released :) And Wizhga, idea about making 1st and 2nd lev creatures more stratrgically useful is intersting but magic guilds are too expensive. Note you need 15 skills to use GM spells. Oh, and increased weekly growth for 1st and 2nd would be necessary since you w...
- 07 Aug 2008, 10:18
- Forum: Equilibris
- Topic: Let's change the advanced classes!
- Replies: 45
- Views: 28476
New Equilibris is going to be released soon, but it doesn't seem to be final and as many wrote there will be probably 3.7 Playing all this time with diffrent guys I've figured out how adv classes should actually work in the game. Bonuses shouldn't be complicated. It looks like they should neither be...
- 07 Aug 2008, 09:41
- Forum: Equilibris
- Topic: Creature stats discusion
- Replies: 38
- Views: 25128
- 08 Dec 2007, 14:44
- Forum: Equilibris
- Topic: Suggestion: Advanced Class lock
- Replies: 13
- Views: 9276
- 24 Jul 2007, 12:40
- Forum: Equilibris
- Topic: Map Editor Discusion
- Replies: 25
- Views: 17005
- 24 Jul 2007, 12:15
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 145440
to klaymen: I was thinking about necro. library for mages and alchemist shop for golems, but it requires some changes in other factions to keep the balance. Otherwise, academy would be the slowest developing town (about 5k gold only for dwelling 2's requirements). However I'm going to try to work ou...
- 19 Jun 2007, 10:52
- Forum: Equilibris
- Topic: Death & Chaos Magic: Underpowered?
- Replies: 15
- Views: 10308
No magic school is inferior to other ones, but each one is different, what has been already mentioned. Even on pure RPG-maps with single hero Death is powerful if you play well death-style (different from life- or nature-style). However, it took me some time to get used to that style since I'm more ...
- 09 Jun 2007, 11:39
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 101190
- 09 Jun 2007, 11:25
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 101190
Level 5 :Frenzy Description:Greatly increases the friendly target's attack skill, movement and speed, but severely decreases the defense skill. Duration: 1 round. Effect: The attack skill is multiplied by 4. The speed is increased by 5, the movement is increased by 5, The defense skill is divided b...
- 08 Jun 2007, 12:13
- Forum: Equilibris
- Topic: III (interface improvement ideas)
- Replies: 18
- Views: 13284
- 07 Jun 2007, 11:59
- Forum: Equilibris
- Topic: Price of PoI
- Replies: 34
- Views: 19701
- 07 Jun 2007, 11:43
- Forum: Equilibris
- Topic: New Faction?
- Replies: 58
- Views: 31757
As for issue of 7th faction - NO. Impossible to make without source code, plus it requires tons of animations, etc. Better would be stabilizing factions: Life: protections + resurrection Order: control + counters Death: curses + dead manipulation Chaos: devastative magic + brutal strike Nature: stre...
- 07 Jun 2007, 11:06
- Forum: Equilibris
- Topic: The Necromancy skill in Equilibris
- Replies: 49
- Views: 25887
Something about Necromancy, Summoning and other stuff: -Necromancy skill is weaker than normal but don't underestimate it. Maybe +20% would satisfy Metathron, but still balance the game. -Summoning skill gives only Nature-aligned units. No mixing with other factions or demons. (Demon Summon spells a...