Search found 592 matches

by cthscr
06 Aug 2020, 06:50
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494257

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

GrayFace wrote:
Please take a look at https://gitlab.com/templayer/mmmerge/-/issues/663
There could be a serious flaw in MMExt evt interaction.
by cthscr
26 Jul 2020, 20:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Waffel wrote:Reporting a bug: Ghost Ring (item number 1347) gives +5 bonus to all four elemental magic skills. This is due to a typo in ExtraArtifacts.lua line 791 that refers to the properties of Faerie Ring (item number 1348).
See also https://gitlab.com/templayer/mmmerge/-/issues/345
by cthscr
26 Jul 2020, 20:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Daedros wrote:Any possibility for a "Quickload" key to be added, which loads the Quicksave?
mm8.ini, QuickLoadKey=123 for F12 (list of key codes can be found in Scripts/Core/ConstAndBits.lua).
by cthscr
24 Jul 2020, 07:17
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 67
Views: 102017

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

BBD wrote:or i using old version or i'am idiot ... i have only general/glide/directX
MM8 in-game menu, one that shows up on hitting Esc.
by cthscr
23 Jul 2020, 11:20
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 67
Views: 102017

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

BBD wrote:
cthscr wrote:Don't use "UI depends on continent" setting from Controls - Video Options.
where is it ? cant find :|
In UI preview frame, right after the UI number. String "UI depends on continent" should be gray rather than yellow (changes on click).
by cthscr
22 Jul 2020, 16:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

3. The projectiles launched by player aim a bit to the left from the monster sprites. If in a narrow corridor or too close to the wall on the left side, the projectiles may hit the wall instead of a monster. I guess it's XYZ() [used in Global/ExtraArtifacts.lua] which looks to me like a [bottom lef...
by cthscr
22 Jul 2020, 16:09
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 67
Views: 102017

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

BBD wrote:but if i teleported to m&m7 and start with dgVoodoo same errrors. cant play in other world. :(
Don't use "UI depends on continent" setting from Controls - Video Options.
by cthscr
16 Jul 2020, 17:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

cthscr wrote:
ViS wrote:Hello!
Are Community Fixes/Features compatible with [upd. 12.07.2020]?
Fixes (rodril-fixes branch) are compatible.
Features (master branch) - not yet.
Features (master branch) are compatible. Do not forget to remove DataFiles/Placemon.txt if present locally.
by cthscr
15 Jul 2020, 20:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

ViS wrote:Hello!
Are Community Fixes/Features compatible with [upd. 12.07.2020]?
Fixes (rodril-fixes branch) are compatible.
Features (master branch) - not yet.
by cthscr
04 Jul 2020, 18:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Shadow_Wulfe wrote:My community patch appears to be 26.05.2020, so before that. Would updating the community branch to the latest possibly fix the problem?
Yes.
by cthscr
04 Jul 2020, 08:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

So is there anyone that has had this issue? I finished MM 6 and 7 with a MM6 party. In MM8 I get this HUD disappearing issue after entering any building in town at Ravenshore followed by a CTD a few seconds later. What's your version? There was such a bug introduced in community branch which was fi...
by cthscr
02 Jul 2020, 14:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Is it possible to change which music plays in a given dungeon? Could I have a unique music for every dungeon in the game if I wanted to? There is a suspicious field "Track" in MapStats.txt from EnglishT.lod (you can put modified MapStats.txt into DataFiles directory). IIRC there was somew...
by cthscr
30 Jun 2020, 14:45
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494257

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Oh, I'm already logging them. Problem is two actions 113 are used to quit from subscreen. And I'm unable to do two actions at once [at least yet]. Looks like action 113 supposes to clear actions queue if Param2 is 0. Setting it to something else won't help though. There's a function for exiting a s...
by cthscr
11 Jun 2020, 20:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Bump I tried this fix but when I meet Longfang: ... Oh, shi... You have to remove or comment out (add two hyphens '--' at the start of) lines 'Log(Merge.Log.Info, "...")' in lua files for Base Merge. Could you elaborate this? I have this error often as well after I tried the fix you poste...
by cthscr
10 Jun 2020, 08:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

joanthedark wrote:I tried this fix but when I meet Longfang:
...
Oh, shi... You have to remove or comment out (add two hyphens '--' at the start of) lines 'Log(Merge.Log.Info, "...")' in lua files for Base Merge.
by cthscr
08 Jun 2020, 10:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

2. Why are there no unique enemy names in Enroth? Silvertongue (council traitor) name is the same as a regular Priest of Baa, " Lurch " from Castle Kriegspire is named " Minotaur Lord ", " Longfang Witherhide " is a " Red Dragon ", and so on. The mm8 engine i...
by cthscr
08 Jun 2020, 10:28
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 115
Views: 48838

Re: MM7Rev4modR1 Redone

DaveHer wrote:If you want to move the image to the left, you need to add columns of pixels (blue) on the right side
Don't you need to remove the exact amount from the left side?
by cthscr
06 Jun 2020, 17:27
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494257

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Is there info on Actions somewhere? The easiest way to find out is to log it: events.Action = |t| print(dump(t)) Then trigger the needed action. There's a big procedure dealing with all the actions, looking at it is another option. Oh, I'm already logging them. Problem is two actions 113 are used t...
by cthscr
05 Jun 2020, 14:42
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494257

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

const.Screens.MainM a nu const.Season (0) should be Spring. const.Season (2) - either Aut u mn (British) or Fall (American). const.FaceAnimation (75) is something like ShopItemBought Player.SpellBookPage is u1 in MM8 rather than i4 (Rodril's catch) Mouse:AddItem(item_ptr) [or item table, whatever] c...
by cthscr
04 Jun 2020, 19:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7573234

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

No need to reinstall. mm8.ini, MouseLook=0
(I personally just use CapsLock.)

As for spellbooks, you should get more later IIRC.

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