Search found 590 matches

by cthscr
26 Sep 2020, 06:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

tomchen1989 wrote:It seems these free quest completion bugs and dialogue mess are due to Version 2020-08-16's changes in the file Scripts/Structs/After/RemoveNPCTablesLimits.lua.
Looks like these changes aren't in git (see https://gitlab.com/letr.rod/mmmerge), so Community branch was unaffected.
by cthscr
26 Sep 2020, 06:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I grabbed the files from mega link titled 'Update' Might be a problem. Update could cover version of 19.04.2020. If you have earlier version, I'd recommend to use main file 'MM678 Merged 12.07.2020'. Minotaur images were patched by Data/patch.icons.lod of 2019-10-06. This file isn't present in Upda...
by cthscr
24 Sep 2020, 07:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

What NPC number should I use when I create a monster and I want it to say "Dont cause any trouble!" as a guard? 0. They aren't NPCs (as in NPCData). Check monster for Group. For 0 they say the Lizardman line about pirates breaching through, I use this to summon: local mon = SummonMonster(...
by cthscr
21 Sep 2020, 10:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

If I follow this advice to de-hostilize the guards, afterwards should I undo the continent setup text file? No, if you don't want attacks. my reputation in MM6 continent stays -3499 Hated. does this mean when the map resets guards will attack me again? AFAIK, they should attack next time you enter ...
by cthscr
21 Sep 2020, 10:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Daedros wrote:Would be nice to have the ability to "respec" a character. As in refund all their skill points and set all their skills back to 1.
With 10% skillpoints penalty (rounded up). ;)
by cthscr
19 Sep 2020, 18:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

That's Minotaur Lich with Face=69 (icon files starts with "LMin"). Shown properly in my installation (with 'rodril-fixes' on top). Check your Data/icons.lod, Data/patch.icons.lod, 'Data/Tables/Character portraits.txt'. How would i do that? I don't understand anything code-related, might n...
by cthscr
19 Sep 2020, 18:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hey peeps! I got an issue, I've let my character learn any skill and now, well, the UI for skills and skill point distribution is too small. I mean, I seem to be able to enhance any Weapon, Armor and Misc skill, but Magic skills got somehow cut (I can't see Light, Vampire etc., only first 7 on the ...
by cthscr
19 Sep 2020, 18:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Roxterat wrote:What NPC number should I use when I create a monster and I want it to say "Dont cause any trouble!" as a guard?
0. They aren't NPCs (as in NPCData). Check monster for Group.
by cthscr
19 Sep 2020, 18:17
Forum: Might and Magic
Topic: Bug: Dismissed Party Member Disappears Forever
Replies: 2
Views: 2280

Re: Bug: Dismissed Party Member Disappears Forever

AFAIK early version of 'Choose Party.lua' hadn't set Hired bits for characters (Party.QBits started from 400, for 4th and 5th created party members they should be 447 and 448).
by cthscr
19 Sep 2020, 18:08
Forum: Might and Magic
Topic: How do Special items work?
Replies: 10
Views: 4850

Re: How do Special items work?

Well, you can check MM8 yourself I already did. And so did I. There was no item in Game.ItemsTxt with Bonus2 ~= 0. Never in countless tries (including ones before this thread creation - but let's not forget about one in MM7 I have missed to check). Neither in MM7 nor in MM8. Not depended on whether...
by cthscr
09 Sep 2020, 15:51
Forum: Might and Magic
Topic: MM7 ESRGAN attempt
Replies: 53
Views: 30082

Re: MM7 ESRGAN attempt

Он восхищён. Удивлён, что не узнал о проекте ранее.
by cthscr
09 Sep 2020, 15:47
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 493713

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I have an asmpatch: -- Fix Day of the Gods, Deadly Swarm and Flying Fist spell selection for monsters. DayGods, DeadlySwarm, FlyingFist = "Day-o-Gods", "Deadly", "Flying" mem.asmpatch(0x4524B3, [[ jnz short @daygods push 0x44 jmp absolute 0x4520EB @daygods: push ]] .. m...
by cthscr
09 Sep 2020, 05:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

That's Minotaur Lich with Face=69 (icon files starts with "LMin"). Shown properly in my installation (with 'rodril-fixes' on top). Check your Data/icons.lod, Data/patch.icons.lod, 'Data/Tables/Character portraits.txt'.
by cthscr
08 Sep 2020, 19:50
Forum: Might and Magic
Topic: How do Special items work?
Replies: 10
Views: 4850

Re: How do Special items work?

Have tried chest trick in MM7 with item 538 (Lieutenant's Cutlass). It worked once out of more than ten tries. And I was too slow to check Game.ItemsTxt that time.
by cthscr
08 Sep 2020, 17:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Phobos wrote:I wonder if this can happen when making items out of stalt-laced ore too?
AFAIK, yes: https://gitlab.com/templayer/mmmerge/-/issues/109
by cthscr
08 Sep 2020, 17:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

pheYonyx wrote:Yeah, undead Sorcerer with no model paper doll and no avatar prior to hiring. Elf avatar post-hiring. Voice was certainly not elven.
Is pre-hire savegame available?
by cthscr
08 Sep 2020, 12:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7391802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Also, i wonder, can i use GrayFace's mouselook stuff on Merge and, if i can, at what stage of game installation it should've been applied to?.. Why not? After installation. Do not overwrite mm8.ini, just change option values. Though I've seen troubles with spell interaction (for example, Town Porta...
by cthscr
08 Sep 2020, 11:49
Forum: Might and Magic
Topic: How do Special items work?
Replies: 10
Views: 4850

Re: How do Special items work?

Well, you can check MM8 yourself (I can expect my installation to be faulty or something...) Game.ItemsTxt contains no such bonus set > for k, v in Game.ItemsTxt do if v.Bonus2 > 0 then print(k, v.Bonus2) end end > GOG MM8 (english), MM8Patch 2.4.1, MMExtension 2.2 (Merge has the same of course.)
by cthscr
04 Sep 2020, 18:45
Forum: Might and Magic
Topic: How do Special items work?
Replies: 10
Views: 4850

How do Special items work?

In MM7 and MM8 we have items of Special material. Several of them have VarA set (which should be something like Bonus2 aka Special Bonus). Game.ItemsTxt contains no such bonus set, item itself has no such bonus set. Does it ever work? I have tested MM7 Grognard's Cutlass (Elf Slaying) with CalcMelee...

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