Looks like these changes aren't in git (see https://gitlab.com/letr.rod/mmmerge), so Community branch was unaffected.tomchen1989 wrote:It seems these free quest completion bugs and dialogue mess are due to Version 2020-08-16's changes in the file Scripts/Structs/After/RemoveNPCTablesLimits.lua.
Search found 590 matches
- 26 Sep 2020, 06:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- 26 Sep 2020, 06:26
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I grabbed the files from mega link titled 'Update' Might be a problem. Update could cover version of 19.04.2020. If you have earlier version, I'd recommend to use main file 'MM678 Merged 12.07.2020'. Minotaur images were patched by Data/patch.icons.lod of 2019-10-06. This file isn't present in Upda...
- 24 Sep 2020, 07:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
What NPC number should I use when I create a monster and I want it to say "Dont cause any trouble!" as a guard? 0. They aren't NPCs (as in NPCData). Check monster for Group. For 0 they say the Lizardman line about pirates breaching through, I use this to summon: local mon = SummonMonster(...
- 21 Sep 2020, 10:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
If I follow this advice to de-hostilize the guards, afterwards should I undo the continent setup text file? No, if you don't want attacks. my reputation in MM6 continent stays -3499 Hated. does this mean when the map resets guards will attack me again? AFAIK, they should attack next time you enter ...
- 21 Sep 2020, 10:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
With 10% skillpoints penalty (rounded up).Daedros wrote:Would be nice to have the ability to "respec" a character. As in refund all their skill points and set all their skills back to 1.
- 19 Sep 2020, 18:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
That's Minotaur Lich with Face=69 (icon files starts with "LMin"). Shown properly in my installation (with 'rodril-fixes' on top). Check your Data/icons.lod, Data/patch.icons.lod, 'Data/Tables/Character portraits.txt'. How would i do that? I don't understand anything code-related, might n...
- 19 Sep 2020, 18:26
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Hey peeps! I got an issue, I've let my character learn any skill and now, well, the UI for skills and skill point distribution is too small. I mean, I seem to be able to enhance any Weapon, Armor and Misc skill, but Magic skills got somehow cut (I can't see Light, Vampire etc., only first 7 on the ...
- 19 Sep 2020, 18:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
0. They aren't NPCs (as in NPCData). Check monster for Group.Roxterat wrote:What NPC number should I use when I create a monster and I want it to say "Dont cause any trouble!" as a guard?
- 19 Sep 2020, 18:17
- Forum: Might and Magic
- Topic: Bug: Dismissed Party Member Disappears Forever
- Replies: 2
- Views: 2280
Re: Bug: Dismissed Party Member Disappears Forever
AFAIK early version of 'Choose Party.lua' hadn't set Hired bits for characters (Party.QBits started from 400, for 4th and 5th created party members they should be 447 and 448).
- 19 Sep 2020, 18:08
- Forum: Might and Magic
- Topic: How do Special items work?
- Replies: 10
- Views: 4850
Re: How do Special items work?
Well, you can check MM8 yourself I already did. And so did I. There was no item in Game.ItemsTxt with Bonus2 ~= 0. Never in countless tries (including ones before this thread creation - but let's not forget about one in MM7 I have missed to check). Neither in MM7 nor in MM8. Not depended on whether...
- 09 Sep 2020, 15:51
- Forum: Might and Magic
- Topic: MM7 ESRGAN attempt
- Replies: 53
- Views: 30082
Re: MM7 ESRGAN attempt
Он восхищён. Удивлён, что не узнал о проекте ранее.
- 09 Sep 2020, 15:47
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 493713
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
I have an asmpatch: -- Fix Day of the Gods, Deadly Swarm and Flying Fist spell selection for monsters. DayGods, DeadlySwarm, FlyingFist = "Day-o-Gods", "Deadly", "Flying" mem.asmpatch(0x4524B3, [[ jnz short @daygods push 0x44 jmp absolute 0x4520EB @daygods: push ]] .. m...
- 09 Sep 2020, 05:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
That's Minotaur Lich with Face=69 (icon files starts with "LMin"). Shown properly in my installation (with 'rodril-fixes' on top). Check your Data/icons.lod, Data/patch.icons.lod, 'Data/Tables/Character portraits.txt'.
- 08 Sep 2020, 19:50
- Forum: Might and Magic
- Topic: How do Special items work?
- Replies: 10
- Views: 4850
Re: How do Special items work?
Have tried chest trick in MM7 with item 538 (Lieutenant's Cutlass). It worked once out of more than ten tries. And I was too slow to check Game.ItemsTxt that time.
- 08 Sep 2020, 17:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
AFAIK, yes: https://gitlab.com/templayer/mmmerge/-/issues/109Phobos wrote:I wonder if this can happen when making items out of stalt-laced ore too?
- 08 Sep 2020, 17:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Is pre-hire savegame available?pheYonyx wrote:Yeah, undead Sorcerer with no model paper doll and no avatar prior to hiring. Elf avatar post-hiring. Voice was certainly not elven.
- 08 Sep 2020, 12:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Also, i wonder, can i use GrayFace's mouselook stuff on Merge and, if i can, at what stage of game installation it should've been applied to?.. Why not? After installation. Do not overwrite mm8.ini, just change option values. Though I've seen troubles with spell interaction (for example, Town Porta...
- 08 Sep 2020, 11:49
- Forum: Might and Magic
- Topic: How do Special items work?
- Replies: 10
- Views: 4850
Re: How do Special items work?
Well, you can check MM8 yourself (I can expect my installation to be faulty or something...) Game.ItemsTxt contains no such bonus set > for k, v in Game.ItemsTxt do if v.Bonus2 > 0 then print(k, v.Bonus2) end end > GOG MM8 (english), MM8Patch 2.4.1, MMExtension 2.2 (Merge has the same of course.)
- 04 Sep 2020, 18:45
- Forum: Might and Magic
- Topic: How do Special items work?
- Replies: 10
- Views: 4850
How do Special items work?
In MM7 and MM8 we have items of Special material. Several of them have VarA set (which should be something like Bonus2 aka Special Bonus). Game.ItemsTxt contains no such bonus set, item itself has no such bonus set. Does it ever work? I have tested MM7 Grognard's Cutlass (Elf Slaying) with CalcMelee...
- 03 Sep 2020, 08:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8299
- Views: 7391802