Search found 587 matches
- 11 Jan 2024, 19:41
- Forum: Might and Magic
- Topic: MMMerge Revamp russian localization
- Replies: 22
- Views: 1875
MMMerge Revamp russian localization
Preamble. Q: What should I use for localizaton if not gettext? A: gettext For quite a time we don't have i18n/l10n tool better than [GNU] gettext. It's not perfect, but still is standard de-facto. We can't compile and link with its library but still can use some gettext tools. Why do we need to use ...
- 25 Dec 2023, 12:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
In base merge you can only put main character to Adventurer's Inn, but not dismiss him forever, try to do following: open debug console with ctrl+f1, type "HireCharacter(0)" without quotes and press ctrl+enter to execute. It should hire main character back into party, if you have at least...
- 19 Dec 2023, 08:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
- 19 Dec 2023, 08:35
- Forum: Might and Magic
- Topic: Chests in MM6/7 not reloading
- Replies: 4
- Views: 699
Re: Chests in MM6/7 not reloading
For MM8 you have to add 'FixChests=1' into mm8.ini (default seems to be 0). Can't tell if this the same for MM6/MM7. Also there should be a few chests in MM7 (and in MM8) that are opened only once (another chest will be opened on subsequent opening). GrayFace wasn't in a mood to change this - most i...
- 12 Dec 2023, 15:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hi, guys, a small issue was discovered during today's testing in master branch: When setting up slot spell, if click the F5--F8 icon on the left twice, the following error message will pop up and the game will terminate: ...MMMerge\Scripts\General\ExtraQuickSpells.lua:73: attempt to index global 'S...
- 06 Dec 2023, 10:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Would it be possible to write a script for a simple quest for the Arcomage game in the MM6 section ? Short answer: yes. Long answer: you need tavern win bits (present in Revamp, require small change in StdQuestsFunctions.lua for Base), QBit (there are quite a lot unused in MM6 block [1025-1536]), A...
- 05 Dec 2023, 15:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
events.NewGameMap().
In Revamp there is aslo events.NewGame() that is called right after starting continent selection.
- 02 Dec 2023, 12:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
1. This issue is quite strange. I downloaded the patch you just released (2023.12.01) and restarted a new game. After trying multiple times, I found that items with the attribute both "of The Troll" and "of The Phoenix", some can increase HP over time, but others cannot, such as...
- 01 Dec 2023, 18:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
2. Once, I recruited a team member from a map, who was a knight, but every time I used a non-combat NPC skill, the team member's magic was full(his SP value is 1000). Later, when I used the following command to export the ID, I found that his ID was 49: Rodril has listened to our previous talks and...
- 01 Dec 2023, 13:31
- Forum: Might and Magic
- Topic: Harmondale lore: HoMM3 Contested lands vs. MM7
- Replies: 11
- Views: 3083
- 01 Dec 2023, 12:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Sorry to bother you again. In today's test, I found 2 cases as follows: 1."Regenerate Hit points over time" Both in "of The Phoenix" and "of The Troll" are not working. 2.NPC with Roster ID =49 become a recruited team member, maybe this shouldn't have happened. 1. Both...
- 30 Nov 2023, 11:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
- 28 Nov 2023, 11:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
1) I had to install patch 2.5.7 on top of merge & revamp, despite it is mentioned, that it should be included (the game didn't run in High-Res, first after installing the patch it did) Installation instruction contains an answer. If you need more in-depth - Windows sets up wrong compat settings...
- 28 Nov 2023, 10:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
FYI, getting CTD when I try to enchant an item that previously failed - ie enchant, fail & item breaks, repair, try to enchant again. Repeatable. No issue if item enchants first time. Console msg below pops up, then game CTDs D:\Games\Might and Magic 8\Scripts\General\SpellsTweaks.lua:200: arra...
- 28 Nov 2023, 09:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hi, been playing Merge quite a bit, but unsure who is working on it and who is active or where to officially send in these bug issues. In MM6, the temple of the fist, Bootleg Bay, using base and revamp, the curse skull piles only affect the first 4 characters Spoiler: it's floor, not the pile. And ...
- 27 Nov 2023, 11:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
1) I had to install patch 2.5.7 on top of merge & revamp, despite it is mentioned, that it should be included (the game didn't run in High-Res, first after installing the patch it did) Installation instruction contains an answer. If you need more in-depth - Windows sets up wrong compat settings...
- 23 Nov 2023, 07:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
- 14 Nov 2023, 07:07
- Forum: Might and Magic
- Topic: MMMerge aka Merge 678 links
- Replies: 16
- Views: 99331
Re: MMMerge aka Merge 678 links
MMMerge Pack 2023-11-05: GoogleDrive
Release post: https://www.celestialheavens.com/forum/ ... 37#p390537
Release post: https://www.celestialheavens.com/forum/ ... 37#p390537
- 05 Nov 2023, 20:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hi. Just reporting some strange behavior/bug that happened in Base Merge. Couldn't reproduce it so far. All the Antagarich (MM7) first 3 kings' halls, but most notoriously the one in Stone City (as the 2 other ones in Tularean Forest and Erathia would probably had remained closed by default at this...
- 05 Nov 2023, 19:43
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6254312
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
Regarding skill issues, errors are caused for less than GM skill levels due to format of data, engine uses to store skills. I did not have opportunity to fix it yet. Next version will still have this bug, unfortunately. Best solution would be to use skill storage rework from Revamp branch, probably...