Search found 587 matches

by cthscr
05 Jan 2022, 10:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

MMPatch 2.5.4 (unlike 2.5.2) make the game to crash on like entering Castle Alamos and other maps. Artifact related code.

As a temporary solution, one can add following line to the '[Settings]' section of mm8.ini:

Code: Select all

DisableHooks=44D96C,44DD9A,4541C9,47DA26,47DAA8,497A69
by cthscr
05 Jan 2022, 00:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

Ocsicnarf wrote: 04 Jan 2022, 17:40 I've found Kraust's, but alas I do not know what to do with the .lwd files.
As DavidHer said, put them in Data, but you might also need to add starting letter bigger than 'm' (making it something like 'nkraust6.bitmaps.lwd').
by cthscr
04 Jan 2022, 11:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

bump Data/breach.sprites.lod should be deleted - its content is already in mmmerge.sprites.lod. Data/dwarves.icons.lod should be deleted - its content is already in mmmerge.icons.lod (with some item icons renamed). Data/patch.icons.lod contains several images that are already in mmmerge.icons.lod (...
by cthscr
02 Jan 2022, 13:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

I finished doing merge redone. All three continents have been redone. But I am afraid that it may never get published because the game stops working when I am fighting monsters in dungeons and outside dungeons. :( I suspect that it may have something to do with sound or spells or both. This happens...
by cthscr
02 Jan 2022, 13:11
Forum: Might and Magic
Topic: MMMerge aka Merge 678 links
Replies: 16
Views: 99498

Re: MMMerge aka Merge 678 links

Rodril's Pack v. 2021-12-27 can be obtained via google drive
by cthscr
02 Jan 2022, 13:09
Forum: Might and Magic
Topic: MMMerge aka Merge 678 links
Replies: 16
Views: 99498

Re: MMMerge aka Merge 678 links

Rodril's Pack v. 2021-06-03 can be obtained via google drive
by cthscr
01 Jan 2022, 07:16
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 247071

Re: GrayFace MM8 Patch v2.5.4 [Dec 29, 2021]

Tomsod wrote: 01 Jan 2022, 05:28 While it would be more prudent to use dl instead of dx, it doesn't actually matter anyway, as the next byte seems to be unused.
Yes, next three bytes are unused. It's just me regularly having a problem with local variable names in IDA (var_1F, var_20 for 'ebp-0x!F', 'ebp-0x20').
by cthscr
01 Jan 2022, 07:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

Apologies for being completely stupid, but I'm not sure what I'm looking at with that table. It gives Class along the top, but down the left hand side all I see are numbers. I can't interpret how this relates to races? Scripts/General/MiscTweaks.lua (since you're using Base Merge): const.Race = { H...
by cthscr
01 Jan 2022, 07:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

2) I overwrote the files from "mm678_merged_2021_12_27" 3) I overwrote the files from "mm678_patch_2021_12_27" 4) I overwrote the files from "mmmerge-comm.zip" after removed all files inside "DataFiles" folder mmmerge-comm is incompatible with pack 2021-12-27...
by cthscr
31 Dec 2021, 17:23
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 366
Views: 247071

Re: GrayFace MM8 Patch v2.5.4 [Dec 29, 2021]

So in MMHooks.pas we have:

Code: Select all

procedure FixMonsterSpells;
asm
  mov dx, [ebp + $C]
  mov [ebp - m7*$23 - m8*$1F], dx
end;
'ebp+0xC' is dword, 'ebp-0x1F' is byte. To me this code looks dangerous.
Edit: nevermind, upper address is never used.
by cthscr
31 Dec 2021, 08:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

Hi again, until yesterday, the last version installed in september worked, today I decided to install the new update december 2021, I extracted the mm678merged zip inside the folder where the game is installed, and then I extracetd the mm678patch, of course replacing the files. At the launch of the...
by cthscr
22 Dec 2021, 09:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hello. New MMPatch can be installed over existing files of MMMerge. To fix incompatibility with additional quick spells, put this file into your "Scripts\General" folder, replacing existing one (without fix, "Attack spell" button in spellbook won't be visible). When I tested mm8...
by cthscr
19 Dec 2021, 10:39
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 34
Views: 14769

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Necromancer quest [implementation] was cruel. To get your corpse non-staying use GraphicState=6. Set AIState after disabling invisibility. I haven't found proper sprite for a gravestone, so one of small rune stones was used. And of course there are no female cleric sprites in all three games, so I'v...
by cthscr
16 Dec 2021, 22:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

You have wrong Items.txt somewhere. Current Items.txt has indexes [0, 2200]. I have now temporarly removed the items.txt for the time being. What does the items.txt has indexes [0, 2200]? I get the same error with all other language packages too. Has anything changed in the handling of these? Items...
by cthscr
15 Dec 2021, 10:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

XDSvennyXD wrote: 13 Dec 2021, 20:58 ...\Might and Magic VIII\Scripts\General\LocalizeTables.lua:24: array index (2200) out of bounds [0, 2199]

Is there already a solution available to this problem?
You have wrong Items.txt somewhere. Current Items.txt has indexes [0, 2200].
by cthscr
10 Dec 2021, 19:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Supposing it's your first party member, show output of debug console (called by Ctrl+F1) command:

Code: Select all

dump(Party[0].Items[Party[0].ItemCloak])
You can take off that cloak with

Code: Select all

Party[0].ItemCloak=0
. It will be in Items, but neither in Equipped, nor in Inventory.
by cthscr
10 Dec 2021, 05:20
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483552

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

GrayFace wrote: 07 Dec 2021, 12:45
cthscr wrote: 22 Nov 2021, 06:17 Won't you please add some compressor (LZMA maybe)?
For Lua data to base MMExt? How much does it weigh in the MMMerge?
Right now it is small - up to 300k. But I can easily increase it up to 4M.
by cthscr
29 Nov 2021, 05:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I use the spell manually quite frequently & I'm pretty familiar with the effects. The rings definitely don't manifest passively across the entire party (which is how the spell works), or else you'd see the heavier members continually draining down and the lightest continually topped up to max. ...
by cthscr
22 Nov 2021, 06:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6267445

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I got through my previous issue of items not loading chests by just reloading my save prior to the end of the game and bringing the needed items into the next game. I'm having another issue now though. I played through MM7 and I'm going through MM6 now. I've completed all the high council quests, b...

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