Search found 587 matches

by cthscr
14 Feb 2023, 14:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

More bugs: Elderaxe from Vault of Time (mm8 obelisk treasure) cannot be used by minotaurs, while it obviousy should be. Foulfang from Vault of Time (mm8 obelisk treasure) cannot be used by vampires, while it obviousy should be. You are wrong here. Obviously they should be (and are) used by minotaur...
by cthscr
13 Feb 2023, 19:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

More bugs: Elderaxe from Vault of Time (mm8 obelisk treasure) cannot be used by minotaurs, while it obviousy should be. Foulfang from Vault of Time (mm8 obelisk treasure) cannot be used by vampires, while it obviousy should be. You are wrong here. Obviously they should be (and are) used by minotaur...
by cthscr
13 Feb 2023, 19:19
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone Ultimate
Replies: 23
Views: 6436

Re: MM7Rev4modR1 Redone Ultimate

I noticed it was acting like the GrayFace patch wasn't working (old Gui, no fullscreen/window select, no hardware gfx support, etc) so I tried to apply it and everything seems to be working great now. It's odd since it worked great the first day, maybe it just reverted somehow between when I shutdo...
by cthscr
11 Feb 2023, 09:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Hello. First of all, thanks for developing this great idea of a mod merge! It kinda gives new breathe to the legendary 6,7,8 games in the series, a new reason to (re)play. I've just installed it, as prescribed in the beggining; and was trying it out, but am experiencing a bug in the worlds of Enrot...
by cthscr
11 Feb 2023, 09:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi guys, With a fresh install of revamp mod, I'm getting the following error when attempting to start a new game: Time: 09/02/2023 13:38:52 (09.02.2023 13:38:52 UTC) Windows Version 6.2 Exception EAccessViolation in module MM8.exe at 0008F068. Access violation at address 0048F068 in module 'MM8.exe...
by cthscr
02 Feb 2023, 08:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

i have never noticed this before: after cobbling and attuning the telelocator together, the character that does it seems to have 10 points less stats then before: also it seems, that attuning is missing out speed (cause it stayed the same value as before) is that "vanilla" merge behaviour...
by cthscr
31 Jan 2023, 20:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Ok - I cleared the Hive in the mod (first time playing it and it's great) - I went to the chest where the Hive Sanctum key should be and it's not there? So, that was baffling to me but I did some research and thought that evt.Add[0]("Inventory",570) would get it for me. I used https://mm6...
by cthscr
29 Jan 2023, 08:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

how to properly add voice clips? I've added them to sounds.txt, and then to Character voices.txt, with proper IDs (from 9400 to 9493) and added them to the Merge.D archive, but for some reason got some type of error and the voice is silent. So I'm guessing I need to do something else, or change sou...
by cthscr
23 Jan 2023, 13:30
Forum: Might and Magic
Topic: MM6 Disarm experiments and results
Replies: 3
Views: 2712

Re: MM6 Disarm experiments and results

MM8 (and MM7 should be the same) still has "of thievery" spc bonus (0x23) applied to disarm chance. It doubles base skill level + skill from items WITHOUT skill mastery. After that skill mastery multiplicator (1-2-3-5) decreased by one is applied to base skill level - result is added to pr...
by cthscr
23 Jan 2023, 12:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I have been watching this mod for a long time, it's cool that it develops, new features, animations are added, there is activity on the forum. But personally, it always hurt my eyes how leather jackets look on female models. Here is my version. https://i.pinimg.com/originals/bb/c8/3b/bbc83b3501d647...
by cthscr
23 Jan 2023, 12:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I'm new to M&M modding, so I've wanted to add a new character/face to the mm8/merge, but I can't find a face.txt and faceanims.txt file. I've read that that you need to generate it by lua console, but I don't really know what command should I use. "Data/Tables/Character portraits.txt"...
by cthscr
23 Jan 2023, 12:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Sorry to bother your again,I used the master branch of 2022.12.29 patch for my games. After I added many monsters on the map of Alvar, I casted the magic Armageddon near the hive. Then I found that some of the dead wasp bodies were gone when the magic Armageddon was casted, leaving only their wings...
by cthscr
23 Jan 2023, 11:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Excuse me, ghost dragons have dark skills but cannot learn dark magic, is it specially set in the game or a bug? A bug that I don't know yet how I want to fix. You can use one of the follow files: MM8-like: https://gitlab.com/cthscr/mmmerge/-/blob/962952c7a1404d920f6b02a577780d7191f1018f/Extra/Spel...
by cthscr
23 Jan 2023, 11:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I notice that Artifacts that are supposed to give you Feather Fall, such as Lady's Escort and Hermes's Sandals don't actually give you Feather Fall. Is there a way to fix this so that those items give you Feather Fall like they're supposed to? I know how to edit artifacts in ExtraArtifacts.lua, but...
by cthscr
09 Jan 2023, 17:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

In mm6 portion of the mmm,do you hafta have a sorc in party to do the wizard (edit:promotion) quest?cause i did the quest and even tried evt.set qbits and cannot complete is this a bug?or do i have to have a sorc in party? edit : or how can i trouble shoot thsi myself?what script has the 'house' qu...
by cthscr
05 Jan 2023, 17:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

i am wondering, if anyone ever noticed the behaviour of the percival-bow when shooting flying creatures: the explosive damages still occurs, but the grafics is like "hitting the monster and then sending a fireball to the ground" (sorry, dont know how to describe it better). is this someth...
by cthscr
01 Jan 2023, 20:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

... You just tell spell to be casted (by using a spell scroll) by Party.PlayersArray[10] (Maylander) instead of Party.PlayersArray[49]. So it just redirects the problem to another roster character. Sooner or later result will be the same. And yes, some of the roster characters are in party. Third p...
by cthscr
29 Dec 2022, 19:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Today, I encountered the problem that non-combat NPCs failed to cast skills again and found some ways can resolve it,information as below: I hired a non-combat NPC, master healer and want to use his skill, when choosing "Heal Party", a message show "Complete", but it did not wor...
by cthscr
29 Dec 2022, 18:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I have been meet 2 cases, maybe 1 is a bug, detail as below: 1. When failed to cast "Reanimate" on a dead teammate,an error will be received: ...iles\MMMerge\Scripts\General\ZombiePlayers.lua:342: array index (750) out of bounds [0, 749] 2. The attack frequency of magic wand is very high ...
by cthscr
29 Dec 2022, 13:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6250363

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi, another thing, thats imho not fixed still, is the cauldron thing with the intelligence-increase in mm6 at agars laboratory (and if it is, i have read over it on the pages, my bad - please correct me) since you cant switch positions of the characters in the mm8 engine, somehow only the current l...

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