Search found 46 matches
- 11 Oct 2019, 16:09
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Probably not a good idea. The point here is to make the course of the game whatever you want it to be, so restricting the freedom to move between the continents even further would harm the experience IMO. Also, Lloyd's Beacon is something you need to work really hard to get, keep that in mind. Well...
- 10 Oct 2019, 22:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I don't like cross-continent travel getting more restricted. As it is, it works well. 1) The only continent that you're guaranteed able to manually TP off of is Enroth, since both of its gate spots are in Green zones (or are rather easily made green). Antagarich's named spot in Evenmorn is on Evenm...
- 10 Oct 2019, 17:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Probably not a good idea. The point here is to make the course of the game whatever you want it to be, so restricting the freedom to move between the continents even further would harm the experience IMO. Also, Lloyd's Beacon is something you need to work really hard to get, keep that in mind. Well...
- 10 Oct 2019, 07:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Well this was unexpected. I don't know what exactly caused this, in the game I've finished 7 and 8 (just completed 7 and returning to train), few minutes ago I toggled on Bolster Monsters at 20% to add some challenge to 6 and try out the Bolster. Don't know what else might cause this behavior. Was ...
- 10 Oct 2019, 07:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
My question was to change it WITHOUT affecting low level water magic spells I can not answer right now, need to recheck reference manual. Probably it is possible to split lloyd beacons between continents, just not sure if it is easy enough to complete till next update. Thx :tsup: In my opinion, bea...
- 08 Oct 2019, 17:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Just hopped from Antagarich to Jadame via "high magic presence" area with level 61 characters (before colony zod, max skill point 10, unused approximately 200 points per character). 1- I think it would be better to cancel Lloyd s beacon between continents (or simply remove that spell enti...
- 08 Oct 2019, 08:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
ping Just hopped from Antagarich to Jadame via "high magic presence" area with level 61 characters (before colony zod, max skill point 10, unused approximately 200 points per character). 1- I think it would be better to cancel Lloyd s beacon between continents (or simply remove that spell...
- 08 Oct 2019, 05:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
2- Bolstering is not really bolstering. Giving a lizardman 267 hit points (or making peasants tougher have not really any effect) and keeping Titan at 617 HP doesn't make a difference at all. The last time I closely looked (which was before the September 1 update, so this may have since changed) Bo...
- 07 Oct 2019, 21:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
ping Just hopped from Antagarich to Jadame via "high magic presence" area with level 61 characters (before colony zod, max skill point 10, unused approximately 200 points per character). Two comments or maybe suggestions: 1- I think it would be better to cancel Lloyd s beacon between cont...
- 30 Sep 2019, 15:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I've got stuck in Erathia after starting in Enroth. The main story hasn't progressed and I'm not supposed to be in Harmondale yet - no butler, Castle door closed, no Markham at his manson etc. You can travel to Emerald Island via ship from Steadwick. Sorry for bouncing this up, but it doesn't work ...
- 30 Sep 2019, 15:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Apply latest Merge patch: https://mega.nz/#!vuQEnIaQ!wPbMj2-pSudkCCeqZJXY4XOiV06xbbMyuqrnMNEM2pE , tell me if it keep happen. I always played with the patch (immediately installed after installing the merge), never without. Strange enough, this crash happens when I click "Learn Skills" fi...
- 30 Sep 2019, 14:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I've got a crash in Celeste when I attempted to train my party Apply latest Merge patch: https://mega.nz/#!vuQEnIaQ!wPbMj2-pSudkCCeqZJXY4XOiV06xbbMyuqrnMNEM2pE , tell me if it keep happen. I always played with the patch (immediately installed after installing the merge), never without. Strange enou...
- 27 Sep 2019, 08:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
——————————————————————————————————————————————————————————————————————————————————— ...Games\Might and Magic 8\Scripts\Structs\RacialSkills.lua:113: array index (-847.90728831726) out of bounds [0, 49] stack traceback: [C]: in function 'error' Scripts/Core/RSMem.lua:1342: in function '__index' ...G...
- 26 Sep 2019, 19:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Reported by: candida » Sep 14 2019, 20:08 No “I’ve got it or I’ve disarmed it" sound when the chest is disarmed, reaction only if the chest explodes Then why did you suggest removing that line? I accepted your suggestion, thinking you tested it and it was removed, same as the other suggestion ...
- 25 Sep 2019, 18:43
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Some bugs removed from the Bug Tracker since they were evidently fixed (not reported as fixed by Rodril though, but by the reporter) Reported by: candida » Sep 14 2019, 20:08 No “I’ve got it or I’ve disarmed it" sound when the chest is disarmed, reaction only if the chest explodes This one is ...
- 24 Sep 2019, 20:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Just reached the "fork" between the light and dark path in Antagarich. Not a bug, but: If you didn't learn Staff in Emerald Island, there is NO single shop to learn the Staff skill (except Celeste and Pit). Would it make sense to add it at least in Pierpont or Avlee or making it possible t...
- 22 Sep 2019, 08:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
In retrospect, I'm not sure if that's such a good design idea. I mean, it drastically reduces the importance of rest and feels just a bit too convenient. It made the game ridiculously easier (I barely use any magic except the very basics and heal). If 4/5 of your party can cast heal and regenerate ...
- 21 Sep 2019, 23:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Yes, regeneration comes from Meditation skill. In retrospect, I'm not sure if that's such a good design idea. I mean, it drastically reduces the importance of rest and feels just a bit too convenient. It made the game ridiculously easier (I barely use any magic except the very basics and heal). If ...
- 21 Sep 2019, 16:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
I have noticed by accident that all of my party (the ones with SP's) regenerate their SP's without having any regeneration item, belt, armor, etc..
They are currently in Antagarich, I started with MM7 as well Is this intentional?
They are currently in Antagarich, I started with MM7 as well Is this intentional?
- 21 Sep 2019, 10:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6261063
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Hi, I'm so sorry to ask this question, i'm almost sure that it asks before, buy english is not my native language and i missed somthing. I just install the merge today, and it works well (thanks for this genius idea :) ) BUT, when i want to speak someone on the street, or if I want to speak with Ma...