Search found 97 matches

by Kinox
15 Jul 2022, 11:45
Forum: Might and Magic
Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Replies: 8
Views: 3651

Re: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)

On the subject of shutting out the MM6 NWC dungeon: if you're using MMExt, add to outb3.lua Game.MapEvtLines:RemoveEvent(92) and that'll close the Dragonsand<->NWC connection from the Dragonsand side. Easier to refuse the temptation of the NWC dungeon if it's simply unavailable. I understand the fe...
by Kinox
15 Jul 2022, 11:21
Forum: Might and Magic
Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Replies: 8
Views: 3651

Re: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)

While this is not exactly my cup of tea (especially the tiered items vs character levels - I always haaaated it in any game I played :D), I'll recommend you one rule to try that I found the most fun from rules I've seen people add to their challenges: - Once you enter a dungeon, you can't leave unt...
by Kinox
04 Jul 2022, 00:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I'd check vars.MercenariesProps Looks promising. Thanks. But, ¿where is this data located exactly? The farthest I've ever done was, when playing MM8, to check in a simple text editor the mm8.ini file and making changes to it. But in this case, this is not inside any .ini file. That if this doesn't ...
by Kinox
03 Jul 2022, 07:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi, is there a reliable NPC Gate Master in Jadame? In a house. Or, if not, what is the best chance to find one? My bro started in MM8 with sorcerer class that cannot be promoted in MM8, and sorcerer would be the only class knowing water magic. Additionally, on the early game for Jadame continent (b...
by Kinox
19 Jun 2022, 05:15
Forum: Might and Magic
Topic: Might & Magic VII - Remake?
Replies: 19
Views: 14402

Re: Might & Magic VII - Remake?

Impressive. This is one thing I've never seen before regarding M&M: You've solved the Scale adaptation problem of the world settings (especially the exteriors, but also the interiors just a bit apparently) in an unprecedented way (at least on my perspective). Maybe this is just an allegoric anal...
by Kinox
18 Jun 2022, 10:38
Forum: Might and Magic
Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Replies: 8
Views: 3651

Re: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)

Oh, yeah! Those 3 games offer this creative "pathing" business, which is often pretty cool checking on different players. Personally, I have a peculiar taste for 'foot walking' everywhere (because in MM7 and MM8 it wasn't THAT so immediate to get flying and teleporting around, right? If or...
by Kinox
17 Jun 2022, 03:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unfortunately, I do not know yet any way to reverse the damage after it is done. I'd check vars.MercenariesProps Looks promising. Thanks. But, ¿where is this data located exactly? The farthest I've ever done was, when playing MM8, to check in a simple text editor the mm8.ini file and making changes...
by Kinox
16 Jun 2022, 01:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I haven't seen any hirelings (new party members) in any taverns or gyms in over a year (in-game time). Ok, so that's are a bit obscure issue I've also found in MMMerge, but here is what's probably going on: In principle, there are at total 50 playable characters in the engine, and they are kind of ...
by Kinox
15 Jun 2022, 08:39
Forum: Might and Magic
Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Replies: 8
Views: 3651

Re: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)

Hello, and thanks for your specialized comment. Intriguing ideas. I made the MM7 Refilled for the Merge mod, which adds a bunch more higher level monsters to the MM7 maps -- and thus encourages much higher level play. It's intended to feel "balanced" having already completed the entirety o...
by Kinox
15 Jun 2022, 02:35
Forum: Might and Magic
Topic: Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)
Replies: 8
Views: 3651

Slow-pace/Roleplaying M&M Rules (MMMerge/MM8/MM7/MM6)

¡Welcome, Adventurer! So, I've been gathering some inventive ideas and through a certain amount of experimentation, I believe some of the content on THIS particular proposition can be pretty interesting for the curious player that is looking for a different challenge and gaming experience on his/her...
by Kinox
13 Jun 2022, 23:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: No anims/music

For some reason, my installed version of the merge mod will not load animations or music from MM6 and 7. I have to click past an error message when I start the game outside of Jadame (because the 6/7 intros won't play) and every time I enter a building, I appear to remain outside because the interi...
by Kinox
12 Jun 2022, 23:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

there is a cheat engine file somewhere in the thread (or in the open, dont know atm) - mm8-jessen.ct called. it has most things for char-editing, but not items - i dont know if there is a command list (with an items list) for getting items via console ¡Hey, thanks! It really works. Searched "J...
by Kinox
10 Jun 2022, 19:13
Forum: Might and Magic
Topic: [New Mod] Custom Dungeon Mod for MM7 is out!
Replies: 74
Views: 68338

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Modelling of Amber Town is Finished Hey all! I'm very glad I managed to complete this task before my birthday (turning 30 today). The island is not finished yet, but the biggest chunk is. To be frank, modelling town was rather ambitious decision. Low poly modelling tricked my mind into thinking thi...
by Kinox
10 Jun 2022, 05:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi. ¿Isn't there a mm8che udpate or special version for MMMerge? For those who mayhap not know, it's just a simple yet quite powerful UI-friendly mod for MM8 (right below, a screenshot). It seems there exist also mm7che and mm6che, but I've only used so far mm8che. It would be great if there was a &...
by Kinox
22 Oct 2021, 11:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Game will generate up to 8 hireable NPCs. Once they hired, none will be generated untill you'll dismiss someone forever (any character, even original mm8 mercenary). This is internal engine limit - max amount of playable characters is 50. 4 of them reserved for party creation, 2 - for service purpo...
by Kinox
30 Aug 2021, 01:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

So, new to Might and Magic and this seems to be a good starting point for people like me. A bit overwhelming though, which of the three games is typically a better starting point? Quite discussable question. Personally, I prefer Jadame (MM8), as you can immediately dispose of the Adventurer's Inn i...
by Kinox
03 Aug 2021, 21:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

¡SOLVED! :yes: Apparently, it just required to use Wine version 3.4 or 3.0 , BUT for some graphical reason there is need to run with an UNCHECKED checkbox of the Emulate a virtual desktop option in Graphics tab in Wine configuration. I have tried (with the checkbox checked) a few 4:3 and 16:9 propor...
by Kinox
03 Aug 2021, 04:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hello; and greetings from a Linux user. Well, ¡HELP! I'm currently trying to run MMMerge (not the community branch, just the main one) on this year's Ubuntu 21.04 ("Hirsute Hippo"), but unfortunately I seem to have reached a likely dead end for this new kind of entertainment... That is, in...
by Kinox
22 Jul 2020, 15:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8300
Views: 7614281

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

2. There's a well in Kriegspire near the trainer that gives +30 to level temporary, shows "Watch Out!" message and is supposed to spawn some monsters, but no one appears. Actually, this is a tricky, quite obscure monster spawn event from MM6 game —I've just learned quite recently. As far ...
by Kinox
27 Apr 2020, 23:21
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 412400

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

BLACKSHIRE, Lair of the Wolf: Ghost NPC chat non-synchronized 'magic sprinkle' The sprinkle sound effect and animation seem to be weirdly separated; for example, the sprinkle animation appears anwyays when you go talk/retalk to the NPC, but with no sound (or it is after closing the chat?); eventual...

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