Search found 98 matches

by andrey
03 Apr 2020, 20:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Edit: oh and to dismiss, I think I have to double click on her character portrait, which crashes the game, unless there is another way? It does not crash, if you don't see the inventory. You can click another character, select stats or skills, switch to faulty character, and then dismiss her. I alr...
by andrey
03 Apr 2020, 20:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Crap, gives me an error when it finishes loading: https://pastebin.com/9kcEtHCx Loads afterwards, but still does the same thing. Anyway, thanks a lot for trying to help. However, I think at this point it will be easier to just start a new game, lol. Edit: oh and to dismiss, I think I have to double...
by andrey
03 Apr 2020, 20:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

So I do ctrl+f1, then press ctrl+v to paste it and then press ctrl+enter. It returns a seemingly random string of numbers in the console but still crashes when trying to access inventory. Perhaps I'm doing something wrong, could you maybe upload the save file (or just PM it to me) with the fix alre...
by andrey
03 Apr 2020, 19:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

You might want to check issue discussion. Rodril wrote a workaround for you. Can you copy-paste this to debug console, execute, and see if the error is gone? mem.asmpatch(0x41a38a, [[ je absolute 0x41a4f1 cmp eax, dword [ds:0x454085]; jg absolute 0x41a4f1]]) You can call debug console by pressing C...
by andrey
03 Apr 2020, 17:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Hello, can someone please help me? After I've finished one of the dungeons in Castle Ironfist I can no longer access my female sorc's inventory. Every time I try to open it, the game hard crashes. It's like she had perhaps picked up some glitched item or something? Casting Fire Aura /w her crashes ...
by andrey
03 Apr 2020, 08:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

joanthedark wrote:Arena Master from Enroth continent (mm6) currently has the one from Jadame (mm8):
Submitted to the tracker on your behalf: https://gitlab.com/templayer/mmmerge/-/issues/551
by andrey
03 Apr 2020, 08:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

mauman wrote: Thanks a million :)
Thanks goes to
Rodril wrote:
who helped me with similar slowdown.

As for other problem you mentioned - saying honestly, no idea. But I did not notice any skill buffs with the golem.
by andrey
02 Apr 2020, 10:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

So, I was getting some stuttering here and there, but nothing major...but now I'm going into ultra busy dungeons (like Nighon tunnels) and it's getting pretty bad. Any suggestions on minimizing stuttering? Turning off Win95 compatibility might help. GOG games version has Windows 95 compatibility by...
by andrey
31 Mar 2020, 15:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

suggestion: as a rework of side, i would advise to make it into a forth continent after the finish of 3 , or an alterd one, where they supposignly stop the reckoning , or stop gelu\kaligor. or visit axeoth... O_o I also thought of "Stop the reckoning" as one of Verdant's time-changing que...
by andrey
31 Mar 2020, 14:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

mauman wrote: Oh, I actually want the scaling. Don't want mm8/6 to be a cakewalk.
You can make it stronger/weaker if you want.
by andrey
31 Mar 2020, 08:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

If I quickly jump to Jadame and back, will the scaling kick in once I'm done with mm7? As I remember, scaling depends on your level, on the items on you, and on the level of the monster (low-end monsters get more powerful, for high-end monsters I don't notice scaling). However, I don't have precise...
by andrey
30 Mar 2020, 10:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Thanks for the reports. As I understand, it is a known bug: https://gitlab.com/templayer/mmmerge/-/issues/455 Good. Thanks! My question is, are there racial skill trainers in mm7 land, or do I need to go to Jadame to train those? There are plans to add them to each continent. But for now only in Ja...
by andrey
29 Mar 2020, 11:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

New bugs in GitLab: Eclipse: "It's worthless" on identifying Ancient weapons: value of 0 leads to weird things No cutscene when starting a new game from another game New pathfinding: ranged dragons go melee New pathfinding: monsters follow even invisible characters Town Portal scroll still...
by andrey
28 Mar 2020, 11:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

SpectralDragon wrote:
I cannot access it either. GitLab is on maintenance: https://status.gitlab.com/
by andrey
28 Mar 2020, 10:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

(continued) Dragoons' Keep - rats generated inside a wall Verdant accepts 1 phoenix feather Priests of the Moon no longer cast Shrapmetal New items and artifacts - discussion / brainstorming MM6 Unused Animations for Dragon and Wyrm My bug: multiple nil indexing in GenerateMercenary() during savegam...
by andrey
28 Mar 2020, 10:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

(continued) New playable races - discussion / brainstorming Minotaur cape and elven chainmail collides on paperdoll Adventurer's Inn has all sorts of bugs Suggestion - Class\Race upgrade system overhaul hello! i would like to join your pimp legion of doom... Make a MM7 Goblin Sword Additional Quick ...
by andrey
28 Mar 2020, 10:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7076709

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

(continued) Dragon Ability trainers in Antagarich NPC Dialog Switching More Complex Cavalier and Wizard Promotion Quests Empty Kriegspire Tower Friendly Creatures Control Adventurer Inn in Harmondale Expand Upon the Fourth Storyline Making Randomized Recruits go to the Adventurer's Inn Fix and use t...

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