Search found 51 matches

by Thonkerton
16 Oct 2019, 09:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Edit Ps. It also seems like the game doesn't behave nicely with OBS push-to-talk regardless of mouse or keyboard bindings, regardless of fullscreen or windowed, it'd be nice to have a workaround or a fix for that too for streaming the game :yes: What key is push-to-talk assigned to? What happens? I...
by Thonkerton
12 Oct 2019, 18:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Just a couple of my suggestions Emerald Island Unless it was actually used for some quests, I don't see why staff learning should be changed by adding the entire island, I'd assume it's easier to just add it to Weapon stores or Temples (since it's Monk-ish/ascetic stuff). Emerald Island certainly h...
by Thonkerton
11 Oct 2019, 12:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Apologies if this has been asked before, I just found out about this merger a few days ago and am very new here. I tried searching for a resolution but found none, so I created an account. I am at the point with Verdant where she wants me to snag chippings from the frames inside the elemental plane...
by Thonkerton
10 Oct 2019, 14:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Slight overlap with different continent items I assume, that's Diamond and Moonstone, Diamond being a gem and Moonstone being a Reagent, there should be two additional pictures for Diamond to switch that to. There's also 3 rubies, 2 reagent types and 1 gemstone but they all have different icons so n...
by Thonkerton
10 Oct 2019, 12:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

My question was to change it WITHOUT affecting low level water magic spells I can not answer right now, need to recheck reference manual. Probably it is possible to split lloyd beacons between continents, just not sure if it is easy enough to complete till next update. Thx :tsup: In my opinion, bea...
by Thonkerton
10 Oct 2019, 08:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Was there a bounty hunt in Celeste for the Obsidian Gargoyle? Bounty hunts will cause the selected monster to spawn in the area for easier hunting. There is no town hall or place to do bounty hunting in Celeste at least that I'm aware of, and if there is, I never did it in Celeste. I did bounty hun...
by Thonkerton
09 Oct 2019, 17:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well this was unexpected. I don't know what exactly caused this, in the game I've finished 7 and 8 (just completed 7 and returning to train), few minutes ago I toggled on Bolster Monsters at 20% to add some challenge to 6 and try out the Bolster. Don't know what else might cause this behavior. Was ...
by Thonkerton
09 Oct 2019, 15:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well this was unexpected. I don't know what exactly caused this, in the game I've finished 7 and 8 (just completed 7 and returning to train), few minutes ago I toggled on Bolster Monsters at 20% to add some challenge to 6 and try out the Bolster. Don't know what else might cause this behavior. https...
by Thonkerton
09 Oct 2019, 15:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Guys, I change PC and W7 to W10... Just finished to play perfectly and them I go in again and the Grafics changed I dont know why T_T Before this was seen with the HD-UI https://imgur.com/CmKUXUY Now it sucks... HELP PLEASE!!!!!!! link me to the solution please or tell me how is tagged You're runni...
by Thonkerton
08 Oct 2019, 14:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there some setting or method to limiting CPU usage of the game? Seems that it just always maxes out 1 thread for no apparent reason. I can only assume that there's no vsync or frame cap of any kind causing this but I can't be sure as Nvidia control panel nor Rivatuner was able to do anything (or ...
by Thonkerton
06 Oct 2019, 18:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Not sure if this is the right place to ask but having an automatic quick spell target for healing spell would be nice to have, it kind of breaks the flow of real time combat when my cleric has to have assigned a target for the Heal. I don't know how many other people feel this is a lacking quality o...
by Thonkerton
06 Oct 2019, 09:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Speaking of reputation, I read somewhere that in MM7 the regional reputation affected shop prices within that region, is that true? Is this same bonus applied in the merge for MM6 and 8 regions too?
by Thonkerton
28 Sep 2019, 07:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Regarding Reed's suggestion of remaking it in Unity, there has been attempt(s). Usually fan remake projects like that crumble from legal issues (not importing assets from a legit copy of original) or trying to bite more than they can chew either by making all new assets to avoid legal issues or by g...
by Thonkerton
01 Sep 2019, 13:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Rodril wrote:Breach riddles have been fixed...)
The bug also includes all other custom player inputs added by merge AFAIK, does this also fix the Light/Dark path selection that requires player to write Yes/No?

Edit. Just to elaborate, it's the custom merge inputs, the vanilla game inputs are fine.
by Thonkerton
30 Aug 2019, 13:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

5. There are some stairs in the Breach that aren't working, thus breaking the progress for parties that cannot fly and do not go there with a scroll of flight. I've tried to design these maps to be passable without fly at all. What problems do you hit? Here are videos of how i expected to pass jump...
by Thonkerton
06 Aug 2019, 17:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

The issue isn't that one couldn't prepare one for the breach, it's that once you get there the first time, you have no idea what's going on, if you don't happen to have the scroll on your main character and the character is unable to cast fly/jump AND your spellcaster with the fly/jump is in the cas...
by Thonkerton
06 Aug 2019, 16:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Thanks! That worked. This one is a bug that should have the highest priority. It would probably be a good idea to have a Known Issues with "solutions" or some such to clearly inform players of that bug and how to work around it (just repeat the correct answer). Not being able to get dark/...
by Thonkerton
06 Aug 2019, 00:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6255802

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

@ALL: Just did master wizard quest. Expert teachers in Blackshire suggest path of light/dark to me, but whatever I type ("Yes", "yes", "Y", "y", pressing close instead of enter, etc.) nothing happens. Is it a known problem? Are there any additional conditions...
by Thonkerton
05 Aug 2019, 12:11
Forum: Might and Magic
Topic: I might know how to make MM6 Reanimate Spell useful
Replies: 8
Views: 8520

Re: I might know how to make MM6 Reanimate Spell useful

Since the thread was reanimated, might as well mention that the Merge already does what OP wants. I don't know how it was done but I can reanimate New Sorpigal goblins to fight each other just fine. Since there's obviously no new animations, the goblin just looks at the other goblin and the attack a...

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