Search found 160 matches

by raekuul
Mar 13 2020, 15:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Try casting Town Portal where Escaton's Crystal used to be.
by raekuul
Mar 11 2020, 11:44
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 265
Views: 128445

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Misterious 10,000+ Experience Points on Promotion Quests delivering [only] That's traditional - the relevant class has always gotten extra EXP for completing their matching promotion quests. Since the parties were static in MM6 and MM7 it ended up evening out. Your hypothetical scenario goes as fol...
by raekuul
Mar 9 2020, 21:49
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 535
Views: 253284

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Not at this time, due to MM6 not using Hardware Mode and the New UI in 7/8 requiring it.
by raekuul
Mar 8 2020, 13:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

1) Regeneration is taught in temples

2) That's... never been a feature.
by raekuul
Mar 6 2020, 19:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Bolster is relative to your party level and how many relics/artefacts you have, so the longer you wait to start hopping continents the worse the power/reward disparity will be.
by raekuul
Mar 5 2020, 23:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

AllVladin wrote:Hi fellas,

I came across an interesting question. Do bolsted monsters give more XP per kill? And if not, why?

Thanks,

AV.

It was decided to not increase Per-Kill XP in order to keep player strength in check. I believe this is still in consideration for the Bolster Rework, though.
by raekuul
Mar 5 2020, 11:07
Forum: Might and Magic
Topic: Unable to click quests in mm6-8 merge
Replies: 17
Views: 2581

Re: Unable to click quests in mm6-8 merge

Does it work if you just install the mod without installing the latest Grayface?
by raekuul
Mar 3 2020, 22:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

immolation+invisibility => hurt close creatures and STAY invisible, both in the merge and in vanilla.
For some reason I remember this specifically *not* working in MM7? But it might not be "it breaks invisible" and more "it breaks neutrality" which is just as bad in 7...
by raekuul
Mar 2 2020, 2:22
Forum: Might and Magic
Topic: Unable to click quests in mm6-8 merge
Replies: 17
Views: 2581

Re: Unable to click quests in mm6-8 merge

This is a known issue with the instructions as written in Rodril's post. The correct instructions are in my signature, and are about to be edited into this post. You need to install the base mod first, and then install the latest GrayFace patch on top of that. Always install GrayFace on top of the m...
by raekuul
Mar 1 2020, 13:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Has a "shuffled main quest items mode" been considered, to encourage hopping continents periodically as opposed to doing them in sequence? Since there's no real incentive to hop continents without completing them first, there's a tendency for players to go through and complete the game one...
by raekuul
Feb 28 2020, 11:41
Forum: Might and Magic
Topic: Tomb of VARN question
Replies: 12
Views: 4277

Re: Tomb of VARN question

wait, so the original role of CRON was to terraform an already biologically active world?
by raekuul
Feb 25 2020, 22:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Dimension Door stuff Just to clarify - Verdant will tell you to meet her at the "Known" one for whichever continent you start on, but will (or at least, should ) intercept and try to talk to you if you try to cast Town Portal by the "Unknown" one. The Known Spots are in Dragonsa...
by raekuul
Feb 22 2020, 13:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Were these included in the mod or are they part of Vanilla (made by NWC devs)? Were they planned to be included in towns? Since they're already in the game I imagine it can't be too hard to do so, feels like a waste they're only available in low level Arena matches. They're monster IDs 463-474, bet...
by raekuul
Feb 17 2020, 13:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The moon cycles of Enroth-The-Planet are 7 days each, with the full moon occurring precisely on the 15th of the month. But you'd need to restore some form of UI for tracking the moon phase before restoring the timing requirement - with the first promotion you're outright given a list of four specifi...
by raekuul
Feb 13 2020, 23:06
Forum: News
Topic: Kings Bounty II. - Devs Diary
Replies: 2
Views: 1029

Re: Kings Bounty II. - Devs Diary

Why don't we make our own King's Bounty? With Blackjack! And Hookers!
by raekuul
Feb 13 2020, 23:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I should just like to point out that there's supposed to be a Map NPC that gives you the Scavenger Hunt Invitation when you go to Erathia-Erathia (in the same vein as the NPC that gives you the Quest To Pick A New Arbiter), but he only shows up on certain days as opposed to when you first enter the ...
by raekuul
Feb 11 2020, 22:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780759

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Just a quick note on the blasters thing: in 6 and 7, Blaster Skill only affected your To-Hit chance. Damage was based entirely on if it was a Blaster Pistol or a Blaster Rifle.
by raekuul
Feb 8 2020, 13:30
Forum: Might and Magic
Topic: Is Armor Worth It? Interesting Numbers
Replies: 19
Views: 4550

Re: Is Armor Worth It? Interesting Numbers

Going back to that "Few more rounds" idea, that's the whole point. Your damage output drops to zero when you're dead. I'm not certain there's any point in the game where enemy auto-attacks cease to matter. Indeed, given raekuul's comment, there seems to be some sort of circular reasoning ...
by raekuul
Feb 7 2020, 12:16
Forum: Might and Magic
Topic: Is Armor Worth It? Interesting Numbers
Replies: 19
Views: 4550

Re: Is Armor Worth It? Interesting Numbers

SPEAKING ONLY ABOUT MM6 In the early game, Armor is less helpful than it could be because of the speed issue (to get it fixed you have to invest skill points, which you need those for your offense at this point). In the middle game, Armor is incredibly helpful for Knights and Paladins - as mentione...
by raekuul
Feb 6 2020, 23:14
Forum: Might and Magic
Topic: [MM6] Is There Any Data On Stuns From Weapon Skills?
Replies: 2
Views: 664

Re: [MM6] Is There Any Data On Stuns From Weapon Skills?

I suppose the first thing to test is the concept that "stunning an opponent keeps them from acting for a short time," via the Earth Magic stun spell. (My understanding is that all it does is knockback, which gives you enough time in realtime mode to disengage - provided immunity doesn't sc...

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