Search found 401 matches

by raekuul
22 Sep 2022, 01:26
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494482

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Might and Magic 6 (though now that I know 7 does that I'll have to put together a solution for the eventual MM7 version of Monster Randomizer Lua)
by raekuul
21 Sep 2022, 17:34
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494482

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Well yeah I'm doing that; the full function is function applyAdaptiveMonsterOverrides(monsterID, monsterArray, adaptive_level) genericForm = Game.MonstersTxt[monsterArray["Id"]] oldLevel = math.max(genericForm["Level"],1) offset = calculateTierLevelOffset(genericForm) newLevel = ...
by raekuul
21 Sep 2022, 15:41
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494482

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

One thing that we want to add to Skill Emphasis (and by extension my lua-based Monster Randomizer) is adaptive monster stats; we're doing this on-the-fly by iterating across every monster on the map. We have HP/AC/Damage/Level working, and presumably treasure is working as well (I need to sit down a...
by raekuul
15 Sep 2022, 17:21
Forum: Might and Magic
Topic: The Infinite Looting bug (MM6 & MM7)
Replies: 6
Views: 1705

Re: The Infinite Looting bug (MM6 & MM7)

I believe this is vanilla behavior as well? It only happens if the monster dropped an item treasure. It's only "infinite" if you save-scum the results, the corpse will eventually run out of item treasure.
by raekuul
12 Sep 2022, 15:58
Forum: Might and Magic
Topic: MM6 new modding
Replies: 21
Views: 5120

Re: MM6 new modding

It's... actually easier to just double every monster's EXP, since that can be done with a simple iterative pass over MonstersTxt after GameInitialized2 (we do something similar with Skill Emphasis, only with 1.09x instead of 2x). function events.GameInitialized2() for monsterID = 1, Game.MonstersTxt...
by raekuul
08 Sep 2022, 12:33
Forum: Might and Magic
Topic: Melee weapon recovery time cap
Replies: 9
Views: 2150

Re: Melee weapon recovery time cap

Just to be clear - 30 milliseconds is 33 attacks per second. Why, precisely, are we trying to get that even lower?
by raekuul
01 Sep 2022, 13:52
Forum: Campfire
Topic: What are you currently reading?
Replies: 618
Views: 203138

Re: What are you currently reading?

In terms of professionally published works: I was making my way through the Magic Kingdom of Landover series for the past month (I've got the first three books in an omnibus), and now I've moved back to an old favorite of mine: The Hobbit. In terms of amateur works and fanfiction: I've been on a Per...
by raekuul
29 Aug 2022, 21:28
Forum: Might and Magic
Topic: Making Might & Magic VI Harder
Replies: 44
Views: 24559

Re: Making Might & Magic VI Harder

The big reason MM6 is so easy is because we've analyzed it to death (and also because NWC had to balance the late game with the assumption that the player was only doing the core quests - vanilla The Hive can and should be beatable at level 49 but if you Do Everything then you're level 62 at minimum...
by raekuul
29 Aug 2022, 18:08
Forum: Heroes VII
Topic: Ashan Games and Maps Chronology
Replies: 9
Views: 33109

Re: Ashan Games and Maps Chronology

I didn't realize that Clash of Heroes was so late in the timeline relative to the other Stories of Ashan. I knew it was meant to be prequel to H5, but I assumed that 6 and 7 were naturally after 5.
by raekuul
29 Aug 2022, 00:12
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494482

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Got a new one for y'all I'm trying to implement a "fully" random monsters mode in lua (the extant randomizer is limited to only swapping monster sets around, while this project is not - you could get High Kreegan and Rats in the same map with mine); I have it working, but it's vulnerable t...
by raekuul
26 Aug 2022, 20:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7634722

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Thank you but I started with VI and Alvar location is in VIII... how can I get there? places of high magic (they are somewhere listed in this thread) with a gm watermage and townportal Is there a way to travel between the 6/7/8 worlds without Town Portal? I just downloaded the mod and started playi...
by raekuul
25 Aug 2022, 12:24
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494482

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

There are many name collisions between the keys - are you sure you grabbed the Dwarven Jail Key and not the Tsantsa Jail Key? They're both called "Cell Key" by default.
by raekuul
24 Aug 2022, 19:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 494482

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

MM6 again. If I want to have the characters regenerate an additional 1 SP per tick regardless of other factors, how would I do that? I looked at how MMMerge does it but the event they hook into isn't actually listed in the online MMExt reference manual, and just copying the code outright does nothin...
by raekuul
23 Aug 2022, 12:43
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 67484

Re: MM6 skill emphasis mod (#74)

wall o' text We're working on a bunch of balance branches and trying to finalize the tech. There's actually been a bunch of versions minor that haven't been pushed to tnevolin's github (mostly because we're all still arguing over what should be where). Please note that some of the below information...
by raekuul
19 Aug 2022, 23:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 160
Views: 1821424

Re: Might and Magic 6, 7, 8 merge redone

cthscr wrote:re: skills above rank 60
is the code for this portable to other projects? Merge Redone and a presently-hypothetical Level 255 Mod for MM6 both could use it.
by raekuul
15 Aug 2022, 01:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7634722

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I believe that would be "a distinction without a difference," as after fulfilling the former requirement the player will not immediately think "hey, let's head back to Dagger Wound Islands real quick" but would instead continue onward and fulfill their other plot-mandated obligat...
by raekuul
14 Aug 2022, 14:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7634722

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Because you started in Enroth, I would strongly advise taking the time to get GM Water Magic first (if only for the conveniences of perfect Town Portal and Lloyd's Beacon). Only the Enroth High Magic Spots are free and clear of monsters; all the others have something you need to clear out first: Era...
by raekuul
09 Aug 2022, 12:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8301
Views: 7634722

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hello, I am sorry for this question but I was searching for answer without any luck... I started playing merge from MaM VI and finished story and I wanted to continue with VII but I dont really know how to progress with time travel quest... I need Infused metal rod, but I dont know where to get it....
by raekuul
03 Aug 2022, 16:51
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 412417

Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]

Is it just me, or are Cold and Elec resistances getting switched around? Using MMExt if that makes a difference; dumping Game.MonstersTxt[50] shows "{\ [\"\"] = 0,\ AIType = 0,\ ArmorClass = 12,\ Attack1 = {\ DamageAdd = 0,\ DamageDiceCount = 5,\ DamageDiceSides = 6,\ Missile = 4,\ Ty...
by raekuul
02 Aug 2022, 12:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 160
Views: 1821424

Re: Might and Magic 6, 7, 8 merge redone

Issue 1: Was that an MM7 Greater Vampire or an MM8 Greater Vampire? It sounds like their attack logic wasn't correctly upgraded to handle a five-person party. Your workaround is going to create subtle bugs elsewhere since that's a change to the underlying MMExtension (and therefore the entire lua br...

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