Search found 160 matches

by raekuul
May 18 2020, 10:42
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 265
Views: 128443

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Anubis is saying that the Earth Cocoon is showing the Air Cocoon at the "are you sure you wish to enter this dungeon" prompt.
by raekuul
May 16 2020, 16:59
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 441
Views: 259058

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

That would explain why it took so long to find out that MM6 shuffles the music between area loads in the first place...
by raekuul
May 14 2020, 16:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

BlackHawk wrote:Since there are no GM trainers in MM6 is it possible to achieve GM if you only stick to Enroth?
Master Trainers in MM6 double as the Grandmaster trainers.
by raekuul
May 8 2020, 13:36
Forum: Might and Magic
Topic: Mod Request
Replies: 3
Views: 791

Re: Mod Request

Bolster affects how much HP the monsters have, how much damage they deal, how hard they are to hit, and what abilities they have. Off, or 0%, uses the original numbers, 5% is "slightly higher but also gives the abilities", 100% is the default value for Merge, and 200% is Tryhard Mode. I pl...
by raekuul
May 5 2020, 17:46
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 441
Views: 259058

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

That's vanilla behavior - Might and Magic 6 would randomly select a music track from a small subset of the music tracks for certain areas. Where this went pear-shaped is that it was only for a comparatively small number of areas - specifically, early towns and dungeons get this treatment. Later town...
by raekuul
May 1 2020, 14:48
Forum: Might and Magic
Topic: Mod Request
Replies: 3
Views: 791

Re: Mod Request

you could turn up the bolster meter in settings
by raekuul
May 1 2020, 11:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

About your mod TCC redone, does it exist mm6 + hd textures + your mod? It should be possible to make TCC Redone as a total conversion of MM7 (which would give you the hardware mode you're asking for), but (1) that's outside the scope of TCC, (2) that's outside the scope of this thread (though MMMer...
by raekuul
Apr 28 2020, 11:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

2. Why are there no unique enemy names in Enroth? Silvertongue (council traitor) name is the same as a regular Priest of Baa, " Lurch " from Castle Kriegspire is named " Minotaur Lord ", " Longfang Witherhide " is a " Red Dragon ", and so on. The mm8 engine i...
by raekuul
Apr 10 2020, 23:04
Forum: Might and Magic
Topic: MM7 - WORST team compo?
Replies: 30
Views: 4000

Re: MM7 - WORST team compo?

Quick getaways and essentially cutting a monster's lethality by 25%. Too bad there's so much immune to Earth Magic.
by raekuul
Apr 10 2020, 14:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

I looked at decompiled quest scripts and saw that all doors require Perception 4 (and not necessarily expert), and 1 door requires 8 repair (!). It is, actually, that problematic door. Submitted a bug: https://gitlab.com/templayer/mmmerge/-/issues/574 There you also have attached save that confirms...
by raekuul
Apr 10 2020, 0:51
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 535
Views: 253279

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

With one exception, the Doors in the Superior Temple of Baa that require perception do not properly require expert perception - they instead only require a perception rank of 4. The one exception is the door in the entrance hall closest to the locked chest - this door requires Perception 8, which wo...
by raekuul
Apr 10 2020, 0:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

The lowest requirement in the entrance room is Perception 4, so I'm assuming all doors require at least Perception 4 - I did not check to see if any doors could be opened with less, only with 4 or greater. NWC may have incorrectly assumed that your characters with Perception 4 would also already hav...
by raekuul
Apr 8 2020, 15:06
Forum: Might and Magic
Topic: MM7 - WORST team compo?
Replies: 30
Views: 4000

Re: MM7 - WORST team compo?

First, thief promotion is actually very difficult unless you aim for the "reload cheat". Or you do what I do and plan on taking a TPK when getting the urn. The current game was not best evaluation for thieves, but I could imagine that a 4 thief party would recuire lot of drugs (alchemy) a...
by raekuul
Apr 6 2020, 11:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Not every Master Perception door is blocking off unique content - I believe most of the Master doors just open shortcuts.
by raekuul
Apr 2 2020, 21:25
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 441
Views: 259058

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Tolberti and Robert The Wise are defined as generic enemies rather than as variations of Blaster Guy (more accurately, much like how there's Goblin-Hobgoblin-Goblin Captain, there's Robert the Wise-Tolberti-Blaster Guy C). You could legitimately create a mod with a map populated with multiple Tolber...
by raekuul
Mar 27 2020, 21:52
Forum: Might and Magic
Topic: MM7 - WORST team compo?
Replies: 30
Views: 4000

Re: MM7 - WORST team compo?

It's kind of telling that "Worst team compo" boils down to "how much can we restrict magic"

someone send this thread back in time to 1996 for NWC to take a gander at...
by raekuul
Mar 25 2020, 11:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I thought you needed >100 in the attuning stat?
by raekuul
Mar 22 2020, 13:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

KeyOfGeneralUse wrote:Why can you start as Cleric or Priest?

Blame Might and Magic 8 for having "Priest" as its default Cleric class.
by raekuul
Mar 19 2020, 23:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

What happens to a cleric or any other class that exists on each continent when I do the promotion quests of all three continents? Enroth and Erathia advance to Priest (1st promotion), while Jadame advances to Priest of the Sun (only promotion). The first applicable promotion completed is the path y...
by raekuul
Mar 18 2020, 14:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 780708

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

You're proposing a total rewrite of the race/class system when we're already in the middle of a total rewrite of the class/race system.

Go to advanced search