Search found 401 matches

by raekuul
17 Apr 2022, 12:34
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 411574

Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]

the main difference is that your pc in 1998 gave implicit root access to apps running under an account in the administrator group while your pc in 2022 does not (unless you're running as literally the user Administrator, you still have to go through the UAC prompt to give the game the read/write acc...
by raekuul
14 Apr 2022, 19:48
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 411574

Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]

The standard suggestion is to not install to %PROGRAMFILES% - the might and magic games assume that the game directory is writeable, while windows locks down %PROGRAMFILES% directories to prevent on-the-fly code tampering from bad input files. I have a dedicated "C:\Games" folder for games...
by raekuul
14 Apr 2022, 19:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I suspect no one will have an answer, but: I run MM8 under Phoenicis in Linux (Ubuntu 20.04, specifically). I was having trouble with MM6 crashing, so I thought I'd try the merge, but it won't even start, just crashes. I don't suppose anyone has suggestions? I can't really hope to buy a windows gam...
by raekuul
07 Apr 2022, 21:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi I have been trying to promote my Priest, by repairing the tem,ple. I have both the stone cutter and the carpenter hired, by they do get removed when entering the Free Haven temple. Also I have a knight and I have completed the first promotion quest. I get the sparkling noise in castle Temper but...
by raekuul
30 Mar 2022, 20:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Torrents are harder to push changes through, since they check file integrity - you would have to make a "new" torrent for each branch of each release. plus lots of ISPs choke torrent-like traffic.
by raekuul
03 Mar 2022, 23:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

or change Axe to Mino only and add ID Monster trainers somewhere in Enroth
by raekuul
26 Feb 2022, 14:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

The correct version of the GrayFace/MME patch is already included in the Merge, no need to install it separately (and in previous versions installing GrayFace at the end would break dialog in Enroth/Erathia). The process is Install the GOG English version of Might and Magic VIII, preferably outside ...
by raekuul
19 Feb 2022, 18:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I would argue that there should be a way to "build" Merge locally if you have the separate games already, like how the Baldur's Gate Trilogy mod works. That would cut down on how much of 6 and 7 have to be downloaded on initial install of Merge (and the largest files are the assets) and th...
by raekuul
21 Jan 2022, 11:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

Villagers were only hostile in the Mire if you were uncautious when fighting the undead. Fight precisely and without using AoE spells, and you're good to go.

I always did hate that region.
by raekuul
17 Jan 2022, 21:20
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 66911

Re: MM6 skill emphasis mod

The Stun spell is more useful in realtime since it also resets attack delay, but that doesn't actually help in any meaningful situation since in the time you took casting/recovering from Stun you could have done something a bit more permanent . If I may interject on the Spears discussion: Vanilla Sp...
by raekuul
12 Jan 2022, 13:15
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9461220

Re: GrayFace MM7 Patch v2.5.4 [Dec 29, 2021]

This is the MM7 Patch thread, not the MM678 Merge Thread. Upload your save there.
by raekuul
11 Jan 2022, 13:14
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 9461220

Re: GrayFace MM7 Patch v2.5.4 [Dec 29, 2021]

You're misinterpreting it - "damage of these attacks is equal to the character's unarmed attack" is a fancy way to say "this spell causes the target's unarmed attacks to deal body damage instead of physical" with hammerhands on, you're not dealing 20 physical plus 22 body, you're...
by raekuul
06 Jan 2022, 23:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

That may be part of the problem; I would assume that your save files are looking for data that is no longer there. As a rule, don't update while you have a save game you want to complete.
by raekuul
29 Nov 2021, 13:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

so then you want to put Cycle of Life on the characters with the least HP, not the most. That's good to know.
by raekuul
26 Nov 2021, 21:57
Forum: Might and Magic
Topic: MM8: Two questions
Replies: 1
Views: 1511

Re: MM8: Two questions

The wiki page doesn't list likely drop locations, which is a pain. Mercury is only P20 catalyst, though, so there's limited use there (P50 blue and yellow reagents are easy enough to come by; P50 red you may need to resort to Reanimate Abuse in the War Tent) I believe the Philosopher Stones are fixe...
by raekuul
24 Nov 2021, 02:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

just as an acid test, take off the Cycle of Life rings, then cast Shared Life manually. What you see there should be what you get from Cycle of Life (and if not, that's a question for more deeply involved people)
by raekuul
24 Nov 2021, 02:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

just to verify, how much HP does your heaviest character have vs your lightest one? The closer in HP everyone is, the harder it is to see a difference.
by raekuul
12 Nov 2021, 22:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Yeah, there's a few more quests that V will give you once you're done with the continental content.
by raekuul
12 Nov 2021, 13:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7132946

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Just finished what appears to be the final Verdant quest with the Focal Ring & lots of alchemical items - saving the Super Goobers. I've been given a Telelocator rod but there are no more quest dialogue options (I've visited several times) and no indication what to do with the rod. I've read he...
by raekuul
24 Oct 2021, 02:18
Forum: News
Topic: Might & Magic X - Legacy is Back!
Replies: 3
Views: 2233

Re: Might & Magic X - Legacy is Back!

I never beat the base game so this is good news for me

Go to advanced search