Search found 160 matches
- Aug 9 2019, 13:09
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Merge specifically has a "remove artifact limits". Scripts\General\MiscTweaks.lua:339-349 -- Remove artifacts found limit function events.LoadMap(WasInGame) if not WasInGame then for i,v in Party.ArtifactsFound do Party.ArtifactsFound[i] = false break end end end mem.nop(0x44dd82, 7) mem.n...
- Aug 7 2019, 20:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
All of your images are returning a 403 Forbidden error. Nobody aside from yourself can see them.
- Aug 6 2019, 20:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
That bug is in MM7 and MM8 as well. I've lost more than one zombie army to that backlash triggering Pain Reflection on my surviving zombie.
- Aug 3 2019, 21:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Class Skills.TXT uses BEMG. Since we're comparing those tables we should use those letters.
- Aug 3 2019, 19:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
I'm not sure if this has been reported or not but every so often when I go to visit a skill trainer (and it doesn't seem to matter which skill level or trainer), I get this error ...rged 678\Scripts\Structs\After\RemoveNPCTablesLimits.lua:317: attempt to index a nil value stack traceback: ...rged 67...
- Jul 31 2019, 19:14
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
You can dismiss anybody except for the very first character you create at any time. Just look for the Dismiss button in the stats/skills/inventory/awards screen, like in MM8. They'll go to an Adventurer's Inn, as normal.
- Jul 30 2019, 19:43
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
heck yeah accidentally quoted myself. The Bolster Multiplier The farther along you are in the game, the stronger the bolster effect becomes due to the Bolster Multiplier calculation of: ((Average Party Level + (Sum of all equipped items' values)/30,000 + Map Adjustment)/Average Party Level) ^ Bolst...
- Jul 30 2019, 19:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
With how broken bolster monster options right now is - when it gives +200%hp, +200-1200%damage, +200+% armor class, overall monster bolster is like 1000-2000% depending on a monster type. So I see nothing wrong to make bolster monster % related to higher exp gained. It's something that I'll look at...
- Jul 29 2019, 18:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
I would also suggest increase EXP gained from bolstered monster, since it is stronger, and your characters are higher level, meaning they need more exp to level up. As has been stated, balancing bolstered rewards is trickier, especially since not everybody is going to start from the same continent ...
- Jul 28 2019, 18:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
If you're giving the correct answers you're making progress. The "You got it right" message seems to have been replaced with the "You got it wrong" message (there are a few other issues with the breach, but that's the most critical one).
- Jul 28 2019, 17:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Bolstering honestly needs to be split into five general components, especially if we want to make it customizable: ⋅ Ability Bolster - add new abilities to enemies based on what they do. This seems to be working as intended (with Bolster Enemies on, Harpies in the Frozen Highlands gain a b...
- Jul 28 2019, 15:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
So can we talk about Bolster Monsters for a moment? It doesn't seem to work as expected or as intended when you look at it closely enough. https://i.imgur.com/M2hhZto.png The far left is with bolster set to 0%, which is to say unbolstered. These are the default stats. ⋅ 86 Hit Points &sdot...
- Jul 26 2019, 12:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
tl;dr: Quest dialog didn't work for me The installation order in the opening post is slightly wrong, which is to say "it has two steps out of order that will break this 100% of the time as written". You need to install the base mod first (the MEGA link), then the mod patch (the dropbox li...
- Jul 24 2019, 10:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
What class among MM7 classes can GM merchant? According to different sites, its Priest of Light/Dark, but tested, they cannot. A few of the MM7 Classes' Grandmasteries are shuffled around to account for Cauri Blackthorn the MM8 classes. Priest of Light/Dark are based on the MM8 Priest, which could ...
- Jul 21 2019, 3:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Just as a point of note as we're talking about those, ⋅ The wetsuit blocks any and all equipment that isn't itself or a blaster in vanilla MM7, so if that is changed for Merge we'd need to create those "hands holding gear" assets for the wetsuits ⋅ The transition from A...
- Jul 18 2019, 21:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
I've been thinking, why not make different dates in different worlds? The events of the M&M6,7,8 occur at different times, isn't it? It will be a small interesting feature The dialogue with the monarchs is also pretty hilarious, depending on which order you finish the areas. Roland "Haha y...
- Jul 17 2019, 14:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- Replies: 6174
- Views: 780760
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
During Hardware Mode, upon attempting to Town Portal into The Breach so that I can complete the quest regarding Runaway Chaos, I receive a popup with the message "HiScreen16::LoadTexture - D3Drend -> CreateTexture() failed:0", followed by either a hang or a crash to desktop.
- Jul 16 2019, 18:41
- Forum: Might and Magic
- Topic: Has anyone really solved the Temple of Baa puzzle in MM6?
- Replies: 14
- Views: 7143
Re: Has anyone really solved the Temple of Baa puzzle in MM6?
Nah, the anti-piracy check was "The Third Eye Is In The Well"
- Jul 7 2019, 16:50
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
- Replies: 441
- Views: 259062
Re: GrayFace MM7 Patch v2.3.1 [June 10, 2019]
Time: 07/07/2019 12:39:43 (07.07.2019 16:39:43 UTC) Windows Version 6.2 Exception EAccessViolation in module MP3DEC.ASI at 00003C02. Access violation at address 26F03C02 in module 'MP3DEC.ASI'. Write of address 092DF000. Function Calls: 26F03C02 | B:\Games\3DO\7 - For Blood and Honor\MP3DEC.ASI + 3...
- Jul 5 2019, 17:58
- Forum: Might and Magic
- Topic: Has anyone really solved the Temple of Baa puzzle in MM6?
- Replies: 14
- Views: 7143
Re: Has anyone really solved the Temple of Baa puzzle in MM6?
(lol necropost) The solution has to do with which wind is associated with each season (but these wind associations are based on the mediterranean winds). The North Wind of the Winter brings ice and snow, the East Wind of Spring brings rain, the West Wind of Summer blows from across the Asian deserts...