Search found 109 matches

by eilacomeva
30 Jan 2020, 20:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ever felt like you're very, very stupid? As in, stoopid? My latest acts of stupidity: - skipped a dialogue, I thought Verdant would only contact you after finishing a continent - failed to realize that Verdant was taking the gems one at a time, kept reloading & looking for the (nonexisting) mis...
by eilacomeva
30 Jan 2020, 20:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, I couldn't find mention of it looking for "peasant" (50 occurrences), and I didn't even try with "class" (161), so I'll just ask here: is it normal that "become archer" is refused if I have a goblin peasant? In Harmondale if that helps; since you can have any race...
by eilacomeva
30 Jan 2020, 20:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

A little bug which I can't verify right now (wrong computer): when I played the first time, Hades (the mm6 sword relic with negative regeneration) did poison damage by using a spell, which can hit the wrong target if you're bounty hunting in a town or if you're using the reanimate spell. Please ver...
by eilacomeva
28 Jan 2020, 21:39
Forum: Might and Magic
Topic: Might and Magic VI Music Files
Replies: 5
Views: 2116

Re: Might and Magic VI Music Files

The mp3 files go into a directory called "Music", "Sounds" if used by the game itself for other stuff :D --- Crap, I replied to the wrong person... :wall: Anyway if I'm reading your screenshot correctly the problem is that the files should be named "2.mp3", "3.mp3&...
by eilacomeva
28 Jan 2020, 21:32
Forum: Might and Magic
Topic: Travelling diagonally across maps
Replies: 14
Views: 12771

Re: Travelling diagonally across maps

Wow. Just wow. Accidentally discovered something new about MM6, and wondering if it's also possible in MM7 & MM8 as well. You can travel across maps diagonally. For example, from Castle Ironfist, if you go directly north, you end up in Bootleg Bay. If west, you end up in Mire of the Damned. How...
by eilacomeva
28 Jan 2020, 21:28
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 604
Views: 328951

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I was wondering: in mm6, hitting an enemy with an enchanted weapon shows a little animation depending on the kind of magic damage; would it be feasible (and take a non unreasonable amount of effort) to make that happen in mm7/mm8 as well? Mostly because the fire aura/vampiric weapon have a timer unt...
by eilacomeva
28 Jan 2020, 21:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

A little bug which I can't verify right now (wrong computer): when I played the first time, Hades (the mm6 sword relic with negative regeneration) did poison damage by using a spell, which can hit the wrong target if you're bounty hunting in a town or if you're using the reanimate spell.
by eilacomeva
28 Jan 2020, 20:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, I couldn't find mention of it looking for "peasant" (50 occurrences), and I didn't even try with "class" (161), so I'll just ask here: is it normal that "become archer" is refused if I have a goblin peasant? In Harmondale if that helps; since you can have any race ...
by eilacomeva
28 Jan 2020, 20:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ever felt like you're very, very stupid? As in, stoopid? My latest acts of stupidity: - skipped a dialogue, I thought Verdant would only contact you after finishing a continent - failed to realize that Verdant was taking the gems one at a time, kept reloading & looking for the (nonexisting) miss...
by eilacomeva
29 Aug 2019, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Hello. Sorry for not being active for so long, i had a lot of RL stuff suddenly dropping on me: from work projects to brother asking to watch his children. Thank you very much for keeping tracker alive. I have not read new forum pages yet, but i checked new section of bug tracker. ... 6. Andrey: Lo...
by eilacomeva
29 Aug 2019, 18:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

... With the Unlocker on the Tracker you can make combinations such as a Minotaur Archer, Goblin Necromancer,... Don't give me strange ideas, I always end up wasting too much time on things like that :D Btw, about the name generator, I can only suggest you take as many existing implementations as y...
by eilacomeva
29 Aug 2019, 18:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

A couple of things for which I couldn't find an answer (partially because I'm trying, and sometimes failing, to stay away from spoilers, but anyway) 1. The warlock familiar from mm7 I've read the suggestion on how to actually give him a name and it worked, then I fed him, I waited, and now whenever...
by eilacomeva
21 Aug 2019, 22:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Wait, come to think of it - I choose to ally with Bracada in mm7, not sure if that's the reason or if it matters at all.
by eilacomeva
21 Aug 2019, 21:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

A couple of things for which I couldn't find an answer (partially because I'm trying, and sometimes failing, to stay away from spoilers, but anyway) 1. The warlock familiar from mm7 I've read the suggestion on how to actually give him a name and it worked, then I fed him, I waited, and now whenever ...
by eilacomeva
21 Aug 2019, 21:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Klasiant wrote:Hey guys, I'm back, started a new run and instantly found a bug.

Chose Jadame, created a dark elf, changed her class to peasant.
...
Well, thanks to your post I finally noticed those arrows in the creation screens - I honestly thought that eg you couldn't start with a sorcerer in mm7 :D
by eilacomeva
14 Jul 2019, 23:11
Forum: Might and Magic
Topic: Has anyone REALLY solved the Temple of Baa puzzle in MM6?
Replies: 19
Views: 14892

Re: Has anyone really solved the Temple of Baa puzzle in MM6?

I've always just assumed it was a small way to annoy people who pirated the game and so didn't have the small strategic guide that comes with it (at least it came with my edition)
by eilacomeva
14 Jul 2019, 21:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

@templayer yes, it was me.

In case you missed it, enjoy https://news.ycombinator.com/item?id=20421677 - what are you using btw?
by eilacomeva
14 Jul 2019, 20:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

In case anyone else has trouble with the italian version or whatever, it's solved. The problem was data\new.lod in the installation directory with all permissions set for the administrators group and read,read+execute for everyone else; getting rid of it made everything work. A big, big thank you to...
by eilacomeva
03 Jul 2019, 16:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Did anyone have any success running this on the original Italian version under windows 10? It DOES work on wine(*), but I'm trying to get it to work for my brother who hates linux [..] So-long as it's run elevated it will run natively without issue on Windows 10, albeit at a signicant performance h...
by eilacomeva
02 Jul 2019, 22:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

... Copying the game somewhere else is what I'm going to try if all else fails (as I laugh, because on wine everything runs 100% fine). Not the antivirus apparently, I have windows security essentials or whatever it's called these days (the one that comes with windows) and disabling it temporarily ...

Go to advanced search