Search found 109 matches

by eilacomeva
05 Mar 2020, 20:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, not sure if it's a bug or intended, but I found a zombie npc in enroth - https://ulozto.net/file/yMThSycsI5qo/zombie-npc-dod Also the water master bug, the last two arguments to CastFollowerSpells are inverted for water masters and fly npcs; try https://ulozto.net/file/0RtRyQ8qXOUs/water-master...
by eilacomeva
05 Mar 2020, 20:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, the bug with the Artemis bow is here but not in gitlab, but its status is not clear to me - https://www.celestialheavens.com/forum/10/16657?p=371513&hilit=artemis#p371513 says it's intentional, but I don't see anything in its description(?) - plenty of posts later (just search for "Ar...
by eilacomeva
05 Mar 2020, 20:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can't read that code. It is too alien to me. I'm just a poor Java / C# guy currently. And occasionally Javascript. Too different. :D :D Well, the point is that it's a ridiculously inadequate tool for the job(*), so I guess that's ok... I just felt stupid writing what amounts to a binary search, so ...
by eilacomeva
05 Mar 2020, 20:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, great. Btw, about the screenshot, does windows now support some tool to verify checksum? Or did you need to have Sibernethy install some program to do that? There is a discussion about that somewhere, including details (using an exe to gather a checksum of a working installation and comparing i...
by eilacomeva
05 Mar 2020, 19:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Probably I'm just the only one who didn't know this trick, but anyway: immolation+invisibility => hurt close creatures and STAY invisible, both in the merge and in vanilla. Also a silly thing: you can have dead monsters with non zero HP, IIUC because some of their allies have power cure - savegames...
by eilacomeva
05 Mar 2020, 19:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, great. Btw, about the screenshot, does windows now support some tool to verify checksum? Or did you need to have Sibernethy install some program to do that? One, your quoting was a bit wonky. :D Second, honestly, I dunno. We all on Discord basically had to bundle together in order to help Siber...
by eilacomeva
03 Mar 2020, 20:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Probably I'm just the only one who didn't know this trick, but anyway: immolation+invisibility => hurt close creatures and STAY invisible, both in the merge and in vanilla. Also a silly thing: you can have dead monsters with non zero HP, IIUC because some of their allies have power cure - savegames ...
by eilacomeva
03 Mar 2020, 20:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Do we have any readme about console? What variables, commands, etc. are there, how to put things/check the content of the chest, how to put things in the inventory and so on. There are bits of this information scattered on tracker or forum, I'm wondering if there are more details. New in GitLab: Au...
by eilacomeva
02 Mar 2020, 21:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... UPDATE: Sibernethy had a VERY faulty installation of MMMerge, Emjayen tested his own MMMerge files against Sibernethy´s MMMerge files and posted a screenshot on the matter: https://media.discordapp.net/attachments/296507109997019137/682800751399010332/unknown.png?width=817&height=618 Sibern...
by eilacomeva
02 Mar 2020, 21:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you; it bothered me so much that I rewrote the bisecting thing in the least adequate language possible (among the non ridiculous candidates), ie POSIX shell... here it is, for your horror... :D ... Can't read that code. It is too alien to me. I'm just a poor Java / C# guy currently. And occas...
by eilacomeva
02 Mar 2020, 20:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, the bug with the Artemis bow is here but not in gitlab, but its status is not clear to me - https://www.celestialheavens.com/forum/10/16657?p=371513&hilit=artemis#p371513 says it's intentional, but I don't see anything in its description(?) - plenty of posts later (just search for "Art...
by eilacomeva
02 Mar 2020, 20:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I can't reproduce the bug where guards in the pit don't react to bounty monsters - savegame at https://1fichier.com/?w1ph2yomrcxfvfkx6o78 What I see is that the guards that are not killed fight back; I was 100% sure that the OTHER guards would also intervene, but apparently this savegame proves my ...
by eilacomeva
02 Mar 2020, 20:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... Unfortunately I had enough testing today, I have hundreds of emails to go through, tens of youtube messages (not a part of said emails), and A LOT of stuff to do on both this and other projects, and very little time, so I will probably leave the confirmation and testing to other people. The sav...
by eilacomeva
02 Mar 2020, 20:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Cleric? Yes. High Priest? That is the question. Promoted and then moved to path of dark. Anyway while trying to reproduce I've found a bug so funny that I stopped and uploaded the savegame (two of them actually) - in the free haven savegame, talk to yancy (the man right to the west of you, close to...
by eilacomeva
29 Feb 2020, 17:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Old bugs and suggestions are now in GitLab: Make game soloable Non-important (?) places highlighted on Wizard Eye Balthazar Lair - switch labels lost ID item by breaking and fixing it Dragon Cave in Garrotte Gorge - dragons go through floors Vampire in mistform can get broken item/weapon/armor Face...
by eilacomeva
27 Feb 2020, 22:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can you tell us what the video is about or is it a surprise? Showing off my monstrous gaming rig. :D (that is inside a rather small case. My GTX Titan X GPU goes over the mainboard... and between my harddrives. :D :D ) It goes where? You monster! ;p (I almost wish I didn't check how expensive it is...
by eilacomeva
27 Feb 2020, 22:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... https://gitlab.com/templayer/mmmerge/issues/155 Since you do not have a gitlab account, you haven't been notified - both a savegame and a video of this was provided. As Templayer would say, don't remind me :D Anyway, I've seen the video, but the savegame doesn't have it - when I went to White C...
by eilacomeva
27 Feb 2020, 20:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Templayer wrote:Also someone called Grammarsalad joined the GitLab project for Merge. Is that eilacomeva?
No, but I like to think that you thought so because of all the typos in the tracker... :D
by eilacomeva
27 Feb 2020, 20:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Finally discovered wtf is up with leather skill regressing - savegame at https://1fichier.com/?9qaust46tg1ing1f5no2 \begin{rant} To triage I had to take the snapshot saves from my stupid script (btw, in the JScript version replace "getDay" with "getDate" - or don't) and since it...
by eilacomeva
27 Feb 2020, 20:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7444
Views: 1705378

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

NPCs from gyms used to have faces last summer, and now https://1fichier.com/?rgcpow0ahmaaj4ncdtfq I'm using rodril's latest version, not even the stable branch of your repo; what I see is a hireling with the face of the level 15 necromancer from Ravenshore. This was reported at Discord already, act...

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