Search found 579 matches

by SpectralDragon
Mar 24 2020, 5:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

ROFL I don˙t think this is supposed to be like that. Wyrms can enter from land to water, but cannot return back to the land? Coders, we have a problem. As seen on this clip of Sibernethy´s stream Wyrms can walk on water, but are unable to return back to land once they do We can also say that this on...
by SpectralDragon
Mar 23 2020, 21:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, Rodril was away for a longer while so I lost interest for some time too, so I haven't been visiting much. Most recent developments have been for the branch anyway, while I as a player am waiting for repainted apparel the most (can't wait to play dress-up with all the choices, lol). I drop by ...
by SpectralDragon
Mar 22 2020, 20:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

(localization links)
Links is broken.
"I'll fix all localization files at Wednesday - no access to PC atm." - Rodril via Community Branch's MMMerge comments, sent by me on his behalf.
by SpectralDragon
Mar 22 2020, 20:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

For the newest version, the /Data/BlockMaps/ folder, which is being used for Monster Path Finding feature, is empty. I think I once saw some files in this folder. But after reinstall the game (delete my game folder and unzip MM678 Merged 17.03.2020.zip again), I can never retrieve the files and no ...
by SpectralDragon
Mar 22 2020, 7:27
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 265327

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

:gong: Hey, apologies I'm telling you about those stuff here, seeing how most of those bugs and issues relate to MMExtension and MMEditor, but some of them are pretty jarring as well as bad while testing Community Branch's MMMerge and we'd wish to you take a look into them as well as fix them if yo...
by SpectralDragon
Mar 21 2020, 13:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong:
On the other hand ...
Image

This is gonna be interesting (since Toby didn˙t do the compound paperdoll and the NPC icon).
by SpectralDragon
Mar 21 2020, 9:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Unlocker works correctly for me, with the newest version of everything (the Unlocker, Base Merge, GF Patch, Community Branch). So the person reporting a problem with it probably used an older version of SOMETHING. However I found out a new bug. :( Broken Compound Paperdoll for Minotaur Liches Updat...
by SpectralDragon
Mar 18 2020, 9:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

i think MMMerged should have the class system of MMX and MMIX. let me explain; you get to choose a race first, each race have 3 availble classes (one of might, one of magic, and one of hybrid) , each of them is "original" in it own way, with it own capabilitys ups and downs with 3 upgrade...
by SpectralDragon
Mar 17 2020, 17:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Say hello to our potential new friends :D https://gitlab.com/templayer/mmmerge/uploads/877366f1522fdf623c999251bd78df82/skel-01.png https://gitlab.com/templayer/mmmerge/uploads/82342852cca7acfa1f199e067b81896c/zomblich-01.png A Skeleton and a Zombie Lich. Nice work. I've sent you the modified eyes ...
by SpectralDragon
Mar 12 2020, 15:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:scripts/Global/ExtraArtifacts.lua ... Bow and Blaster recovery time limit (30 and 5). GrayFace does not have these limits. Rodril has them and are defaults and non configurable. Without these limits we having "machinegun" issue: characters able to decrease recovery time of ranged attacks...
by SpectralDragon
Mar 9 2020, 8:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@Templayer, @cthscr New update is ready to deploy: https://www.dropbox.com/s/r64x5fv544s8saw/MM678%20Update%2008.03.2020.zip?dl=0 It includes pathfinder, new settings menu and a lot of fixes, but i have not edited first post yet. How do you want me to interact with gitlab? Should i create my own br...
by SpectralDragon
Mar 5 2020, 18:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, great. Btw, about the screenshot, does windows now support some tool to verify checksum? Or did you need to have Sibernethy install some program to do that? One, your quoting was a bit wonky. :D Second, honestly, I dunno. We all on Discord basically had to bundle together in order to help Siber...
by SpectralDragon
Mar 1 2020, 22:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thanks! Was choosing between this and MM6 Zoltan :-) The ideas are nice, actually. Will add some comments in GitLab. No worries, either way's a win, since Zoltan is awesome as well. :D :D Cheers and feel free to comment on them further either here, via Discord (if you have the account) or via the s...
by SpectralDragon
Mar 1 2020, 17:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong: :gong: Ok, first of all, andrey, very nice profile picture, and 2nd of all, I have a suggestion regarding Ability trainers in Enroth (MM6 setting). Dark Elf Ability: -> Expert would be located in the same house where the guy with "Evil Crystal in Temple of the Fist" in Bootleg Bay ...
by SpectralDragon
Mar 1 2020, 17:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong: ... https://gitlab.com/templayer/mmmerge/issues/155 Since you do not have a gitlab account, you haven't been notified - both a savegame and a video of this was provided. As Templayer would say, don't remind me :D Anyway, I've seen the video, but the savegame doesn't have it - when I went to ...
by SpectralDragon
Feb 26 2020, 19:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Nah, those bugs were always there, just now they are surfacing. And cthscr is doing a good job at squashing them, while Andrey does data collecting, Issue management and general maintenance (i.e. my job. Bless him! :D ) We should probably only bother Rodril with the worst glitches that we are unabl...
by SpectralDragon
Feb 26 2020, 19:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

:gong:
I really REALLY hope all this rising tidal wave of bugs aren't too overwhelming for you, since there are also items and all. ^^; Like what's that, God's Plague of Locusts?
by SpectralDragon
Feb 26 2020, 18:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I know, I know, guilty as charged... it's just that I suffer from another-accountitis, I should settle on a password manager or something. Ditto, honestly, thus no GitLab account for me too. Don't wish to take the jobs away from people and all. ^^; Some new bugs reported on Discord, collected by GD...
by SpectralDragon
Feb 23 2020, 20:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I made an GitLab Issue for this: Different dragons from Tor via new egg types Thanks! :tsup: That is not something special, that is common until given specific names - you have variants A, B and C per monster. :) It wasn't meant as a NWC Dungeon inclusion, I am afraid. Interesting. So then "A&...
by SpectralDragon
Feb 23 2020, 18:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087168

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

ROFL and here I thought children getting adult dialogue in base MM6 is bad. Some childish adults even in Enroth. :D :D

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