Search found 579 matches

by SpectralDragon
16 Apr 2020, 19:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Vampires have a pretty awesome graphic when drunk. Blood dripping from their face while they have a crazed look. Exactly, thus I wish this to be a thing in Enroth (MM6). Adds to the atmosphere of the game (when it comes to gameplay) quite nicely. https://tcrf.net/Might_and_Magic_VIII:_Day_of_the_De...
by SpectralDragon
10 Apr 2020, 22:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Honestly, what I REALLY miss in Merge is this option at Enroth (MM6) part of it, since I doubt there is an Arcomage quest in that realm/area of the mod. https://i.imgur.com/Ar7Hh_d.webp?maxwidth=640&shape=thumb&fidelity=medium Since in the end, one lone well in Deyja just wouldn't cut it if ...
by SpectralDragon
10 Apr 2020, 10:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Good. Thanks! No worries. If there are specific ones, I˙ll add them again. :gong: You mean this one? https://i.imgur.com/qNNOWwZ.png I found it in MM7 sprites.lod under the name "obj101" (full name: obj101.bmp). If yes, then add this one for the Issue too together with the link to the dri...
by SpectralDragon
10 Apr 2020, 08:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

There is already an issue for that. I added your examples there: https://gitlab.com/templayer/mmmerge/-/issues/344 You didn't seem to notice the drive folder I linked here though: one folder in it (called "Fixed and missing plants and landscape") contains fixed versions of those swamp tre...
by SpectralDragon
10 Apr 2020, 06:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Ah, that's definitely what happened. To fix, proper palette index needs to be put into SFT.txt. To find it, add the sprite as extracted from MM6 into some LOD for sprites (I suggest creating a new temporary LOD for that). MMArchive would find the palette and display it below the preview. Tooo bad I...
by SpectralDragon
09 Apr 2020, 12:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Mostly sprites used in the game. What are these "fixed versions of swamp trees"? The "Missing and fixed nature and landscape" folder just includes all the foliage. Currently, in MMMerge, swamp trees (as seen in Mire of the Damned) look like disgusting green glitchy mess, like a ...
by SpectralDragon
09 Apr 2020, 06:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

:gong: :gong: :gong: :gong: :gong: No worries, cthscr, glad to be of service (and just so you don´t have more issues there with it, here´s the refreshed link to the Gold Dragon sprites, since I swapped it: https://drive.google.com/open?id=1zGVT8-H5ZgMBu9wlrLmLjVIlnLzi7tm9 ). :tsup: That aside, I´m ...
by SpectralDragon
04 Apr 2020, 12:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

cthscr wrote: :gong:
I´ve noticed that the Gold Dragon in the Issue has a rogue pixel on his "bod" paperdoll. Here is the .zip that has it removed:
https://drive.google.com/open?id=1Gb7m9 ... aWtGdaSisf

Good Luck.
by SpectralDragon
04 Apr 2020, 09:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 894
Views: 372223

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I did not use these scripts with original version of game for a long time, thus i made mistakes in algorithm of default table generation. I'll fix it in next merge update, but if you want to test them now, all you need to do is: 1. Open "Class Extra.txt" table in "Data\Tables" f...
by SpectralDragon
03 Apr 2020, 19:13
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 894
Views: 372223

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

You need scripts "RemoveClassLimits.lua" and "CharacterOutfits.lua" from MMMerge source. Put them into your Script subfolders accordingly. After next launch few additional tables will be generated in "Data\Tables" folder, use them to add new paperdoll, edit it's availa...
by SpectralDragon
01 Apr 2020, 16:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

when i browsed through the lod-files i came upon this (already fitted?) artifacts/relics (stuff) Could one of you have a look into it, about how and why those mentioned are not active atm? thx but they don´t seem to be in the game ? Those are original MM7 sprites for stuff that are converted to fit...
by SpectralDragon
31 Mar 2020, 00:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

If the latter, at what approximate level will travel unlock? And will it screw up difficulty progression (I've read there's difficulty scaling as you beat each location, and I'm ok with that). I want to take advantage of my racial skills (vampire and dark elf particularly) but I'd rather not wait a...
by SpectralDragon
30 Mar 2020, 23:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

My question is, are there racial skill trainers in mm7 land, or do I need to go to Jadame to train those? There are plans to add them to each continent. But for now only in Jadame. Very much so, since when it comes to Enroth (MM6), if you ask me, the locations of Racial Trainers might very well be ...
by SpectralDragon
29 Mar 2020, 20:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Hello all, Just found this amazing work and immediately tried it out. :-D Found a small glitch where the sky tile is also reproduced in the tile in front of you. https://ibb.co/KVGh1fQ It doesn't matter if you quit and reload the game, it is always present. Only in D3d, though. It is happening in J...
by SpectralDragon
28 Mar 2020, 13:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

andrey wrote:It is already there: https://gitlab.com/templayer/mmmerge/-/issues/153
How come no one has worked on it then? 0_0 Good Lord!

And speaking of wonky ways of writing, I think this is super wonky. ^^;
https://imgur.com/SaH6eUE
by SpectralDragon
28 Mar 2020, 12:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

andrey wrote: I cannot access it either. GitLab is on maintenance: https://status.gitlab.com/
Well, b&&&&cks. Either way, I'll still send those stuff here, so that you know where to find those.

Open Circus tent entrances have weird markings. 8|
Seen in Sibernethy's stream
by SpectralDragon
28 Mar 2020, 11:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

andrey wrote: :gong:
Ok, can you add this one into GitLab as well? I cannot access it for some God-awful reason :(

It's basically a weird bolster (?) mechanic that makes Giant Rats weaker than Large Rats.
Seen in Sibernethy's stream
by SpectralDragon
25 Mar 2020, 18:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension. Game files v. 17.03.2020 . Update localization files as well. MEGA: https://mega.nz/#!TjAVSaaT!-7K2VMR-ZEC21onTzuxJoro5hRBwPvTBbT6t8AN1L2s Hi! Great job! But... same as the last time... Is there a chance...
by SpectralDragon
25 Mar 2020, 09:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

antipaladin wrote:i have problams with attune for luck
Things cannot be helped if you cannot describe it (preferably in detail) and including an error log. :tired:
by SpectralDragon
24 Mar 2020, 13:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7587
Views: 1971024

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Hi. error with Verdant quest after click on "Attune Endurance" Scripts/Core/EventsList.lua:68: Scripts/Core/RSMem.lua:483: cannot convert 'string' to 'unsigned short' stack traceback: Scripts/Core/RSMem.lua: in function '__newindex' ...d Magic VIII - Day of the Destroyer/Scripts/Core/evt....

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