Search found 579 matches

by SpectralDragon
Dec 13 2020, 11:45
Forum: Might and Magic
Topic: My MM7 & MM8 Assets repacked & reuploaded, free to edit and repurpose
Replies: 35
Views: 19746

Re: MM7 Portraits Retouching & the rest of my stuff, too, actually

:gong: Apologies for being a Necromancer for this post, I˙m just here to tell you that I´ve noticed that your Genie character selection is missing their proper Diseased portrait, so I took it upon myself to add it in the download that was provided by jmaster in MMMerge forums. https://i.imgur.com/u...
by SpectralDragon
Dec 13 2020, 11:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

You can do whatever you wish with these files :) If, as result, it will look better - why not? As for diseased facial expression - it was not present in the files of Echo at all, so I copied poisoned face expression Ok, thank you! Just so you know what´s my plan on those, I˙ll collect these as they...
by SpectralDragon
Dec 13 2020, 10:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I forgot to say, that for Resplendent chainmail I used coordinates from Minotaur chainmail in table "Complex item pictures.txt". For Royal leather coordinates are from Harek's leather and for Golden Chain mail - from governor armors. My lines in this file are following 28 876 Resplendent ...
by SpectralDragon
Dec 13 2020, 10:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

:gong: Damn me, those are definitely better edits of armors I could´ve ever done (I still have the .zip file of boots1 from MM6 and those are absolutely horrifying to look at, thus I just named them "bewts"). As for that Genie paperdoll, it˙s absolutely brilliant too. Funnily, all MM8 Arm...
by SpectralDragon
Dec 10 2020, 11:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

speaking of other stuff, did messed up pixelated sprites got replaced with proper-looking ones as well (that I found in MM6 .pak files) as did customized ones (Dragon Cave accessories I made, mainly, like huge gold piles and all) got some use as per known info? ) Can't see anything related in commi...
by SpectralDragon
Dec 9 2020, 12:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Golden Chain Mail uses Governor's Armor sprites since 12.07.2020. (They use different files with the same image in MM7.) Ok, great (sorry for asking so much, I'm really behind stuff on some things that aren't mentioned in the changelogs ^^; and speaking of other stuff, did messed up pixelated sprit...
by SpectralDragon
Dec 9 2020, 9:47
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 279
Views: 143664

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Another thing that would be nice is if the Merchant Guild in Ravenshore could be made to not respawn. I think it's set to respawn after two years, along with the Ravenshore area itself? That's a long enough time if you have teleportation magic, but on solo playthroughs, you can run into trouble wit...
by SpectralDragon
Dec 9 2020, 9:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Diverse minos (and trolls :devious: ) sure are welcome. Especially female. Dragons are welcome as well. Though NWC made them a mess. There are Fire Dragons (Red), Water Dragons (Blue), Air Dragons (Green), Ener Dragons (Gold, Crystal, Mega) and Dark Dragons (Undead) damage-wise. Will gonna go worki...
by SpectralDragon
Dec 4 2020, 13:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

:gong: Hey, I was thinking about the option of having diverse Minotaurs (2 extras aside the 2 defaults, one based on a Red Pied breed of cattle and one based on a Friesian breed of cattle, which also shows up as a peasant) and having both a Bone Dragon (to accompany the Skeleton) as well as an opti...
by SpectralDragon
Dec 4 2020, 8:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The aging effects make more sense in the context of unnatural ageing. MM6 is rife with it (mostly as an excuse to seek out the Fountain of Youth before tracking down the four memory crystals), MM7 and 8 not so much. I know the NWC-era games had "die from old age" but that's not a thing fr...
by SpectralDragon
May 3 2020, 19:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I found a normal Golden Chain Mail in Nighon, near one of the entrances of Thunderfist Mountain : (image) The relic that shares the same model has the right coordinates, but not this one: (image) Clicking the red logo on the top left will unequip the armor, clicking the character's chest won't do a...
by SpectralDragon
May 3 2020, 19:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Good Day :) Some question here: 1. About repainting mm6/7 armors to fit mm8 dolls -> how long does it take usually to repaint those? Because i like " Plate Armor " / " Paladin Boots " from MM7 and im still waiting for those armor. 2. Im thinking to create more humans face. Firts...
by SpectralDragon
Apr 29 2020, 23:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Do you think those inverted voice fixes are just a matter of shifting some numbers in the .lod files or is there something more? I think this is just messed numbers in 'Data/Tables/Character voices.txt'. OK, excellent, sounds like a nice fix there for all of you. :tsup: Hello guys, i would like to ...
by SpectralDragon
Apr 28 2020, 17:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

3. About Character Voices: ... Is there any reason why most of these were left like this? Perhaps because nobody had summed up everything like in this report before. I was trying to as soon as I´ve heard that "Dead" voice lines and "I need healing!" ones are inverted when they (...
by SpectralDragon
Apr 28 2020, 17:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

We´ve gotten a feature request from Sibernethy on his last MM8 stream. ;) See it here: https://clips.twitch.tv/MoralHandsomeHornetSoonerLater Can there be a text version? Yes. The shortest one I can personally summarize is "Kills made with Reanimated creatures gives experience points to the on...
by SpectralDragon
Apr 19 2020, 19:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

B4rd´s glitchy save Can't reproduce. 'Tour off' works fine, haven't seen anything strange yet. Just in case, there were no copying of MM6/MM7 lods into the game directory, right? Rodril, Templayer and cthscr should know more about them (hats). I know like nothing about hats yet. As for coordinates,...
by SpectralDragon
Apr 19 2020, 15:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

:gong:
Did you get b4rd´s save I linked you in a reply to the email? If not, here it is:
B4rd´s glitchy save
:gong:
For you too.
by SpectralDragon
Apr 19 2020, 13:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

'Tour off' works fine for me. https://gitlab.com/templayer/mmmerge/-/issues/600 has some debug suggestions, but I suspect restarting mm8.exe might fix the problem (if installation wasn't somehow broken.) I´ve gotten his savefile as well and sent it to Templayer. Hopefully those will come in handy a...
by SpectralDragon
Apr 16 2020, 19:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087207

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

:gong:
:gong:
Pals, we have a problem with Margaret the Docent if we start in Antagarich (MM7). Clip's name tells everything.
https://clips.twitch.tv/AmorphousStupidWaspKippa

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