Search found 579 matches
- 02 Nov 2019, 00:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Hi, thanks for an answer. I also have a question about Castle Lambent and Malwick - Stanley quest. I have to steal "Big Tapestry " from the castle, the problem is that when I do, Throne Room gets closed, when I don't, Harmondale gets destroyed. I tried using e.g. invisible spell, but the ...
- 02 Nov 2019, 00:40
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Exactly, thus I don't like the "repeatable Dragon Familiar quest" thing and especially if Brimstone will become a Gold Dragon while Duroth the Eternal would become a Black one. A bit late, but Brimstone should be the Black Dragon, while Duroth the Eternal be the Gold. Brimstone's locale (...
- 24 Oct 2019, 16:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I agree with all the people previously mentioned in this post. You seem to be the only one who perceives the NWC dungeon as a flaw. I see it as a nifty Easter egg. Removing stuff there would be a disrespect to the original developers, as it stands as a tribute to them. And now let's see if people f...
- 24 Oct 2019, 15:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I'm standing with both Thon and Echo on this one as well, Orzie. As for design purpose, do you know the best assumption as for why does MM6 NWC Dungeon acts like it does? It was (according to said assumption) meant for playtesters of (vanilla) MM6 to get nice stuff as quickly as possible, so that th...
- 23 Oct 2019, 15:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
You misunderstood my question. Dirty guy :D :D What I meant was: Are the dragons in MM8 world male or female, for instance? Or gender neutral, the new trend :D I´d say Dragonettes (medium rank of "shooter Dragons") are she-dragons. All others are males, if you ask me, that is (except Grea...
- 23 Oct 2019, 06:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
With Widowsweep berries lying around in great amounts, being sold in many shops, etc., the amounts of food never drop low, so neither the tavern food option, nor the cook hirelings make any sense. In the vanilla game, at least sometimes I had to plan my trips and visit that tavern in the desert to ...
- 22 Oct 2019, 20:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
How can you distinguish a female and male dragon? :D :D I would tell you but that would be against community guidelines on this forum. :D :D Don't worry, I answered that for you and even when it comes to their unmentionables, regular reptiles have them tucked in their body anyways. Like Drago from ...
- 22 Oct 2019, 18:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
You're back? I was afraid you were going away after that post a week or two ago. Glad to drop by and see you around :) Keep on the dragon works! To be a bit more useful this time in case you ever looked for more dragon inspirations. This is a wildly different dragon than the original MM ones, but i...
- 22 Oct 2019, 06:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
That bloody face.
Why does the Brown Dragon have the best Insanity expression?
Why does the Brown Dragon have the best Insanity expression?
- 21 Oct 2019, 22:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Just because of curiosity: How can you distinguish a female and male dragon? :D :D Do you also have some plans to make female trolls and minotaurs? That gold dragon is pretty handsome :D Glad you asked. :D I'd say male dragons are buffer (or more muscular), with more masculine undertone to their vo...
- 17 Oct 2019, 04:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
So we have a clean-shaven and neatly-trimmed gold dragon. It's still one more character than we had before. Thank you for your work ^^ More like a younger version of one if you ask me, but yesh, I ain´t getting into bloody nestled head spikes thing again, sorry. Black Dragon was enough bother with ...
- 16 Oct 2019, 13:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Just in case you people wouldn˙t be mad if Gold Dragon´s expression portraits don˙t look like the paperdoll itself when it comes to spike positions and horns and whatnots, here is the official HoMM III Gold Dragon image: https://img.fireden.net/tg/image/1554/60/1554608533967.gif Those bloody facial ...
- 16 Oct 2019, 12:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
After rescuing the elemental lords and Escaton is destroyed, if you had a Loyd's Beacon placed in Escaton's Palace/Plane Between Planes etc. you can go and talk to him in his throne room still. One solution might be to lock his door once the MM8 questline is over? I'm sure it's tough to do anything...
- 16 Oct 2019, 12:25
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 246943
Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
1) Is there still the limit of how many we can acquire with one party (~13)? I've read that in the Merge there is none, so how about a vanilla game? Nice idea. I support it too, seeing how in vanilla, we always need to be quite luck when it comes to rolling dice in regards of artifacts and relics. ...
- 08 Oct 2019, 05:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Sheesh, after the mess I found myself in again, I need to take a break too ... and this time I don´t know when will I be able to return. I hope that others like Rodril and GrayFace will be able to answer your questions as well as make this mod into something we all wish without requiring us to chang...
- 07 Oct 2019, 22:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
There is also a relic crown in MM7, it's called the Phynaxian Crown. As for minos, the shape of their heads simply doesn't allow any headgear. I know about that one, it's the only asset I have compared to other crowns of MM7, which I have none. Then why did both myself and DaveHer managed to make h...
- 07 Oct 2019, 15:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I got the quest to kill xenofex, his cage is empty. I cant see the quest even though Archiblad already talked to me and gave me a blaster, is it because i went first to land of the giants before getting the kill xenofex quest? That sounds like a glitchy quest lockup, yeah. Rodril should take care o...
- 07 Oct 2019, 10:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Oh, good to know! Though what I meant to say was more of an answer to SpectralDragon's supposition that no one uses crowns if helmets are available. While that might be true, having the option in and of itself also enhances the experience. Also, don't crowns have a slightly different enchantment po...
- 07 Oct 2019, 06:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Not sure how to feel about minos being able to wear them tho, that's a bit of a reach :p Just a bit, he's, but hey, gotta have use for these crowns even in late/end-game if you ask me. How many people did decide to keep a crown on their character/s instead of a helm at lategame/endgame if the crown...
- 06 Oct 2019, 18:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6259302
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Roland is missing in colony zod ? Any ideas? His cage is just empty? Edit Ps. It also seems like the game doesn't behave nicely with OBS push-to-talk regardless of mouse or keyboard bindings, regardless of fullscreen or windowed, it'd be nice to have a workaround or a fix for that too for streaming...