Search found 512 matches

by DaveHer
19 Jul 2019, 00:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Chaos Conspiracy Redone (CCR) is almost finished. I will need GrayFace help one last time to finish it. The Last two maps that needed to be done were "The Far Reaches" and "Baal's Garden". The modification done to these two map were inspired by "The Tularean Forest" See...
by DaveHer
08 Jul 2019, 03:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Chaos Conspiracy Redone (CCR) update: The models I made for it does work with the merge. I brought two of the models into the MM678merge without any trouble at all. The reason for that is because the texture palettes are the same for both games. On the last post about CCR, I said that I was almost d...
by DaveHer
02 Jul 2019, 18:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I like the idea of a manual. Writing it should be done carefully in a way that gives the necessary information without spoiling anything for new players. As a new player, I for example wouldn't want to know the mechanics of intercontinental travel beforehand - I would want to discover them myself. ...
by DaveHer
02 Jul 2019, 08:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I like the idea of a manual. Writing it should be done carefully in a way that gives the necessary information without spoiling anything for new players. As a new player, I for example wouldn't want to know the mechanics of intercontinental travel beforehand - I would want to discover them myself. ...
by DaveHer
21 Jun 2019, 11:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

is there some way to become GM merchant in MM6 merge? Rodril mentioned that most if not all Master teachers on Enroth also did GM teaching. If not, just skip to another continent and get your lesson there. Ravenshore has the Merchant GM for example, very easy and safe to access. The trainer you are...
by DaveHer
20 Jun 2019, 22:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Excuse me and I'm sorry for disturbing you good people, but I started to look back to this forum and got interested on the Character editor thingie... Tried the MM8Che first, but found out it wasn't working properly and went even deeper and found out that I was step behind and you already had this ...
by DaveHer
20 Jun 2019, 19:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Oh, I didn't even know that there was a way to change the view distance and UI style from the Video settings menu! https://i.imgur.com/Y8M7Ian.jpg https://i.imgur.com/4g86KUB.jpg I have known for a while about changing the UI, but look at the top of the new UI. It has things missing. How are you go...
by DaveHer
19 Jun 2019, 23:40
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483494

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Would you use the same technique to modify the chance of random items on the floor? That's going to require a lot of doing things. 1st extracting content (with MMAchive) from lod file. Then decompiling the files. Then placing a script in the file. That where Rodril or GrayFace comes in. I do not no...
by DaveHer
19 Jun 2019, 09:23
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483494

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

So you install java, run the game, and then press those keys? mm8leveleditor is a stand alone program. It uses java. Double click on mm8leveleditor.jar and a program will come up for editing chests. It is the one they use in the quest guild. MMextension and MMeditor are completely different program...
by DaveHer
19 Jun 2019, 01:10
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483494

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Do you put in in the folders along with mmextension? and how is it run? You place the folders of both MMextension and MMEditor into the game main folder (ex. C:\3DO/Might and Magic VII\). For the mm8leveleditor, just unpack it to any directory and double click on mm8leveleditor.jar(this is for edit...
by DaveHer
19 Jun 2019, 00:58
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483494

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Do you put in in the folders along with mmextension? and how is it run? You place the folders of both MMextension and MMEditor into the game main folder (ex. C:\3DO/Might and Magic VII\). For the mm8leveleditor, just unpack it to any directory and double click on mm8leveleditor.jar(this is for edit...
by DaveHer
18 Jun 2019, 17:49
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483494

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I would still like to modify the contents of specific chests (I haven't found a code to modify for that) and get the game on Emerald Isle to regenerate like the rest of the island. If it is possible I would like to see if you could set a given treasure in any area as the only one on the ground (lik...
by DaveHer
18 Jun 2019, 03:42
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483494

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I would still like to modify the contents of specific chests (I haven't found a code to modify for that) and get the game on Emerald Isle to regenerate like the rest of the island. If it is possible I would like to see if you could set a given treasure in any area as the only one on the ground (lik...
by DaveHer
18 Jun 2019, 03:32
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483494

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I'm having problems with exporting maps. The map exports fine into .obj and .mtl, but opening it with blender results with the generic "File format is not supported in file" error. I took a look in the .obj and couldn't find anything that deviated from obj formatting. The only thing out o...
by DaveHer
17 Jun 2019, 03:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

The The Chaos Conspiracy ( CC ) redone is almost done and it was made possible by GrayFace’s modding tools and his assistance. Also some help from Rodril (the camera setting for blender) and other info. CC has many changes, stables and boat travels every day of the week. Arena every day of the week....
by DaveHer
08 Jun 2019, 01:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

A suggestion: In Mount Nighon there is a mountain that you can not fly up to because of the limitation of flying. But there are some goodies up there. Perhaps a quest given by some NPC to teleport you up there as a reward for helping he/she. As for me I plain to build me a bridge (with blender) to ...
by DaveHer
07 Jun 2019, 19:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

A suggestion: In Mount Nighon there is a mountain that you can not fly up to because of the limitation of flying. But there are some goodies up there. Perhaps a quest given by some NPC to teleport you up there as a reward for helping he/she. As for me I plain to build me a bridge (with blender) to ...
by DaveHer
07 Jun 2019, 19:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

As Spectral already said, the Brimstone Capnolithyl and the Brimstone from Shadowspire are the same character. By that I mean that one is a direct reference to the other. Maybe Rodril could at least change him from Dragon Dragon (race + class) to Vampire Dragon. That would be awesome. With a switch...
by DaveHer
06 Jun 2019, 20:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

A suggestion: In Mount Nighon there is a mountain that you can not fly up to because of the limitation of flying. But there are some goodies up there. Perhaps a quest given by some NPC to teleport you up there as a reward for helping he/she. As for me I plain to build me a bridge (with blender) to t...
by DaveHer
05 Jun 2019, 19:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6265045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

GrayFace wrote:
SpectralDragon wrote:Reason is that I was thinking of making a general monster sprite of Ghost Dragon
I made a program for Maestro to simplify importing of monsters into the game. I can dig it up and recall how it's used.

Yes I too would like that. Thanks. :applause: :-D

Go to advanced search