Search found 512 matches
- 10 Jan 2020, 11:34
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone
- Replies: 115
- Views: 47963
MM7Rev4modR1 Redone
This is a remake of “MM7Rev4modR1“by Big Daddy Jim. This mod was later redone by Maestro and now by me. The mod is finished. There are New textures, sprites, models(done with blender), runes, shields, rings, books, and bows. Repainted most of the buildings, replaced all of the trees, plants, and Rea...
- 08 Jan 2020, 05:14
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 163
- Views: 242612
Re: The Chaos Conspiracy Redone
I was troubleshooting that issue with Gwoorom on Discord. I think it was due to an incorrect install process on his part because I was having no issues with Maestro's mod at all in that area. The crash in particular was when any Goblin Chief enemy was spawning goblins, kind of like how Archmages su...
- 08 Jan 2020, 02:24
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 163
- Views: 242612
Re: The Chaos Conspiracy Redone
@Anubis You and Gwoorom were discussing the crash at Harmondale. It is caused (I am pretty sure) by the fact the the spawn marks are spawning a little more monsters than they use to. Also because the monsters (goblins) them self spawn monsters as well. Thus you get wall to wall goblins and crash to ...
- 08 Jan 2020, 02:03
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 163
- Views: 242612
Re: The Chaos Conspiracy Redone
I'm asking on behalf for someone else: Once someone finishes your TCC Redone mod, (i.e. the very end of Fortress of Anarchy) would they then follow the TCC Part 2 installation guide step-by-step in order to continue playing Part 2? Or is there something different that has to be done? Yes. Follow th...
- 07 Jan 2020, 04:46
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 483260
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
I never use that leveleditor but it might be that the changes are done automatically, like MMAchive.theorclair wrote:How do you save the changes to the chests in mm8leveleditor?
David
- 07 Jan 2020, 04:41
- Forum: Might and Magic
- Topic: Echo's MM8 Monstrosity Modling v1.0
- Replies: 81
- Views: 76100
Re: Echo's MM8 Monstrosity Modling v1.0
I have simply dropped replaced the Merge's map files with Echo's and it worked. The only bug was that the volcanic looking grey soil in Shadowspire looked like normal healthy brown earth. If you can overlook that one visual oddity, then everything else was fantastic. I will add though, that, of the...
- 06 Jan 2020, 11:15
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 483260
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Silly question, but how do you save whatever changes you make in mm8leveleditor? And how do you get that menu to appear when running the MMeditor? I can't get it to come up. You have to be in window mode for the MMeditor to appear. The old GrayFace patch allowed you to edit in full screen mode but ...
- 31 Dec 2019, 17:00
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 163
- Views: 242612
Re: The Chaos Conspiracy Redone
I see, thank you both so much for your answers! And no need to apologize David! You both were really insightful with your posts, and it makes me feel better that it's an intended mechanic because at least that means I did not screw the mod up during the installation. I did not remember this happeni...
- 31 Dec 2019, 16:57
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 163
- Views: 242612
Re: The Chaos Conspiracy Redone
RightRanger762 wrote:Thanks for the little guide through the remake of the game! I'll download it ASAP, I'm supposed to come up with a detailed report on investments in this Nice real estate by mid January but, well, a couple hours of gaming won't hurt, right?
David
- 30 Dec 2019, 04:30
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 163
- Views: 242612
Re: The Chaos Conspiracy Redone
That's what I thought too. This is the script for Lair of Koschei that spawn's the extra monsters In Death Wish Mode. evt.map[100] = function() -- function events.LoadMap() if evt.Cmp("QBits", 507) then -- Death Wish evt.SummonMonsters{TypeIndexInMapStats = 1, Level = 3, Count = 5, X = -49...
- 30 Dec 2019, 01:34
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 163
- Views: 242612
Re: The Chaos Conspiracy Redone
Playing at the hardest level has everything to do with it. It places a lot more monsters on all the outer and inner maps. I saw the script for that while doing the mod. Try using one of the air spell in that dungeon. Implosion. David
- 30 Dec 2019, 00:40
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 163
- Views: 242612
Re: The Chaos Conspiracy Redone
Hello David Hernandez , thank you for redoing TCC! I've been having a blast playing it a second time (first time was the original TCC years ago so this second playthrough I forgot a lot about it). I feel the need to post because I've found a huge bug: There are some areas that will always respawn 1...
- 27 Dec 2019, 15:49
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 483260
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
@GrayFace I am redoing Maestro’s MM7 mod(Like The Chaos Conspiracy Redone but this time I repainted most of the builds replace all trees with HD). I have done two land maps. Tested it to see if it would work. It did not. Emeral Island and Harmondale are the two maps I have done. Emeral Island played...
- 17 Nov 2019, 09:54
- Forum: Might and Magic
- Topic: Might and Magic VI Music Files
- Replies: 5
- Views: 3166
Re: Might and Magic VI Music Files
So i recently tried reinstalling MM6 again, and im having some trouble with the music. I have GreyFace's latest patch version installed, i have a folder called Music in the install directory with all the tracks and i changed the line in the mm6.ini to PlayMP3=1 , but there still is no music when i ...
- 17 Nov 2019, 04:55
- Forum: Might and Magic
- Topic: Might and Magic VI Music Files
- Replies: 5
- Views: 3166
Re: Might and Magic VI Music Files
So i recently tried reinstalling MM6 again, and im having some trouble with the music. I have GreyFace's latest patch version installed, i have a folder called Music in the install directory with all the tracks and i changed the line in the mm6.ini to PlayMP3=1 , but there still is no music when i ...
- 13 Oct 2019, 14:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6255605
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Darn, these helmets sure could use a neural upscale for resolution :D Excellent job on them btw, many thanks for that <3 Minos though... I would personally be for making them an option, turned off by default :P I believe they are turn off by default and even if they were not and any one who does no...
- 13 Oct 2019, 02:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6255605
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
@Rodril
The helmets are finished. Spectraldragon did all the painting (of which she did a great Job) except four of the minotaur's helmets. I did helms 2-5 of the minotaur's and ported all of them into the merge. Here are the images.
David
The helmets are finished. Spectraldragon did all the painting (of which she did a great Job) except four of the minotaur's helmets. I did helms 2-5 of the minotaur's and ported all of them into the merge. Here are the images.
David
- 11 Oct 2019, 10:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6255605
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Helms are finished. Image will come soon.
David
David
- 09 Oct 2019, 15:14
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6255605
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Possible to get MM9 Characters please :D ? Some Dragon Armor ? :D With this patched that was released yesterday is the Helmets/Crowns from MM6 in now ? Thanks. No you will have to active it. Find the file Character doll types.txt in the table folder. And place an "x" on number 2 (which is...
- 08 Oct 2019, 22:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6255605
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
3rd option is disabling llyodd beacon without affecting low level spells for GM level, is it possible? Yes just go into the Class Skills.txt file in the tables folder. "E=expert M=master G=grandmaster" replace the G with M. You must use GrayFace Text Editor. :) This option will affect all...