Search found 28 matches
- 10 Apr 2020, 07:45
- Forum: Might and Magic
- Topic: MM7 - WORST team compo?
- Replies: 30
- Views: 16209
Re: MM7 - WORST team compo?
I've recently started new game with solo druid and that's something. He's mediocre at everything, and first promotion quest need to finish priest promotion first, that's a mess!
- 08 Apr 2020, 20:53
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 7628181
Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
I absolutely love your patches, @GreyFace. there's some bug notes for next versions - Flying without MouseLook flying is broken- you change your altitude in direction you face. - FixMovement=0/1 does nothing. it is a good new experience not having the opportunity co climb whatever you want, but flyi...
- 23 Nov 2018, 11:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6250832
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Can i suggest some simple changes? The one thing in mm7 were always disappointed me: the fact you can clear half of the locations with lvl1 team with bows.. it can be easily changed by adding some spells effect(so it cannot be dispelled) or just an alternate skill to some monsters e.g. - Wyverns(Av...
- 14 Nov 2018, 21:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6250832
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
My point is there's 13 outdoor locations(including Evermorn and Shoals), so basically 11 and five of them are habited with melee mobs.. It was like this in original games, I'm against of changing something in original gameplay.. Maybe if it will be done as a separate mod... :D Dude we are talking a...
- 14 Nov 2018, 06:35
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6250832
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Can i suggest some simple changes? The one thing in mm7 were always disappointed me: the fact you can clear half of the locations with lvl1 team with bows.. Who would think of killing all enemies at 1 lvl with bows???? I understand why most players try to kill the dragon at Emerald islands like tha...
- 13 Nov 2018, 21:43
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6250832
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Can i suggest some simple changes? The one thing in mm7 were always disappointed me: the fact you can clear half of the locations with lvl1 team with bows.. it can be easily changed by adding some spells effect(so it cannot be dispelled) or just an alternate skill to some monsters e.g. - Wyverns(Avl...
- 12 Nov 2018, 14:02
- Forum: Might and Magic
- Topic: Hidden Treasure
- Replies: 32
- Views: 50329
Re:
But your best bet is to hire a Gate Master before you go to the Shrine of the Gods, to ensure your party can get safely back to any town with a Fountain. *Smacks himself on the head* I've been using that shrine & NWC dungeon for maybe half of my MM6 games and it never occured to me I should hir...
- 12 Nov 2018, 10:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6250832
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hey, I've seen this mod on youtube and it's a great job! I have several questions: 1) Dark/Light magic can be both learned or only one? Can i have an dark cleric or white archmage? 2) All the spells are from mm8 i guess, so Day of Gods not presented in Ego with separate spells? 3) Can you start in m...