Search found 46 matches
- 27 Jul 2018, 13:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6253496
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Are Duke Osric Temper, Baron Anthony Stone, Lady Loretta Fleise, Eric Von Stromgard and Franklin the Armorsmith supposed to live in Dagger Wound (alongside various Inns from all across the world).
- 18 Jul 2018, 20:45
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 246874
Re: GrayFace MM8 Patch v2.1 [Aug 7, 2018]
[-] Monsters couldn't cast Paralyze spell, but were wasting their turn. So now they can? You do realize that this is going to make the game MAD difficult? But that's precisely what the developers intended, so I hope this works now and am looking forward to the challenge. This sounds like the most b...
- 05 Jun 2018, 16:03
- Forum: Might and Magic
- Topic: Some help modding the MM6 Shops
- Replies: 1
- Views: 1963
Re: Some help modding the MM6 Shops
I would like to know this as well. I'd especially like to mod shops so that they don't sell items above a certain level. But that should be the same principle like modding the spell shops. Some things are easier to mod in MM8 btw. You might want to consider using the MM6-8 merge for modding MM6 sinc...
- 05 Jun 2018, 15:58
- Forum: Might and Magic
- Topic: Modding monster spell damage a no go?
- Replies: 1
- Views: 1779
Re: Modding monster spell damage a no go?
You can modify the spell damages. Modded the whole game for stats and spells once, pretty sure the spell damages worked the way I wanted them to. This applies to MM8 at least.
- 05 Jun 2018, 15:55
- Forum: Might and Magic
- Topic: Limits on artifacts/relics in MM7/8 and how they are handled
- Replies: 7
- Views: 10186
Re: Limits on artifacts/relics in MM7/8 and how they are handled
- In MM6 there is no cap at all, as far as I know, though it may be the same as it is in MM7. No pre-placed uniques in this game though, so it's all either chests or loot from dragon corpses. MM6 handles it the same as MM7 does. There are some uniques though. Some amulets and rings are hidden in th...
- 03 Jun 2018, 09:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8269
- Views: 6253496
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Is it possible to deactivate the automatic increasing of enemy stats? Wanted to try and create myself a little mod.
@GabrielleCelesta
Fire Archers did attack you in the original MM6 by default.
@GabrielleCelesta
Fire Archers did attack you in the original MM6 by default.