Search found 154 matches

by Daedros
26 Apr 2019, 22:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Taking a Vampire Necromancer to Lich WOULD (I'm quite sure, but I could be wrong, I don't have the time to play the game unfortunately. :( ) change both the CLASS and the RACE to Lich, thus you would get Lich's racial abilities instead (yeah, there are some!). Rodril declined my suggestion to make ...
by Daedros
26 Apr 2019, 09:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

@Templayer Is the Character Creation Unlocker and Racial Skills able to be used mid-playthrough to enable some new available race/class combos for random training hall hirelings, or must it be used at the very start of a game? Will activating the Character Creation Unlocker and Racial Skills make sa...
by Daedros
26 Apr 2019, 08:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Finally the Mist Form gained at Grandmaster Vampire Ability is cool but not universally useful, not even close to the overall usefullness of other Grandmaster abilities. But somehow I like Mist Form the way it is... I think Grandmaster Vampire (along with Master and Expert) could become balanced wi...
by Daedros
06 Apr 2019, 00:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

@Templayer Can you please add a link to character editor for the mod. When I try to do it with mm8che getting errors. I use MM8che for character editor for the mod, but I use all druids. druids are the equivalent of vampires in MM8 and therefore it works. Also if you mess with the inventory make su...
by Daedros
06 Mar 2019, 01:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Klasiant made a bug report straight on the Bug Tracker! Reported by: Klasiant 14:18 05.03.2019 A chest by the obilisk in Erathia spawned three artifacts (Igraine, Elven Chainmail and Splitter) for my low-level (level 10) party. Seems a bit earlier than intended. I approve! :) I had the same thing h...
by Daedros
02 Mar 2019, 00:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

Maybe additional promotion for Druid classes? Druid is relatively weak class, the most interesting part of it is Grandmaster Alchemy, but even after advance he can't do Grandmaster any of magic :( Yeah, you'd think they'd be able to GM the Elemental skills (Earth, Air, Fire, Water) at least, since ...
by Daedros
20 Feb 2019, 21:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Yeah, I think all the artifacts and relics should be pooled together for the purpose of random finds, with no prioritization of MM8 artifacts on Jadame etc etc. The only exclusions should be: - Fixed place artifacts - such as Elfbane, Elven Chainmail itd - ones that come pre-itentified, are not sel...
by Daedros
20 Feb 2019, 06:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Does each T6/Artifact capable mob draw from the same pool of Artifacts? Or do certain T6 monsters have a different pool of Artifacts to pull from? I've been save scumming the loot on Dragons and Blood Titans in the Land of the Giants for about 2-3 hours now, and have yet to see Hands of the Master,...
by Daedros
20 Feb 2019, 03:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

"Go to the Mercenary Guild in Tatalia and talk to Niles Stantley within two weeks" never leaves the Quest Log, even after completing the quest for him and more than two weeks have passed since. Bracada, Celeste, and Castle Lambent remain permanently hostile if you steal the Tapestry from C...
by Daedros
19 Feb 2019, 05:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

The "Teacher Locations" section of the Journal has some errors for the Antagarich teachers. It lists the GM Item ID teacher, Payge Blueswan, in Avlee, when she's actually in the Tularean Forest. It doesn't even list the Master Repair Item teacher, Thomas Moore, as being in Tatalia. It woul...
by Daedros
18 Feb 2019, 06:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Just looted a spell book for Sacrifice off of a Blood Titan. That probably shouldn't be possible, since the spell doesn't exist in the Spellbook anymore.
by Daedros
17 Feb 2019, 08:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Turning in the Tapesty to Niles Stantley drops your Reputation by -25 in Tatalia. This looks like a bug.
by Daedros
16 Feb 2019, 23:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Does each T6/Artifact capable mob draw from the same pool of Artifacts? Or do certain T6 monsters have a different pool of Artifacts to pull from? I've been save scumming the loot on Dragons and Blood Titans in the Land of the Giants for about 2-3 hours now, and have yet to see Hands of the Master, ...
by Daedros
15 Feb 2019, 22:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

And btw, I made a short demonstration video showcasing the Artemis bow. https://www.youtube.com/watch?v=THVUjYZu4XA I also have the sword "Hades", which makes an acid burst kind of effect, an axe with explosive impact and the "Perfect Bow" with explosive impact. Lmao. That's the...
by Daedros
14 Feb 2019, 00:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Multiplayer is a no go, I'm pretty sure. Would be nice as a side project though. Back in the day, EverQuest was an first person dungeon MMORPG, and it later switched to third person (becoming just like any other ...). I would love a multiplayer coop dungeon RPG, or an dungeon MMORPG in the vein of ...
by Daedros
12 Feb 2019, 05:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Adding artifact wands would necessitate generating lore for them, which is too much work. We had better stick to the wands that we know, which there is plenty of as it is, and just stratify them like we have all the remaining pieces of equipment! There is no need to change cost or item tiers, but s...
by Daedros
11 Feb 2019, 02:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Not exactly a bug, but something that should be addressed. When sneaking into Eofol with a low level party, as soon as you enter Eofol, Archibald will talk to you and give you a Blaster Pistol, even if you're not on the correct quest. Ideally, that dialogue/pistol should only pop up if you're on the...
by Daedros
11 Feb 2019, 01:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

This is hilarious the same way like monster with thousands of hp and huge damage from monster bolster, but without any additional experience bonus for killing it like it functions now. I agree with Templayer, getting max base skill level needs from you to be very advance in gaming- many hours of pl...
by Daedros
10 Feb 2019, 09:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

6. Skill bonus limit removed. Skill cap stays at 60, but items can raise skill level further. And Pandora's Box was unleashed, lmao. No need to stop before pumping up to 60 in a skill now. Monks with 82% Dodge Chance from 60 Unarmed Skill+22 Item Bonus (12 Unarmed Ring+Hands of the Master) is hilar...
by Daedros
21 Jan 2019, 05:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7089943

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

So.... As a dragon as my main character....MM7 ending....how...o.o Until Rodril fixes it, you're are softlocked. A fix would be simple in principle - make every character dismissable, and only the last character left in your party starts acting the way the first character works now. I'm going to ad...

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