Search found 168 matches

by justl
May 5 2019, 16:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi,

mm6, dragonsand/paradise valley/hermits isle: when the character gets armour damaged by enemys the sound from drinking a bottle is playing - there is for sure a sound for "breaking things" in vanilla mm6.

justl
by justl
May 5 2019, 11:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

hi,
castle darkmoor@mm6 (lich-home): problem with the steamy cauldrons (+2 fire) - wont give any character the treat
suggestion: disable them in mm6 overall?
justl
by justl
May 3 2019, 17:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

it works, but it says "you have to be promoted to <classname> (insert any class in here, text changes with class and teacher) to learn that skilllevel". classname is actually always the class/promotion the character currently has (even if the skill is unlearnable by that class). but at le...
by justl
May 3 2019, 5:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Replace RemoveClassLimits.lua from "Scripts\Structs\After" folder with this one: https://www.dropbox.com/s/4d3w741sl2uawsh/RemoveClassLimits.lua?dl=0 , tell me if it works, please. hi, it works, but it says "you have to be promoted to <classname> (insert any class in here, text chang...
by justl
May 2 2019, 20:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

some time, when i wanna update a skill with an expert/master i get this error message and the game quits: Replace RemoveClassLimits.lua from "Scripts\Structs\After" folder with this one: https://www.dropbox.com/s/4d3w741sl2uawsh/RemoveClassLimits.lua?dl=0 , tell me if it works, please. hi...
by justl
May 1 2019, 18:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

some time, when i wanna update a skill with an expert/master i get this error message and the game quits: —————————————————————————————————————————————————————————————————————————————————— ...he Destroyer\Scripts\Structs\After\RemoveClassLimits.lua:360: attempt to index a nil value stack traceback: ...
by justl
Apr 30 2019, 15:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

one more thing i noticed:

the memory crystals gave some kind of buzzing sound at the 4 locations (where you had to procure them) ... this is now missing
by justl
Apr 30 2019, 7:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

hi,

mm6: anyone noticed that the shield-master in blackshire doesnt give grandmaster also?

found this beauty in the alchemy shop@eel infested waters:
Image
(seemingly with no selling text)

justl
by justl
Apr 28 2019, 8:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

hermits island, supreme temple of baa:
Image up in the northeast corner the shrine of earth gives +10 to fire resistance instead of earth - the temples of baa seem to have it with fire somehow ....
by justl
Apr 28 2019, 8:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

hi, has anyone, by chance, already written down the new recipes? if so would you kindly pm them privatly to me for some documentation? (in the tracker there are only the finished products presented, but no way how to) atm i dont have too much time to puzzle through the few recipes i have found alrea...
by justl
Apr 25 2019, 20:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

B= Beginner and "-" (without "") is unlearnable - so yeah, you can pretty make changes normally not possible :) i primary edit in excel, cause it is displayed best there. I redid the forbidden_bread post and added the direct link to Grayface tools. In that site he has a text edi...
by justl
Apr 25 2019, 16:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Is it possible to learn grandmaster light magic in MM6 without editing the game files in this merge mod? Appearently Master wizard can only learn master light, and not grandmaster. I get that the original MM6 does not have a "grandmaster" skill. Go to the tables folder in the merge. Look ...
by justl
Apr 21 2019, 12:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Bug: In the room with Agar @ Agar's Laboratory, only the character in the first slot is able to interact with Agar's Cauldron/Agar's Pile of Skulls even if your other characters are selected. If not cursed, the cauldron/pile of skulls kills you. If cursed, the cauldron/pile of skulls grants you +50...
by justl
Apr 19 2019, 13:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

i just found the last stage cuirass (relic, adding a pic later if i found a good one) at a dead body. it says -30 mind and spirit resistance - the -30 on the mind is shown - but i found out, that none if the 3 games actually shows spirit resistances in their respective character sheets. any chance o...
by justl
Apr 16 2019, 5:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

i cant recount if I or someone else mentioned it already: superior temple of baa (Kriegspire): steaming cauldrons dont give +2 fire res (same problem as in castle ironfist it seems) also in the wolf lair. skullpiles of death always let the char die Added to the Bug Tracker. What was the perception ...
by justl
Apr 15 2019, 19:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

i cant recount if I or someone else mentioned it already:

superior temple of baa (Kriegspire): steaming cauldrons dont give +2 fire res (same problem as in castle ironfist it seems)
also in the wolf lair.

skullpiles of death always let the char die
by justl
Apr 15 2019, 16:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

Bug: In the room with Agar @ Agar's Laboratory, only the character in the first slot is able to interact with Agar's Cauldron/Agar's Pile of Skulls even if your other characters are selected. If not cursed, the cauldron/pile of skulls kills you. If cursed, the cauldron/pile of skulls grants you +50...
by justl
Apr 13 2019, 12:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

hi, mm6, ghariks forge: the secret room in ghariks forge doesnt open like described in various english/german walkthroughs: http://www.the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html#ns_gf walkthroughs/snippets: https://gamefaqs.gamespot.com/boards/41610-might-and-magic-vi-the-mand...
by justl
Apr 12 2019, 19:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

mm6 warlords fortress (silver cove): several chests in the small rooms at the beginning seem to be linked to each other. https://www.mightandmagicworld.de/mm6/Grafik/Kriegshe.gif the one at 5 and the rooms rightsided to it how i noticed? i stuffed one of them with spare stuff from my inventory - an...
by justl
Apr 11 2019, 20:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 605723

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 06.04.2019]

mm6 warlords fortress (silver cove): several chests in the small rooms at the beginning seem to be linked to each other. https://www.mightandmagicworld.de/mm6/Grafik/Kriegshe.gif the one at 5 and the rooms rightsided to it how i noticed? i stuffed one of them with spare stuff from my inventory - and...

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