Search found 317 matches
- 05 Mar 2018, 17:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
i just found out that minotaurs/elven people can be selected in all 3 games, but vampires/trolls/dark elves only in mm8 and goblins only in mm7.my question: why not all races also in all games? After new races have been added, personally for me selection roster started to seem too big, so I've rest...
- 03 Mar 2018, 15:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
hi,
i just found out that minotaurs/elven people can be selected in all 3 games, but vampires/trolls/dark elves only in mm8 and goblins only in mm7.
my question: why not all races also in all games?
justl
edit: @rodril, if you want, i pm you the char selection, which i talked about on page 19.
i just found out that minotaurs/elven people can be selected in all 3 games, but vampires/trolls/dark elves only in mm8 and goblins only in mm7.
my question: why not all races also in all games?
justl
edit: @rodril, if you want, i pm you the char selection, which i talked about on page 19.
- 25 Feb 2018, 15:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
and another one:
in mm6, when you wanna id monster gerrard blackames in the silverguards castle, the game crashes.
in mm6, when you wanna id monster gerrard blackames in the silverguards castle, the game crashes.
- 24 Feb 2018, 16:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
another bug in mm6: in free haven there are 2 exits (per foot) to the frozen highlands: - one on the northeast leading to the priest castle (where you get the priest quests) - one on the north (middle) leading to the bowmaster castle no matter which exit you enter, you always end up at one path lead...
- 23 Feb 2018, 19:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
another inconvinience: in the freehaven sewers you can find red potions in the "main" room (where the gas clouds are) - sadly they are the mm6 ones. same goes with the yellow potions which you find in the one underground passage near the end (near where the prince of thieves is, when you h...
- 21 Feb 2018, 20:43
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
as promised, here is my oppinion which class represents the others best in the other games (sorry couldnt format it better, tabs and space wont work): mm6 mm7 mm8 archer archer dark elf druid druid vampire mage sorcerer lich (bad side) cleric cleric cleric (good side) paladin paladin minotaur knight...
- 20 Feb 2018, 20:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Ouch. I'll look into awards, definetly it should not happen. I did not inspect skills in depth, but we can tweak "Class skills.txt" to allow other classes to learn axe as well. Current system uses mm7 class/race approach: Race define starting stats, class can be changed, minotaur, for exa...
- 18 Feb 2018, 15:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
hi, found a minor inconvienience: started the game on mm6, but already got the "found the missing contestants on emerald island" reward. shouldnt be that way i think :D also a thought about classes: in mm6,7 there are several classes that dont exist in mm8 - meaning like skill axe can neit...
- 07 Feb 2018, 17:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
since the elfes are already implemented as paperdolls, my question is, if there are the other races from mm7 (dwarves, goblins) going to be implemented too?
- 04 Feb 2018, 15:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
hi, found a little bugging in the temple of baa (ironfist): the cauldrons display "+x resistance" when clicked, but the chosen chars resistances doesnt add up to it. also made a cheat engine table for hp&mp and money for the 5 chars, using cheat engine 6.7 https://www.mightandmagicworl...
- 08 Jan 2018, 17:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
quick sidequestion:
in https://www.youtube.com/watch?v=W-SsL6FH4lg there is a version of mm7 in higher resolution found at http://www.svetmightandmagic.cz/downloa ... ace.php#o9 (you probably have to google-translate it to your language).
is it possible to bring this into the project too?
in https://www.youtube.com/watch?v=W-SsL6FH4lg there is a version of mm7 in higher resolution found at http://www.svetmightandmagic.cz/downloa ... ace.php#o9 (you probably have to google-translate it to your language).
is it possible to bring this into the project too?
- 04 Jan 2018, 17:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
you can try using cheatengine - at least for values like money / food (i tried, so i knowwaltc wrote:
* Are you familiar with a little program called "Might8Edit32.exe"...?

that should you give enough boost for the beginning of the game.
- 01 Jan 2018, 17:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
- 31 Dec 2017, 15:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
is there any reason why the music is not playing? i can hear sounds but the music wont start.
and i also cant get the game to run in windowed mode (even when i put it like that in the config programm)
and i also cant get the game to run in windowed mode (even when i put it like that in the config programm)
- 27 Dec 2017, 13:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hi, i started out in mm6 with a created party. whenever i got hit by a spell from goblins or travelmages a debug window opens. is that normal? A friend of mine had a similar issue, but it wasn't related to this mod. In fact it was just patched MM6. The lua error was happening in the Abandoned Templ...
- 27 Dec 2017, 10:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
this one?
Update 24.12.2017, use it if you've downloaded main files before: https://www.dropbox.com/sh/v6bsucr1m5ck ... uQOfa?dl=0
- 26 Dec 2017, 20:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071950
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Hi, i started out in mm6 with a created party. whenever i got hit by a spell from goblins or travelmages a debug window opens. is that normal? best regards justl —————————————————————————————————————————————————————————————————————————————————— ...- Day of the Destroyer\Scripts\Global\ExtraArtifacts...