Search found 61 matches

by joanthedark
Feb 21 2020, 3:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

MMExtension is giving this: D:\gog\Might and Magic 8\Scripts\General\ExtraEvents.lua:14: array index (-78854.255144033) out of bounds [0, 499] I had that issue happen as well, use the file provided by cthscr : I'm not sure if this help or bring more problem: https://drive.google.com/open?id=1B3cEsj...
by joanthedark
Feb 20 2020, 22:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If the latter is true - try to ask Seer for "I lost it". —————————————————————————————————————————————————————————————————————————————————— Debug Mode Started. Press Ctrl+Enter to execute commands. ---------------------------------------------------------------------------------- > print(...
by joanthedark
Feb 19 2020, 18:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thief to Rogue promotion cannot seem to be completed in the Merge mod, as there's no Vase (and no campfire either) in Lord Markham's estate in Tatalia: https://i.imgur.com/wJgRUmD.jpg For comparison here's how the room should be (vanilla mm7): https://i.imgur.com/nuOOZHU.jpg These characters starte...
by joanthedark
Feb 18 2020, 17:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Good day people, the gloves Fleetfingers do not seem to be giving +8 damage to those with Grandmaster Bow. First here's the gloves for those who don't know them: https://i.imgur.com/EgA4kuX.jpg Next I show how the +8 Bonus is working on the character by right-clicking the Bow skill: https://i.imgur....
by joanthedark
Feb 13 2020, 22:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there any way to choose which place you want to go while changing continents? No matter how many times I reload I cannot seem to be able to teleport to Emerald Island anymore. A console command maybe? evt[0].MoveToMap{0,0,0,0,0,0,0,0,"7out01.odm"} Note for Templayer: I didn't know that...
by joanthedark
Feb 13 2020, 2:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there any way to choose which place you want to go while changing continents? No matter how many times I reload I cannot seem to be able to teleport to Emerald Island anymore. A console command maybe?
by joanthedark
Feb 12 2020, 22:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, skill description indeed says about Attack increase only.
It might still be worth checking out its numbers, because I also did not notice any difference with its chance to hit.
by joanthedark
Feb 12 2020, 18:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If by any chance you still have that savegame, can you please share it Just in case you meant the savefile before unmasking the traitor, where no placeholder text is visible, here it is: https://www.mediafire.com/file/mvq4rrl514s54dd/save001.dod/file I named it 001 just in case you want to compare ...
by joanthedark
Feb 11 2020, 5:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Greetings friends! First of all I want to extend a thank you to the community for such an amazing mod and additions such as the character unlocker (as well as the community bug list). I've started out in Enroth with a 5 party that includes a promoted cleric( now priest) with expert merchant, skill ...
by joanthedark
Feb 10 2020, 22:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I finished Tomb of VARN and didn't notice any more errors related to Dust Devil spawns so the .lua file seems to be a success! On my way to The Oracle however, I noticed the entrace had more options to choose from: https://i.imgur.com/BmGYfv2.jpg Pressing any of the two won't do anything (no text), ...
by joanthedark
Feb 9 2020, 18:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I'm not sure if this help or bring more problem: https://drive.google.com/open?id=1B3cEsjrb3UoPqRS7oYhAJx0WBPM7cfq6 (replaces Scripts/General/ExtraEvents.lua) Looks like monster pointer is outside even original Map.Monsters array. The error is not popping up anymore after encountering some Genies a...
by joanthedark
Feb 9 2020, 10:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Edit: You can copy paste text from the console, you do not have to printscreen the console. If I wasn't so lazy, it would have made my job harder (but because I am, I just linked the picture without adding it to the Tracker or the Issue, so the people will have to open the link instead of seeing th...
by joanthedark
Feb 8 2020, 18:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

No idea if this has been reported before but I keep getting this error while in Tomb of VARN : https://i.imgur.com/VFyMTUm.png It only happens when I'm close to Genie/Djinn/Efreet enemies, in the merge mod they can occasionally spawn Dust Devil (they don't normally do that). The Genies can be in an ...
by joanthedark
Feb 3 2020, 2:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The armour DOES appear to be repainted at the paperdoll - this seems to actually be the issue with armour placement rather than the game spawning non-repainted armours. I believe that is the case, because after those screenshots I continued playing and found 2 relics which share the same art as the...
by joanthedark
Feb 1 2020, 9:01
Forum: Might and Magic
Topic: Travelling diagonally across maps
Replies: 10
Views: 7960

Re: Travelling diagonally across maps

One of the most convenient diagonally travels out there is from Blackshire to Sweet Water, because the former is accessible through Town Portal.

Sadly this doesn't work with the Merge mod, being done in mm8 engine and all...
by joanthedark
Jan 31 2020, 6:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Possible contributions if someone would: 2. Repainting mm6/7 armors to fit mm8 dolls. Good day, I know this one is not yet implemented but in case you guys are not aware I wanted to let you know that mm6 armors are still present in the game (other than database) and can be looted from barrels: http...
by joanthedark
Jan 13 2020, 10:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075639

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hey guys, I have choppy sound, and sometimes it repeats itself (during character selection some characters go "pick me!... me!") but it is subtle, it doesn't happen all the time. Is it normal or did I mess something up during installation?
by joanthedark
Dec 31 2019, 3:43
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 140
Views: 35178

Re: The Chaos Conspiracy Redone

I see, thank you both so much for your answers! And no need to apologize David! You both were really insightful with your posts, and it makes me feel better that it's an intended mechanic because at least that means I did not screw the mod up during the installation. I did not remember this happenin...
by joanthedark
Dec 29 2019, 17:50
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 140
Views: 35178

Re: The Chaos Conspiracy Redone

Hello David Hernandez , thank you for redoing TCC! I've been having a blast playing it a second time (first time was the original TCC years ago so this second playthrough I forgot a lot about it). I feel the need to post because I've found a huge bug: There are some areas that will always respawn 1 ...
by joanthedark
Jul 22 2017, 16:08
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0 (Merge compatible bits in first post)
Replies: 76
Views: 47841

Re: Echo's MM8 Monstrosity Modling v1.0

This problem happens to me (same as one I saw above) http://i.imgur.com/20VWuR3.jpg I have grayface patch installed, tried both Software 3D and Hardware Acceletared 3D, even tried windowed mode and models still look the same, so it's probably something regarding the model palettes included in the fi...

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