Search found 76 matches

by joanthedark
02 Apr 2020, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Arena Master from Enroth continent (mm6) currently has the one from Jadame (mm8):
Image

The correct one should be a Titan:
Image
by joanthedark
02 Apr 2020, 09:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

So, I was getting some stuttering here and there, but nothing major...but now I'm going into ultra busy dungeons (like Nighon tunnels) and it's getting pretty bad. Any suggestions on minimizing stuttering? I've gotten stuttering as well, I believe it's because of pathfinding because stuttering only...
by joanthedark
01 Apr 2020, 03:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Goblinwatch Code is a mess (last version/patch):

Image
by joanthedark
30 Mar 2020, 04:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Thank you for the bugfix update Rodril! Does the previous 17.03.2020 update include the Stunning overriding Paralysis fix? I haven't had the time to test it yet and I don't see it on your latest 29.03.20 patch notes.
by joanthedark
26 Mar 2020, 03:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Correction :( With this version, everytime I try to start a new game... it crashes. It works well if I load a saved game. Does this happen to everybody? I remember the game crashing on me whenever I tried to change the UI to either MM6 or MM7 style while using a HD wrapper, and since this UI change...
by joanthedark
24 Mar 2020, 05:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I think I messed up my playthrough once again, in Antagarich continent: When Archibald Ironfist contacts you telepathically as soon as you reach Land of the Giants , I didn't go to Colony Zod immediately, as all I wanted to do there was to learn Grandmaster Armsmaster for my Knight, then I headed of...
by joanthedark
10 Mar 2020, 01:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is it supposed to be that when dual wielding sword & mace neither skill raises the damage value? When wielding a mace alone the damage is increased normally, as per weapon skill. In addition to this: Stunning an enemy with a Grandmaster Mace that was already Paralyzed by said Mace will unparaly...
by joanthedark
07 Mar 2020, 11:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The problem with current Monster Bolstering is that when you have a very high level such as this: https://i.imgur.com/5DRj74f.jpg And you set Bolster to maximum (200%) the HP gets so exponentially high that it starts to glitch out: https://i.imgur.com/G9zehAY.jpg Some monsters will have a ton of hea...
by joanthedark
29 Feb 2020, 06:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Visual glitch with the Roland painting in Castle Gryphonheart : https://i.imgur.com/QZgq7kk.jpg After grabbing it: https://i.imgur.com/4OmeJXW.jpg Saving and reloading: https://i.imgur.com/oXwgCzN.jpg Probably happens due to high res textures not aligning properly after it's picked up. Sadly I forgo...
by joanthedark
23 Feb 2020, 23:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

We love and appreciate Templayer's hard work and dedication! :hug:

Make this a GitLab issue as well: "Templayer is too good for us, praise him ASAP!"
by joanthedark
22 Feb 2020, 05:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

During my Arena adventures I found some peculiar monsters: https://i.imgur.com/R3xz58R.jpg https://i.imgur.com/Su8L80i.jpg https://i.imgur.com/OZkasa6.jpg https://i.imgur.com/UNflspv.jpg Were these included in the mod or are they part of Vanilla (made by NWC devs)? Were they planned to be included i...
by joanthedark
22 Feb 2020, 04:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

That looks very promising! Thank you for your hard work Rodril!
by joanthedark
21 Feb 2020, 18:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I can't reproduce this from that save. Vase is always on its place to me (even without 7d18.lua). Any particular way to reproduce? No idea honestly, my game is still using the 2 files you provided in the past though: Complex item pictures.txt - For the Golden Plate placement fix. ExtraEvents.lua - ...
by joanthedark
21 Feb 2020, 08:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, will vase disappear on leaving Manor and reentering it? That is correct! In fact, I did another test without grabbing Lasker promotion quest and the Vase was there the first time I entered, it disappears after you re-enter. That scraps my first theory post saying you need the Thief quest befor...
by joanthedark
21 Feb 2020, 05:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Because it depends on which type of enemy is doing the summoning (for example in Tomb of VARN the Genies are the ones who summon Dust Devils). In the merge mod there are some types of enemies that will have the ability to spawn other enemies, and the dungeon already has a set number of enemies insid...
by joanthedark
21 Feb 2020, 03:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

MMExtension is giving this: D:\gog\Might and Magic 8\Scripts\General\ExtraEvents.lua:14: array index (-78854.255144033) out of bounds [0, 499] I had that issue happen as well, use the file provided by cthscr : I'm not sure if this help or bring more problem: https://drive.google.com/open?id=1B3cEsj...
by joanthedark
20 Feb 2020, 22:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If the latter is true - try to ask Seer for "I lost it". —————————————————————————————————————————————————————————————————————————————————— Debug Mode Started. Press Ctrl+Enter to execute commands. ---------------------------------------------------------------------------------- > print(...
by joanthedark
19 Feb 2020, 18:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thief to Rogue promotion cannot seem to be completed in the Merge mod, as there's no Vase (and no campfire either) in Lord Markham's estate in Tatalia: https://i.imgur.com/wJgRUmD.jpg For comparison here's how the room should be (vanilla mm7): https://i.imgur.com/nuOOZHU.jpg These characters starte...
by joanthedark
18 Feb 2020, 17:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Good day people, the gloves Fleetfingers do not seem to be giving +8 damage to those with Grandmaster Bow. First here's the gloves for those who don't know them: https://i.imgur.com/EgA4kuX.jpg Next I show how the +8 Bonus is working on the character by right-clicking the Bow skill: https://i.imgur....
by joanthedark
13 Feb 2020, 22:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8299
Views: 7107336

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there any way to choose which place you want to go while changing continents? No matter how many times I reload I cannot seem to be able to teleport to Emerald Island anymore. A console command maybe? evt[0].MoveToMap{0,0,0,0,0,0,0,0,"7out01.odm"} Note for Templayer: I didn't know that...

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