cthscr can help you with that, if I remember correctly it had to do with replacing the file MenuChooseContinent.lua for one that's on the community branch or something.wesou wrote:I was trying to change ui to mm7 or 6 but then the game crashes. Any solutions?
Search found 76 matches
- 26 Mar 2021, 11:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
- 05 Feb 2021, 05:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Speaking of changing stats, is there a way to lower the recovery time of melee weapons? https://gitlab.com/cthscr/mmmerge/-/commit/689ef6fd98878adede41e925d3bf2702c810ec47 There is still a 30 cap for melee and it cannot be modified lower than that value even if you modify the files above ( 05_MergeS...
- 10 Jan 2021, 04:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
1)Some areas will cause HUGE amounts of lag that did not happen in the original games. For example, I can play MM6 standalone fine, but even in the first temple dungeon, the multilevel area with the bats will lag my system. This also seems to happen in other dungeons with lots of enemies and comple...
- 12 Oct 2020, 08:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Thanks! I was looking into it, but could not find something similar. I often hold the attack buttom to relay all ranged attacks in succession during the turn-based battle. Sometimes, it gets stuck in a single character, who won't stop attacking until all enemies in range are destroyed. They simply ...
- 10 Oct 2020, 10:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
The games in general never went above 3 monster types per area if I remember correctly MM6 maps had two types of spawning monsters. What about Blackshire? I remember there having 3 monster types (Wolves, Twisters, Lizards). Same for Kriegspire (Minotaurs, Rock Elementals and Drakes). Or Castle Iron...
- 29 Aug 2020, 10:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
i have never heard or seen that behaviour with those https://mightandmagic.fandom.com/wiki/Fire_elemental_(MM6) neither on standalone mm6 installations nor the merge. maybe you are refering to another game? Made this just for you: https://www.youtube.com/watch?v=8lCVUorvn1Q Out of the 4 Fire Beasts...
- 28 Aug 2020, 20:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
There is a prison sentence (1 year) in MM7 too, like anytime you want to visit places like Dwarven King's, Catherine or Archibald / Magnus etc. and you didn't compensated fines you get arrested for 1 year (regardless how high or low the fines are). I see, I didn't remember mm7 one so thanks for the...
- 28 Aug 2020, 07:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
The Reputation.lua file in \Scripts\Global looks promising, but obviously doesn't work in the way it describes.. wanna make a change in that.. I would be so happy if they also brought back the prison sentence from mm6, otherwise to restore negative rep you would be forced to either donate or do que...
- 26 Aug 2020, 04:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Also, why are there no fines to pay or even reputation penalties when I kill any citizens? I often like to do that. Citizens and guards seem to not even care about each other getting smashed by me.. I think it's because there are no penalties for killing civilians in vanilla mm8, so if we want them...
- 22 Aug 2020, 03:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I believe the reason for this is because the mod is based on top of MM8, and characters in this game don't dialogue as frequent as MM7 ones while taking damage and stuff, so migrating MM7 areas and characters had the consequence of them "adapting" to MM8 code and resulting in what we have...
- 10 Jun 2020, 05:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Okay, I was wrong earlier. Luckily. They can be added. Placemon.txt should be put into DataFiles. 15 map files from here should be put into Scripts/Maps/: 6d02.lua, 6d04.lua, 6d05.lua, 6d08.lua, 6d14.lua, 6d17.lua, 6d19.lua, 6t6.lua, 7d28.lua, cd2.lua, cd3.lua, pyramid.lua, zddb01.lua, zdwj02.lua, ...
- 04 Jun 2020, 05:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
A few weeks ago I installed the mod, it is perfect, I thank you very much for having combined the three might and magic that I liked, I advanced until I got the telelocator but I don't know what to do now because verdant didn't give me any more missions, and I'm Spanish like that that maybe she tol...
- 30 May 2020, 20:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
You need to do a second click on the membership text in order to purchase it (you will hear the gold sound effect).phamlongtuan wrote:Hello, there is big bug where you can not select the guild, to become a membership. Thus it makes you unable to study skills like a merchant and so on?
- 09 May 2020, 07:35
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
https://docs.google.com/document/d/1xf4 ... mZ3o/edit#qtish wrote:Is there some sort of page with info on patch classes, because it has been changed so much from the vanilla MM6,7,8.
- 05 May 2020, 02:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Golden Chain Mail Save: https://www.mediafire.com/file/5rjhc67cllpfq8b/save000%28chain%29.dod/file Quest Save: https://www.mediafire.com/file/and0wm5gd8sv5km/save000%28quest%29.dod/file Sometimes I cannot replicate the quest override, but the typo is still there ("Acquire 10 5"), and for t...
- 03 May 2020, 03:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
I found a normal Golden Chain Mail in Nighon, near one of the entrances of Thunderfist Mountain : https://i.imgur.com/7i4hdzi.jpg The relic that shares the same model has the right coordinates, but not this one: https://i.imgur.com/pNKGzlK.png Clicking the red logo on the top left will unequip the a...
- 28 Apr 2020, 09:16
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Hey guys I have a couple of questions, some might be more technical or asking about design choices (so maybe only Rodril can answer some of them): 1. Is there a way to replace enemies with their strongest counterpart? For example New Sorpigal spawning every Goblin/Shaman and Apprentice/Journeyman as...
- 10 Apr 2020, 02:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Another option is to add explanation message when the character gets damage. Like "Perception is not high enough", but more in the style of Baa temple podiums. 2) The doors' damage script include text stating "Perception Skill Not High Enough" These are very good choices, and si...
- 09 Apr 2020, 21:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
In the picture you are standing at the door that AFAIR has the highest perception requirements. you dont need go through the doors to get the baa-bonus. it suffices if you do the spiral Only one door requires master level 8 instead. However, that door can be skipped: it only leads to a hallway that...
- 05 Apr 2020, 20:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8300
- Views: 7524985
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Expert Perception door in Superior Temple of Baa cannot be opened by characters with Expert Perception . The Podium states you need Expert Perception : https://i.imgur.com/Fj2Pu9p.png Character 1 (no Perception skill) gets damaged while Character 2 (the one with Expert Perception ) is highlighted t...