Search found 61 matches

by joanthedark
May 3 2020, 3:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I found a normal Golden Chain Mail in Nighon, near one of the entrances of Thunderfist Mountain : https://i.imgur.com/7i4hdzi.jpg The relic that shares the same model has the right coordinates, but not this one: https://i.imgur.com/pNKGzlK.png Clicking the red logo on the top left will unequip the a...
by joanthedark
Apr 28 2020, 9:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Hey guys I have a couple of questions, some might be more technical or asking about design choices (so maybe only Rodril can answer some of them): 1. Is there a way to replace enemies with their strongest counterpart? For example New Sorpigal spawning every Goblin/Shaman and Apprentice/Journeyman as...
by joanthedark
Apr 10 2020, 2:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Another option is to add explanation message when the character gets damage. Like "Perception is not high enough", but more in the style of Baa temple podiums. 2) The doors' damage script include text stating "Perception Skill Not High Enough" These are very good choices, and si...
by joanthedark
Apr 9 2020, 21:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

In the picture you are standing at the door that AFAIR has the highest perception requirements. you dont need go through the doors to get the baa-bonus. it suffices if you do the spiral Only one door requires master level 8 instead. However, that door can be skipped: it only leads to a hallway that...
by joanthedark
Apr 5 2020, 20:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Expert Perception door in Superior Temple of Baa cannot be opened by characters with Expert Perception . The Podium states you need Expert Perception : https://i.imgur.com/Fj2Pu9p.png Character 1 (no Perception skill) gets damaged while Character 2 (the one with Expert Perception ) is highlighted t...
by joanthedark
Apr 2 2020, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Arena Master from Enroth continent (mm6) currently has the one from Jadame (mm8):
Image

The correct one should be a Titan:
Image
by joanthedark
Apr 2 2020, 9:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

So, I was getting some stuttering here and there, but nothing major...but now I'm going into ultra busy dungeons (like Nighon tunnels) and it's getting pretty bad. Any suggestions on minimizing stuttering? I've gotten stuttering as well, I believe it's because of pathfinding because stuttering only...
by joanthedark
Mar 30 2020, 4:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Thank you for the bugfix update Rodril! Does the previous 17.03.2020 update include the Stunning overriding Paralysis fix? I haven't had the time to test it yet and I don't see it on your latest 29.03.20 patch notes.
by joanthedark
Mar 26 2020, 3:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Correction :( With this version, everytime I try to start a new game... it crashes. It works well if I load a saved game. Does this happen to everybody? I remember the game crashing on me whenever I tried to change the UI to either MM6 or MM7 style while using a HD wrapper, and since this UI change...
by joanthedark
Mar 24 2020, 5:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I think I messed up my playthrough once again, in Antagarich continent: When Archibald Ironfist contacts you telepathically as soon as you reach Land of the Giants , I didn't go to Colony Zod immediately, as all I wanted to do there was to learn Grandmaster Armsmaster for my Knight, then I headed of...
by joanthedark
Mar 10 2020, 1:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is it supposed to be that when dual wielding sword & mace neither skill raises the damage value? When wielding a mace alone the damage is increased normally, as per weapon skill. In addition to this: Stunning an enemy with a Grandmaster Mace that was already Paralyzed by said Mace will unparaly...
by joanthedark
Mar 7 2020, 11:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The problem with current Monster Bolstering is that when you have a very high level such as this: https://i.imgur.com/5DRj74f.jpg And you set Bolster to maximum (200%) the HP gets so exponentially high that it starts to glitch out: https://i.imgur.com/G9zehAY.jpg Some monsters will have a ton of hea...
by joanthedark
Feb 29 2020, 6:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Visual glitch with the Roland painting in Castle Gryphonheart : https://i.imgur.com/QZgq7kk.jpg After grabbing it: https://i.imgur.com/4OmeJXW.jpg Saving and reloading: https://i.imgur.com/oXwgCzN.jpg Probably happens due to high res textures not aligning properly after it's picked up. Sadly I forgo...
by joanthedark
Feb 23 2020, 23:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

We love and appreciate Templayer's hard work and dedication! :hug:

Make this a GitLab issue as well: "Templayer is too good for us, praise him ASAP!"
by joanthedark
Feb 22 2020, 5:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

During my Arena adventures I found some peculiar monsters: https://i.imgur.com/R3xz58R.jpg https://i.imgur.com/Su8L80i.jpg https://i.imgur.com/OZkasa6.jpg https://i.imgur.com/UNflspv.jpg Were these included in the mod or are they part of Vanilla (made by NWC devs)? Were they planned to be included i...
by joanthedark
Feb 22 2020, 4:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

That looks very promising! Thank you for your hard work Rodril!
by joanthedark
Feb 21 2020, 18:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I can't reproduce this from that save. Vase is always on its place to me (even without 7d18.lua). Any particular way to reproduce? No idea honestly, my game is still using the 2 files you provided in the past though: Complex item pictures.txt - For the Golden Plate placement fix. ExtraEvents.lua - ...
by joanthedark
Feb 21 2020, 8:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, will vase disappear on leaving Manor and reentering it? That is correct! In fact, I did another test without grabbing Lasker promotion quest and the Vase was there the first time I entered, it disappears after you re-enter. That scraps my first theory post saying you need the Thief quest befor...
by joanthedark
Feb 21 2020, 5:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1075660

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Because it depends on which type of enemy is doing the summoning (for example in Tomb of VARN the Genies are the ones who summon Dust Devils). In the merge mod there are some types of enemies that will have the ability to spawn other enemies, and the dungeon already has a set number of enemies insid...

Go to advanced search