Search found 130 matches

by lightbringer23
06 May 2020, 20:05
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 115
Views: 47998

Re: MM7Rev4modR1 Redone

See, now this is what I get for being gone for a while. Last time I checked in, your CCR mod was still in development. You've also up and redone the great MM7Rev4?? Fantastic!

Now, for the ultimate dream of mine ....
... What might it take to integrate Rev4 into the Merge? 8|
by lightbringer23
06 May 2020, 20:01
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 163
Views: 242889

Re: The Chaos Conspiracy Redone

Dude, you are like my spirit animal or something. This CCR looks amazing. Downloading now. Then I hear that you've redone BDJ's other great work, the MM7Rev4? Next on the list. Then I see that you've also fully patched Echo's awesome monstrosity into the MM678 merge? And fixed the graphical glitches...
by lightbringer23
06 Jan 2020, 23:30
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0
Replies: 81
Views: 76143

Re: Echo's MM8 Monstrosity Modling v1.0

I have simply dropped replaced the Merge's map files with Echo's and it worked. The only bug was that the volcanic looking grey soil in Shadowspire looked like normal healthy brown earth. If you can overlook that one visual oddity, then everything else was fantastic. I will add though, that, of the ...
by lightbringer23
03 Feb 2019, 08:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 2.02.2019]

I've noticed another oddity. I'm wrapping up Jadame (after starting on Enroth for 15 levels, and jotting over to Antagarich for Unarmed and Dodge training). I altered mapstats.txt to cause all maps except the dragon caves to respawn every 6 months -- except ones that are set to not respawn, etc. I'...
by lightbringer23
02 Feb 2019, 19:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 2.02.2019]

I've noticed another oddity. I'm wrapping up Jadame (after starting on Enroth for 15 levels, and jotting over to Antagarich for Unarmed and Dodge training). I altered mapstats.txt to cause all maps except the dragon caves to respawn every 6 months -- except ones that are set to not respawn, etc. I'm...
by lightbringer23
27 Jan 2019, 00:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I just ran through the Dark Dwarf Compound with the quest to get the Rod. The Rod didn't appear in any of the chests. I ran through three separate times, to see if it would appear, but it didn't. I did not have the quest for Balthazar's Axe, if that matters. The Axe appeared. I was able to console t...
by lightbringer23
26 Jan 2019, 05:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I'm not going to add that to the bug tracker since to my knowledge Rodril already fixed it with his latest hotfix. Unless stated otherwise, of course. Indeed, it's been fixed :) Because they haven't been repainted for the new paperdolls yet. Where did you get them? (you shouldn't be able to get the...
by lightbringer23
25 Jan 2019, 19:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wow! I've been promoted on the forums from Leprechaun to Galactic Gargle Blaster! Seems Mostly Harmless :P
Edit: aaand, then it went away.
"I have dreamed a dream. But now that dream is gone from me." -- Either Morpheus or Daniel, YMMV
by lightbringer23
25 Jan 2019, 08:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Welcome back Rodril! Here's hoping for a speedy recovery. I'm experiencing an odd bug that I can't quite pin down. On some characters, but not others, armor items do not increase the armor class when they should. Items like gauntlets and boots are not increasing AC, unless perhaps I take off the bo...
by lightbringer23
25 Jan 2019, 05:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Welcome back Rodril! Here's hoping for a speedy recovery. I'm experiencing an odd bug that I can't quite pin down. On some characters, but not others, armor items do not increase the armor class when they should. Items like gauntlets and boots are not increasing AC, unless perhaps I take off the bo...
by lightbringer23
25 Jan 2019, 02:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Welcome back Rodril! Here's hoping for a speedy recovery. I'm experiencing an odd bug that I can't quite pin down. On some characters, but not others, armor items do not increase the armor class when they should. Items like gauntlets and boots are not increasing AC, unless perhaps I take off the bod...
by lightbringer23
23 Jan 2019, 08:55
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483624

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hi Greyface, Though I love your most recent MM8 patch update, I've been trying to reverse the "fix" that removed the hostility exploit in the Dragon Caves. The placement of the 3 artifacts combined with the respawn complicates things if you want to not lose an artifact down in there before...
by lightbringer23
21 Jan 2019, 05:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hi all, great work as always. I'd like to experiment with adapting some of the armors from a few other mods I've seen to fit the MM8 paperdolls in my own version of the Merge. I see several of you have already done so with some of the vanilla armors from MM7. What tools did you use to do this? I ha...
by lightbringer23
20 Jan 2019, 06:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hi all, great work as always. I'd like to experiment with adapting some of the armors from a few other mods I've seen to fit the MM8 paperdolls in my own version of the Merge. I see several of you have already done so with some of the vanilla armors from MM7. What tools did you use to do this? I hav...
by lightbringer23
20 Jan 2019, 06:08
Forum: Might and Magic
Topic: M&M8 Alchemy mod 2 (v2.7)
Replies: 22
Views: 26843

Re: M&M8 Alchemy mod 2 (v2.6)

Sounds awesome, @koval321 , but I'm confused as to where to download it. I love your artwork. Is there a current link for the 2.6 version?
by lightbringer23
28 Aug 2018, 08:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

well this certainly looks interesting, big fan of all three. can you freely travel from continent to continent? or is it a "beat one, then move onto the next" type situation? You pick your start continent. Once you meet certain conditions (I think it's either level 10 or learning the Town...
by lightbringer23
24 Aug 2018, 04:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@giant008
Worked like a charm. Thanks :)
by lightbringer23
22 Aug 2018, 03:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Rodril I ran into an issue in the Dark Dwarf Compound. The Metal Rod didn't appear for me, though I had the quest. In a previous game, I've had it appear. The chest where I expected it to appear was very full, so it may have fallen victim to the "too full chests" issue. I have Grayface's ...
by lightbringer23
20 Aug 2018, 00:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8270
Views: 6268886

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hi Guys, Is there any way (script) to change the magic properties of the items? I found the stditems.txt and specitems.txt in the EnglishT.lod but is there any way to edit those bonus values? Thanx a lot. You should be more specific what kind of bonus you are talking about. Using stditems and speci...

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