Search found 92 matches

by lightbringer23
Aug 2 2018, 0:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6566
Views: 955880

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I should also add:
I LOVE the cross continent questline! Verdant is a hoot. Well done bringing it all together!
by lightbringer23
Aug 2 2018, 0:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6566
Views: 955880

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

So I just downloaded MMArchive and I'm exploring pulling apart LOD files and putting them back together. I'm going to see if I can take some of the things I really liked from Echo's mod and splice them into what Rodril's merge. @Rodril In your Tables folder, I see a lot of .txt files that would othe...
by lightbringer23
Aug 1 2018, 21:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6566
Views: 955880

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Echo -- I love (love) the map changes you made for your MM8 Monstrous Modling. I'm curious as to whether you think it's possible for your map changes to be added to the Merge -- for an individual user, of course, not for the Merge writ large. I'll have to investigate it further, but I don't gather ...
by lightbringer23
Aug 1 2018, 21:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6566
Views: 955880

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Speaking of which, making color swaps of MM8-friendly items would be the easiest way to quickly get MM6 items into the game. For whatever it's worth, I'm a fan of this too. I'd love to have unique sprites eventually, but getting to have more than one artifact plate or chain available for my party i...
by lightbringer23
Jul 13 2018, 21:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6566
Views: 955880

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Another thing I noticed is that characters that should have Grandmastery available after promotion do not show it as such -- except for classes native to vanilla MM8. For example, when I create a knight in Enroth or Antagonich, Grandmaster Sword is red, not yellow. When I create a knight in Jadame, ...
by lightbringer23
Jul 13 2018, 16:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Replies: 6566
Views: 955880

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Edit: Probably should have launched the game before asking ... :embarrased: 1. Since initial classes are limited by starting continents, I can just plan promote within the continent, then do other quests for XP. I also see that the ClassExtra.txt tells me what I need to know. 2. Since initial classe...
by lightbringer23
Jun 29 2017, 5:37
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0
Replies: 69
Views: 45951

Re: Echo's MM8 Monstrosity Modling v1.0

Now that I've played the mod a bit more, I can say this is the only way I'll be playing MM8 now. I LOVE the added spawns! They're well placed, and strategic. They really make things more interesting and challenging. Going to seek some of the hidden artifacts is quite a bit more challenging now, but ...
by lightbringer23
Apr 19 2017, 0:00
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0
Replies: 69
Views: 45951

Re: Echo's MM8 Monstrosity Modling v1.0

Definitely better, yes. Thanks for the upload :) It does look like the class and skill changes are still not included (thought the class name changes are, interestingly). Like the above poster, I'll be delving into MMExtension to fix. I flew around Shadowspire with an old save and my, my, is this go...
by lightbringer23
Apr 9 2017, 3:49
Forum: Might and Magic
Topic: I just bought MM8 from GOG - any advice?
Replies: 4
Views: 2046

Re: I just bought MM8 from GOG - any advice?

Agreed. I avoid all of the lvl 50 NPCs. In fact, you might try Grayface's mod to let you create a full, 5-man team at character creation.
by lightbringer23
Apr 8 2017, 16:32
Forum: Might and Magic
Topic: I just bought MM8 from GOG - any advice?
Replies: 4
Views: 2046

Re: I just bought MM8 from GOG - any advice?

Well, I'm planning to use Echo's mod for MM8 for my next play through. I haven't tried it yet, so I can't speak to any bugs it may or may not have. It looks quite promising though. https://www.celestialheavens.com/forum/10/16079 Other than that, just peruse the forums and see what you can find. If y...
by lightbringer23
Apr 6 2017, 7:34
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 771
Views: 250358

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

So after grabbing TextEdit, I found the text files generated by the initial run of MMExt. THAT's where my SP table was hiding! :D Now I just need to look up if I need to do something to "install" the file back in to my game. If I understand it right, I think I can just dump a copy of the t...
by lightbringer23
Apr 6 2017, 7:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 771
Views: 250358

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hi Grayface, et al. Like the others, I'm looking at replaying MM6, and trying to mod my experience. I got the impression that I can use MM7 View to change the way the classes work. Specifically, I'd like to give Paladins and Archers the MP progression of the Druids. Is there a place to change that s...

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